How to make footprints in snow and stuff
Moderators: adeyke, VampD3, eriqchang, Angelus3K
How to make footprints in snow and stuff
Long time since I was her. But I have one question.
I am still trying to make a game even I am very hopeless game creator.
But in my Wrong game my character is walking on a thick snow.
So does anybody know how to make footprints in snow and stuff and how to let it fade off with AGS?
Any resource code would be very helpful thanks.
I am still trying to make a game even I am very hopeless game creator.
But in my Wrong game my character is walking on a thick snow.
So does anybody know how to make footprints in snow and stuff and how to let it fade off with AGS?
Any resource code would be very helpful thanks.
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You have, you just haven't noticed that was what you were seeing. For example, the effects of the water rippling behind/around the shark in KQ3? All part of the shark sprite. The effects of Graham splashing through the water in KQ1 and KQ2? All part of the "Graham in water" sprite. Footprints in the snow that disappear seconds after the character makes them would use this technique as well.
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- Defense Minister Status
- Posts: 717
- Joined: Sun Aug 15, 2004 3:55 am
- Location: South Australia
Registering problem on AGS site.
Darn! I can't ask them in AGS the same question because I can't register myself in bigbluecup.com because the site has moved to another server in yesterday. :( I just want to learn how to make a fading footsteps
like I saw in the game
The Winter Rose
Btw,have you played that game before?
like I saw in the game
The Winter Rose
Btw,have you played that game before?
http://www.adventuregamestudio.co.uk/
they have been here for ages now
they have been here for ages now
Unless there is a built-in function for that, I do believe splitting them up is your only solution for the turning around problem. You check the character animation for the frames in which you need to leave the footprints (you make a different footprint for each walking direction), and you put it in the character's position, adjusting it as needed (for example - (x+10,y-20)).
I think a good idea would be to leave the footprints until the character leaves the screen - it would be a little easier to script, and it would be a tad more realistic (unless it's currently snowing). But those details are eventually up to you and how you want your game to look like.
I think a good idea would be to leave the footprints until the character leaves the screen - it would be a little easier to script, and it would be a tad more realistic (unless it's currently snowing). But those details are eventually up to you and how you want your game to look like.
I think there's an option to play a "turn" animation when switching views in AGS. I could be wrong (my AGS skills aren't exactly the finest in the land) but I thought I heard something about this.
JWar's idea's a good one, but I think there's a limit to how many sprites are allowed on one screen, aren't there?
JWar's idea's a good one, but I think there's a limit to how many sprites are allowed on one screen, aren't there?