Recently however I set my sights on making the in-game clock that pops up. Scripting the clock really wasn't that hard at all and it appears to be working perfectly aside from one slight annoyance, the hands of the clock show up as greyed out as if the button was disabled. Currently the GUI is set to PopupModal, if I set it to Normal and it shows up when the game begins the hands show up normally (not greyed out) however the minute you change the visibility to false they go to the greyed out look.
I was just wondering if anyone has any idea what might be causing this? Any help would be greatly appreciated!
Heres a description of how the clock works.
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Game calls a function in the global script to advance the time.
Clock Materializes
Clock Hands appear (In the original game they only appear after the clock is fully materialized and thats how I did it in this remake)
Function advances the hands from the current time to the new time.
Clock Hands dissapear
Clock Dematerializes
Here is a picture of the problem I am having.
![Image](http://www.itsjm.com/posted/Clock.gif)