It is currently Thu Oct 19, 2017 4:33 pm

All times are UTC




Post new topic Reply to topic  [ 12 posts ] 
Author Message
 Post subject: Saurus Repair Shop
PostPosted: Thu May 29, 2008 6:27 pm 
Offline
Knight Status
User avatar

Joined: Mon May 26, 2008 5:57 pm
Posts: 207
Location: Scotland, UK
Hey all

Now, i don't want to sound stupid here, but i've seen loads of tiny references to a 'Saurus repair shop' in QFG2VGA.
Is this a joke people have made? An easter egg? Or is it actualy something you've implimented into the game?

If it really exists, how on earth does it work? can your saurus loose health from desert strains or something?

_________________
www.soundcloud.com/onedollardave


Top
 Profile  
 
 Post subject:
PostPosted: Thu May 29, 2008 6:45 pm 
Offline
Forum Administrator
User avatar

Joined: Tue Sep 25, 2001 8:28 pm
Posts: 11434
Location: The Netherlands
It's something that was originally intended to be in the EGA version of QFG2, but it was cut because it would have required the game to ship with an extra disk. It was basically an easter egg and had no relevance to the story whatsoever.

Image


Top
 Profile  
 
 Post subject:
PostPosted: Thu May 29, 2008 6:50 pm 
Offline
Knight Status
User avatar

Joined: Mon May 26, 2008 5:57 pm
Posts: 207
Location: Scotland, UK
Cheers for such a swift reply
So you don't plan to impliment it in your game?

_________________
www.soundcloud.com/onedollardave


Top
 Profile  
 
 Post subject:
PostPosted: Thu May 29, 2008 6:59 pm 
Offline
Moderator
User avatar

Joined: Fri Aug 10, 2001 6:01 am
Posts: 1717
Location: B├╝hlerzell, Germany
He didn't say that.


Top
 Profile  
 
 Post subject:
PostPosted: Thu May 29, 2008 9:42 pm 
Offline
Knight Status
User avatar

Joined: Mon May 26, 2008 5:57 pm
Posts: 207
Location: Scotland, UK
Awesome :)
will it actually be usable or just a joke in the game

p.s i accept the fact that you probably won't tell me anything about it but i like to talk my chances

_________________
www.soundcloud.com/onedollardave


Top
 Profile  
 
 Post subject:
PostPosted: Thu May 29, 2008 10:24 pm 
Offline
Saurus Salesman
User avatar

Joined: Tue Sep 03, 2002 3:18 pm
Posts: 3880
Location: South Africa (Bloemfontein)
Hmm... I think the subject has been talked about often enough to safely assume it will either be there or referred to in the game.

I'm very curious myself about the new stuff in the game, but I also know it will spoil the experience if they told us everything. The repair shop is one of those things that could spoil it. I'd rather try and find it.

Hey! How about a ' The Re-making of'? Would love to see and hear what you guys went through these last few years.


Top
 Profile  
 
 Post subject: Re: Saurus Repair Shop
PostPosted: Sat Sep 13, 2008 11:11 pm 
Offline
Royal Servant Status
User avatar

Joined: Thu May 08, 2008 9:35 pm
Posts: 146
Location: Texas
Did you design the Saurus repair shop the way the Coles were going to if it made the cut in the original? It kind of reminds me of a similar Easter egg found in Leisure Suit Larry 1 AGI.


Top
 Profile  
 
 Post subject: Re: Saurus Repair Shop
PostPosted: Sun Sep 14, 2008 7:40 am 
Offline
Forum Administrator
User avatar

Joined: Tue Sep 25, 2001 8:28 pm
Posts: 11434
Location: The Netherlands
About 80% to 85% of the background descriptions in there are descriptions written for the original game. I also contacted Brian K. Hughes (the guy on the programming department the saurus shop was most often associated with) and he mentioned how the mechanic should look. He also mentioned the background was "pretty much" how it looked in the original. (we never got any visual clues on how the shop was meant to look) So all in all, it's pretty close to what you would have gotten in the original, had it not been cut.

Image


Top
 Profile  
 
 Post subject: Re: Saurus Repair Shop
PostPosted: Mon Sep 15, 2008 1:00 am 
Offline
Royal Servant Status
User avatar

Joined: Thu May 08, 2008 9:35 pm
Posts: 146
Location: Texas
So are the 20 to 15% of the background descriptions added, or ws there any background descriptions that were removed from what would have been in the original game? Is it in the intended location it would have been in the original? It seems so out of place from the Quest for Glory world, just seems too modern.


Top
 Profile  
 
 Post subject: Re: Saurus Repair Shop
PostPosted: Mon Sep 15, 2008 6:45 am 
Offline
Peasant Status

Joined: Mon Sep 01, 2008 10:25 am
Posts: 50
You'd expect a saurus repair shop to be a bit closer to the saurus lot. Perhaps the conveyor belts run all the way underground. Would be a weak spot for invading enemies.


Top
 Profile  
 
 Post subject: Re: Saurus Repair Shop
PostPosted: Mon Sep 15, 2008 9:08 am 
Offline
Forum Administrator
User avatar

Joined: Tue Sep 25, 2001 8:28 pm
Posts: 11434
Location: The Netherlands
The remaining descriptions were added for stuff like the conveyer and the general look-description that had no descriptions to begin with.

All we knew about its location was that it was supposed to be in the south-western part of Shapeir. The other candidates were the two dead ends facing south, but that would mean the shop would be based inside the south wall of the city, so the current location was the most realistic one.

Speaking about realism...the shop was never meant to be realistic itself. (or it would indeed be closer to the saurus lot)

Image


Top
 Profile  
 
 Post subject: Re: Saurus Repair Shop
PostPosted: Tue Sep 16, 2008 10:35 pm 
Offline
Peasant Status

Joined: Tue Sep 16, 2008 4:49 pm
Posts: 4
Location: Colorado Springs
1.0 bar of boost really wakens my Saurus up. :p

Well done, the saurus repair shop really has that feel of a 80's mechanic shop.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 12 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group