It is currently Tue Dec 12, 2017 10:13 am

All times are UTC




Post new topic Reply to topic  [ 8 posts ] 

TEXT PARSER VS. ICONS GUI
Old School Text Parser 11%  11%  [ 2 ]
Icons 37%  37%  [ 7 ]
Icons + Text =) 53%  53%  [ 10 ]
Total votes : 19
Author Message
 Post subject: TEXT PARSER VS. ICONS GUI
PostPosted: Sun Aug 24, 2008 9:59 pm 
Offline
Royal Servant Status
User avatar

Joined: Mon Aug 04, 2008 7:09 pm
Posts: 113
I personally like text input a lot better, especially if it evolved and really understand a lot...

I don't like that you can just play the point and click guessing game and combine all items and click all over the screen... thats lame, you can't accidentally beat the game in a text game, you can with icons...

And I don't mean games with no graphics, I mean games with an icon input or text input interface...


Last edited by oughtobe on Sun Aug 24, 2008 10:36 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: TEXT PARSER VS. ICONS GUI
PostPosted: Sun Aug 24, 2008 10:29 pm 
Offline
Knight Status
User avatar

Joined: Wed Apr 03, 2002 11:07 pm
Posts: 347
Icon + Text is fun (ala LSL7)
click and use standard adventure actions (look, take, etc) or "Other" (type in a verb)

_________________
"Are you the Schattenjäger now, or are you not?"


Top
 Profile  
 
 Post subject: Re: TEXT PARSER VS. ICONS GUI
PostPosted: Sun Aug 24, 2008 10:35 pm 
Offline
Royal Servant Status
User avatar

Joined: Mon Aug 04, 2008 7:09 pm
Posts: 113
Schloss Ritter wrote:
Icon + Text is fun (ala LSL7)
click and use standard adventure actions (look, take, etc) or "Other" (type in a verb)


I've heard about another newer adventure game doing the same thing... thats really cool, so you can type at any time in LSL7? didn't al lowe not work on that one? is it in the classic adventure style?


Top
 Profile  
 
 Post subject: Re: TEXT PARSER VS. ICONS GUI
PostPosted: Sun Aug 24, 2008 10:42 pm 
Offline
Knight Status
User avatar

Joined: Wed Apr 03, 2002 11:07 pm
Posts: 347
You can try any verb after clicking on any interactive object (people, inventory, certain scenery, etc). LSL7 came out near the end of Sierra's golden age, and was the last one Al Lowe worked on (besides him helping some on the gambling sim, LSL Casino, a little later).

_________________
"Are you the Schattenjäger now, or are you not?"


Top
 Profile  
 
 Post subject: Re: TEXT PARSER VS. ICONS GUI
PostPosted: Mon Aug 25, 2008 12:16 am 
Offline
Peasant Status

Joined: Tue Mar 18, 2008 7:19 pm
Posts: 35
What about LucasArt's verb style? That's kind of like icons, but they aren't exactly like that... specially the early versions of it which had a lot of verbs. (I think Zak McKracken got the right number of verbs to be easier to play than text parsers but still complex enough that you can't solve puzzles by clicking randomly)


Top
 Profile  
 
 Post subject: Re: TEXT PARSER VS. ICONS GUI
PostPosted: Mon Aug 25, 2008 12:23 am 
Offline
Royal Servant Status
User avatar

Joined: Mon Aug 04, 2008 7:09 pm
Posts: 113
CrazyStalker wrote:
What about LucasArt's verb style? That's kind of like icons, but they aren't exactly like that... specially the early versions of it which had a lot of verbs. (I think Zak McKracken got the right number of verbs to be easier to play than text parsers but still complex enough that you can't solve puzzles by clicking randomly)


that's true... but you still could accidentally get stuff right... i hate that...

I was about 10 years old when the icons came in, and boy was i mad, i had played text games since I was 7 years old and I had no problem with them...


Top
 Profile  
 
 Post subject: Re: TEXT PARSER VS. ICONS GUI
PostPosted: Wed Aug 27, 2008 11:56 am 
Offline
Trusty Riding Saurus
User avatar

Joined: Mon Sep 24, 2007 10:02 pm
Posts: 1100
You can also switch between point & click and text parser on the old Legend games (made by the Infocom developers): Eric the Unready and Spellcasting saga. However, I found that hybrid style much worse than the "pure" point & click interface they tried later with "Death Gate" (a really sweet game I recommend to everyone).

That's why I'll vote for "Point & Click" even though I really enjoyed the QFG2VGA and Larry 7 hybrid style.

_________________
The moat monsters appreciate your good taste.


Top
 Profile  
 
 Post subject: Re: TEXT PARSER VS. ICONS GUI
PostPosted: Wed Aug 27, 2008 2:55 pm 
Offline
Peasant Status

Joined: Tue Aug 26, 2008 8:03 pm
Posts: 9
I like text better overall, it just adds a little more to the game and you can have fun trying to figure out everything you can say and do, including little easter eggs or typing funny stuff.

I have nothing against point and click either, and I especially like Sierra's style (I don't like the interface like in King's Quest 7). I really like the system this remake has.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group