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 Post subject: Moneychanging
PostPosted: Tue Aug 26, 2008 3:53 am 
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I'm not sure if this is a bug or not...

When I traded my gold in I had 222 pieces and got 124 dinars. Well I had to see what would happen if I traded them in one at a time. 1 gold for 1 dinar, even exchange. So I too the time and traded my gold in one at a time and ended up with 221 dinars (kept one gold for luck). What would you call this, bug, oversite, power playing?


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 Post subject: Re: Moneychanging
PostPosted: Tue Aug 26, 2008 3:56 am 
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This is intentional behavior and it's the same as in the original. Dinarzad takes a bigger cut the more you exchange at once.


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 Post subject: Re: Moneychanging
PostPosted: Tue Aug 26, 2008 4:21 am 
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My sources tell me that it in the original, a 10% charge applied to all transactions of 50G and below, so if you only change 50 at a time you'll have minimal loss. I'm assuming it is the same, or at least very similar in the new remake. :)


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 Post subject: Re: Moneychanging
PostPosted: Tue Aug 26, 2008 5:46 am 
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Quote:
My sources tell me that it in the original, a 10% charge applied to all transactions of 50G and below, so if you only change 50 at a time you'll have minimal loss. I'm assuming it is the same, or at least very similar in the new remake. :)

Your sources wouldn't really be right... variations on this incorrect information abound. The conclusion is usually similar to what you've said - change 50 at a time for the best result. This is not true.

The remake functions as the original game does, with one correction. If I remember this correctly, in the original game, if you gave 1 gold, you would get nothing back! We've fixed this so that if you give one, you get one. So indeed, as you've said, the absolute top value for your dollar is to exchange one at a time.

However, if you want to speed things up a little bit, the next quantity break in the exchange formula occurs when you exchange 10. If you exchange 10, you'll receive 9 back, only losing 1 in the process. If you exchange 11, you get 9 back, so you've lost 2. And onward from there, the more you trade at once, the more you'll lose - as adeyke has said.

So, the best deal (besides 1 for 1) is to exchange 10 at a time.


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 Post subject: Re: Moneychanging
PostPosted: Tue Aug 26, 2008 10:21 am 
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Ok, I've just gone and done this in the remake to be 100% certain that I'm being accurate:

10G = 9D (or a 10% charge)
20G= 18D (10%)
30G = 27D (10%)
40G = 36D (10%)
50G = 45D (10%)
60G= 52D (13%)

So yes, one at a time gives you a free money exchange which is certainly better than 10%, but personally, I'd rather go 50 at a time and pay 10%. If you exchange 100 gold 10 at a time, or 50 at a time, you're still going to be charged 10 gold in the end.


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 Post subject: Re: Moneychanging
PostPosted: Tue Aug 26, 2008 3:02 pm 
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Ah yes, you are correct. As usual, I fail at math!


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 Post subject: Re: Moneychanging
PostPosted: Tue Aug 26, 2008 4:34 pm 
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For some reason, I seem to remember figuring out 19G = 18D to be the optimal exchange rate in the original...

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 Post subject: Re: Moneychanging
PostPosted: Tue Aug 26, 2008 4:49 pm 
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1 = 1 trade seems unfair (not as much as 1 = 0, obviously).

Wouldn't be better to have 1 = 95-99 cents? There's fractionary money for a reason.
I don't mind 1cc Spielburg money = 1cc Shapier money, though. :hat

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 Post subject: Re: Moneychanging
PostPosted: Tue Aug 26, 2008 5:08 pm 
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Heh. Does it really matter? You earn a lot of money back quite quickly. Thus, it doesn't really matter if you simply lose 15% and get on with the game. :)


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 Post subject: Re: Moneychanging
PostPosted: Tue Aug 26, 2008 5:21 pm 
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Personally, I like consistency. The Tarnan money changer always gives 180 Crowns for 200 Dinars, so getting a 10% cut from Dinarzad works for me.

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 Post subject: Re: Moneychanging
PostPosted: Mon Oct 11, 2010 9:42 pm 
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Also you end up with a fair amount of change, which you can exchange at the rate of 100 centimes for 1 dinar, in 100 centime batches. This also is a one-to-one rate.

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