Thieving runs

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Morningstar
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Thieving runs

#1 Post by Morningstar » Tue Aug 26, 2008 10:00 am

So it seems that there are your two classic thieving runs:

The House on Zrir Darb (second night), as well as the Weaponsmiths.

I'm now told about a third place on Sahir Tarik, where WIT is...

I tried robbing it, but the bag was too heavy, do I require a higher strength, or is this a red herring?

Erpy
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Re: Thieving runs

#2 Post by Erpy » Tue Aug 26, 2008 10:05 am

There's a lot of money in that bag, so it's pretty heavy and you'd need more strength (or less inventory items).

When you're overloaded, you can't sneak. Inside the breakin-house, that would lead to a dead-end, since you can't drop the bag and moving around in there without sneaking gets you busted. Therefore, we scripted it so that the hero refuses to take the bag if he'd be weighed down by it.

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Morningstar
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Re: Thieving runs

#3 Post by Morningstar » Tue Aug 26, 2008 10:13 am

that's quite clever...

I just left my jerkin behind :)

also - that trick with the jewelry box and the jade... VERY VERY nice

Quest For Glory Fan
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Re: Thieving runs

#4 Post by Quest For Glory Fan » Tue Aug 26, 2008 12:32 pm

What Jade are you referring to?

Morningstar
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Re: Thieving runs

#5 Post by Morningstar » Tue Aug 26, 2008 12:50 pm

you probably didn't search the jewellery box... several times....

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Re: Thieving runs

#6 Post by Quest For Glory Fan » Tue Aug 26, 2008 12:55 pm

I found it but none of the items I have can get it out.

ah another edit: This is me again figuring it out after some time. What happened here was after trying a bunch of items and getting the "nothing happened" text box I tried the correct item and got nothing happened but its because it was clicked on the character not the box this time. I imagined that if I clicked that item on myself I would have gotten the "you always hurt the ones you love" message

Firedrake1
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Re: Thieving runs

#7 Post by Firedrake1 » Tue Aug 26, 2008 9:15 pm

Hmmm is this third one given to you by the "thieves guild" or is it one you can just go break into?

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Re: Thieving runs

#8 Post by Erpy » Tue Aug 26, 2008 9:18 pm

You can't just go and enter there without being directed there.

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Re: Thieving runs

#9 Post by Firedrake1 » Tue Aug 26, 2008 9:27 pm

what a delightfully evasive phrasing erpy. Thanks for the heads up, ill see if i can figure it out.

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Re: Thieving runs

#10 Post by Morningstar » Tue Aug 26, 2008 11:06 pm

hint - it's a third job not included in the original that is available after stealing from Issur.

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Re: Thieving runs

#11 Post by Rocier » Tue Aug 26, 2008 11:58 pm

Where is it? I tried opening all the doors outside WIT with pick and card. No dice.

Do you need to have the "classic map" in order to do it?

Morningstar
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Re: Thieving runs

#12 Post by Morningstar » Wed Aug 27, 2008 2:41 am

maybe... Dinarzid should give you directions on where to go

I was using the classic map, but it's the exact same street as where WIT's door is. You can see WIT's door and this door in the same screen shot.

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