1. Items which transfer over:
- HP pills
- MP pills
- Poison Cure pills
- Throwing daggers
- Rations
The best thing to do, on day 16, wait until "Sunset approaches". Go to the inn, get the reward from Omar, and spend all but 5 dinars (which you'll want in Rasier) on HP/MP pills. Ignore SP pills, they don't transfer. HP and MP pills are *really* pricey in QFG3 (3x base cost, AND money is quite a bit harder to come by) so importing hundreds is not a bad plan at all. I barely needed HP pills on my fighter, but for a mage MP pills are probably gonna be used like crazy if you're leveling all spells. Don't bother with trying to stock rations, there's an insanely cheap food source in 3. Daggers, as many as you normally would want plus a few spares if you're prone to lose them (keep in mind Ad Avis fight consumes some throwables too).
2. Genie stats:
The hardest stats in QFG3 to level up are:
* Climbing (impossible to practice anywhere) -- thanks Braniac
* Luck (very slow)
* Intelligence (for non-magic users)
You have 150 points between the two genie wishes and the 50 points you get at import.
For a thief, I'd recommend 100 points go into climbing (that is, use one genie wish and then put all 50 import points) and use the other genie wish for luck.
For a fighter/magicless paladin, 75 into luck, 75 into int (wish for each of them, and then 25 import points to each)
For a wizard, I'm not really sure. I think 75 luck and the rest into Str/Agi is best but need to finish QGF3 on the wizard.