QFG III Daggers??? Help me brothers!

This forum is for off-topic discussion. You may talk about all things non-AGDI related here. No links to warez, abandonware, and no Flaming please.

Moderators: adeyke, VampD3, eriqchang, Angelus3K

Post Reply
Message
Author
vigokrell
Peasant Status
Posts: 2
Joined: Sat Sep 27, 2008 5:08 am

QFG III Daggers??? Help me brothers!

#1 Post by vigokrell » Sat Sep 27, 2008 5:15 am

Having come fresh from a successful run through AGDI's masterpiece, I turned to my ancient copy of QFG3 to continue on my quest (hopefully to make it through the whole serious, even the damnable number V). But now, playing QFG3 for the first time since the 90's, I find I cannot figure for the life of me how to pick up loose daggers after they are thrown.

Is this no option in the game? Are daggers thrown lost forever? I don't recall such nonsense from my first play through, but I scoured the internet for an answer and found nothing, and I threw out the box and manual sometime back in highschool. Are daggers really lost forever? That seems ridiculous to me, especially coming from AGDI's fantastic combat system. Anyone have the answer?

adeyke
Moderator
Posts: 1734
Joined: Fri Aug 10, 2001 6:01 am

Re: QFG III Daggers??? Help me brothers!

#2 Post by adeyke » Sat Sep 27, 2008 5:50 am

You can't manually pick them up, but you retrieve them automatically when you leave the screen (as long as you're not running away from a living monster).

Erpy
Forum Administrator
Posts: 11434
Joined: Tue Sep 25, 2001 8:28 pm
Location: The Netherlands

Re: QFG III Daggers??? Help me brothers!

#3 Post by Erpy » Sat Sep 27, 2008 9:13 am

Yeah, when you leave the screen and return to the overworld map, there's a message telling you you retrieve all your daggers.

Image

vigokrell
Peasant Status
Posts: 2
Joined: Sat Sep 27, 2008 5:08 am

Re: QFG III Daggers??? Help me brothers!

#4 Post by vigokrell » Sun Sep 28, 2008 4:49 am

Clearly, I'm an idiot.


Bless you fellas!

User avatar
<Lord Sloth>
Peasant Status
Posts: 11
Joined: Thu Jul 21, 2005 12:31 am

Re: QFG III Daggers??? Help me brothers!

#5 Post by <Lord Sloth> » Sat Oct 11, 2008 4:21 am

Another fine example of how this game holds your hand to it's detriment. I like to, on occasion, forget my daggers and be forced to buy more; what with friendly sponsors buying me a room (in spite of my princely wallet), monsters forking out aid and Waffle sprites for the needy (WTF, does Big Mama Gaia Tree send those out?), I've got to tilt the scale sometimes and practice clumsiness - it fits into the story though since Salim enables the hero into a drug problem.

If QFG3 didn't have a kick arse atmosphere and story, I might actually dislike the experience. Though I'm sure it will be a wee bit of a come down after QFG2VGA, by AGDInteractive - reving past adventures

Post Reply