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 Post subject: Re: Quest for Glory and King's Quest fan art
PostPosted: Mon Mar 09, 2009 2:03 am 
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Thanks! She's the woman in the lake in QFG4, Mobygames for the rescue: :)

http://www.mobygames.com/game/dos/quest ... Id,139303/

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 Post subject: Re: Quest for Glory and King's Quest fan art
PostPosted: Mon Mar 09, 2009 10:57 am 
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Location: deadfall beneath Ooga Booga
Her name is Elyssa.


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 Post subject: Re: Quest for Glory and King's Quest fan art
PostPosted: Mon Mar 09, 2009 12:21 pm 
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She is an undead that drowns people and then eats them.

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 Post subject: Re: Quest for Glory and King's Quest fan art
PostPosted: Mon Mar 09, 2009 12:43 pm 
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I don't think she eats them. I don't recall the game even suggesting as such.

The manual mentions Rusalki drown people as revenge for their own untimely deaths in the water. Elyssa isn't shy about admitting she drowns people, but the only "reason" she gives is the fact it's in a Rusalka's nature to drown victims and it's too strong to fight against.

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 Post subject: Re: Quest for Glory and King's Quest fan art
PostPosted: Mon Mar 09, 2009 5:59 pm 
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Erpy wrote:
The manual mentions Rusalki drown people as revenge for their own untimely deaths in the water. Elyssa isn't shy about admitting she drowns people, but the only "reason" she gives is the fact it's in a Rusalka's nature to drown victims and it's too strong to fight against.

That's actually something I've always noticed about undead in most mythologies (both real and fictional). They typically have no choice but to obey their inherently "evil" nature. In the end, being undead means you're worse than dead since you're forced to exist with no choice, no free will, as nothing but a slave to your nature for the rest of your miserable existence. I'd imagine Elyssa's spirit, wherever it went, is grateful to the Paladin for her release from that fate.

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 Post subject: Re: Quest for Glory and King's Quest fan art
PostPosted: Wed Mar 25, 2009 11:53 am 
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:)


Last edited by scott3107 on Sun Apr 24, 2011 3:09 pm, edited 1 time in total.

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 Post subject: Re: Quest for Glory and King's Quest fan art
PostPosted: Wed Mar 25, 2009 9:42 pm 
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Brainiac wrote:
That's actually something I've always noticed about undead in most mythologies (both real and fictional). They typically have no choice but to obey their inherently "evil" nature. In the end, being undead means you're worse than dead since you're forced to exist with no choice, no free will, as nothing but a slave to your nature for the rest of your miserable existence.

I think that's the intentional purpose. To be undead is a curse for attempting to cheat the natural end of life so I can understand why an undead being is twisted and soulless. Then again, I'm open to creative reinterpretations.


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 Post subject: Re: Quest for Glory and King's Quest fan art
PostPosted: Thu Mar 26, 2009 1:05 am 
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gamecreator wrote:
I think that's the intentional purpose. To be undead is a curse for attempting to cheat the natural end of life so I can understand why an undead being is twisted and soulless. Then again, I'm open to creative reinterpretations.

Well, the only problem with that is undead like the Rusalki. They didn't try to cheat death, they were just killed in a violent manner. As a matter of fact, a fair bit of "restless spirit" lore is more about sinful living or lack of burial than actually trying to cheat death.

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 Post subject: Re: Quest for Glory and King's Quest fan art
PostPosted: Sun Jun 14, 2009 5:29 am 
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Dude, that painting with Brauggi and the Hero is absolutely breathtaking! Very well done indeed.

I also loved the Rusulka sketch, too. You know, I've been taking some art lessons (in addition to learning from books) and I have drawn some few minor sketches here and there. Most of them are not finished works. I hope to get that good some day and produce masterpieces like yours!

EDIT: You know what's so funny? I've been thinking about drawing some of the screens in the game exactly as they're shown. In fact, I wanted to draw the town screen in QFG 4 with the Burgomaster myself (followed by Erana's staff, that place was just gorgeous).

Till next time stay cool 8))


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 Post subject: Re: Quest for Glory and King's Quest fan art
PostPosted: Thu Aug 06, 2009 8:11 pm 
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Thanks for the comments!

I've been away for a bit, mostly occupied by this:

Image

I developed the game with my coder brother Kimmo. We hired three contractors for audio: Voice acting by Egoraptor, sound fx by Tapio Liukkonen and music by Tapani Siirtola.
It has already climbed to number 7 in US iTunes, I couldn't be happier! :) We're now working on additional content and improving the engine.


On another note: Maybe it's just me but I think I'm seeing the resurrection of adventure genre happening on iPhone of all platforms!
Within a short time frame Lucas Arts released Monkey Island remake on it, Simon the Sorcerer was also released and Beneath a Steel Sky is coming soon. That Monkey Island remake is selling really well at a $7.99 a piece! Don't be fooled by the price tag because you have to take into account that developer takes 70% of every unit sold on iPhone games, that's pretty awesome compared to the retail model where you're left with a small percentage.

Monkey Island:
http://toucharcade.com/2009/07/23/the-s ... and-video/

Beneath a Steel Sky:
http://toucharcade.com/2009/07/30/class ... he-iphone/

Simon the Sorcerer:
http://forums.toucharcade.com/showthrea ... adid=21163

Now if Activision Blizzard had any sense in their head they would hire AGDInteractive to port all those awesome Sierra remakes for iPhone ;)

The resolution of the device is perfect for adventure games. I think one reason why the genre started fading back in the 90's was the ever increasing resolutions which required much more expensive art. For example 1600x1200 resolution background takes around ten times longer to paint than 320x240. I think the Monkey Island 1 Xbox 360 version looks rushed for that very reason: it just doesn't have the necessary detail, on iPhone it looks just fine.


Now if I only had time to finish that Brauggi painting! :)

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 Post subject: Re: Quest for Glory and King's Quest fan art
PostPosted: Fri Aug 07, 2009 6:25 am 
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Well... it is about time this community did something about it! I don't think Activision has experience the Sierra-fan community pressure yet! VU did, but eventually went after the fan-projects. *sigh*

That looks really good Timo! Some screenshots?


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 Post subject: Re: Quest for Glory and King's Quest fan art
PostPosted: Sat Aug 08, 2009 5:19 pm 
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Gronagor: Thanks! The tagline is a bit misleading, it's not an adventure game. We had a tagline contest and that was the winning entry :) Minigore is an action game, here's a screenshot:

Image

Flight of the Amazon Queen was also released on the iPhone recently:
http://www.pocketgamer.co.uk/r/iPhone/F ... sp?c=13931

Maybe an online petition could get Activision's attention? They work pretty nicely at this internet age.

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 Post subject: Re: Quest for Glory and King's Quest fan art
PostPosted: Sat Aug 08, 2009 6:15 pm 
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Oooohhhh, it reminds me of the "Night of the Cephalopods", another wonderful minigame. :D

Congratulations for your success!! The game looks really cute and violent, heh.

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 Post subject: Re: Quest for Glory and King's Quest fan art
PostPosted: Mon Sep 07, 2009 7:22 pm 
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Thanks DrJones! Night of the Cephalopods looks cool and inspiring, thanks for linking it :)


Yet another old adventure game gets revived on iPhone, Inherit the Earth: http://www.youtube.com/watch?v=b_FQw_hsDCY

Some entirely new adventure games are getting made too, like this game called 1112 (it's episodic game): http://www.youtube.com/watch?v=vgeBeipCN48

Return to Mysterious Island on iPhone:
http://www.youtube.com/watch?v=762udLhcE3E

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