#50
Post
by cez » Thu Jan 27, 2011 6:45 am
Let's put things into perspective here.
Phoenix Online has always been the “outside” crowd. First, there was AGDI, and IA was formed from people that used to hang out in AGDI and had the same mindset and approach on Sierra products. I always think that the people from here and there sees PO as the “strange kid that wanted to be different, and that wasn't part of this crowd”.
Which is fine. We didn't really go out of our ways, we stayed in a little corner working and trying to do what we wanted to do. We were ambitious, perhaps too ambitious, but our goal was not to be better than anyone else. However, that seemed to be how people judged us. We were the guys that made a big mess out of the Sierra properties, the guys that were on the news, the guys that got the attention. But, none of that was to say “hey, we are better than you”.
I heard things like, when the whole Vivendi thing happened, we were actually conspiring and was all planned. Wait, what? Really? Then, even when we were shut down past year, you could read comments in one particular IA thread wishing we never saw the light of day, and speaking so much crap about us that it simply baffled me as to what exactly we did to get people that pumped, in a bad way, about us.
Comes the announcement of our agreement with Activision and the upcoming release. Another thread at IA with more nasty comments. At that point I decided to go over there to make amends. To me, it is simple. We are all doing the same at the end, we are keeping Sierra alive. However we choose to do it, by keeping it simple, by keeping it VGA, by trying to do something new, darker, or by changing established products and enhancing their storyline, we are all doing the same thing. There is absolutely no need for rivalry, because we are not competing against one another. I understand this very well, and have always understood it. I have offered a hand to the guys at IA and even, when offering help, I worried about their legal status and recommended not to use our full reach because that could lead into troubles. If I was a different guy, I would not care less. But I do. I know what it is to put one of these games together, all the work that goes into that, and it would piss me off very badly to see IA go through what we went through, especially knowing the uncertainty that goes along with it and how frustrating it all is.
Comes the release of Episode 1. A number of IA guys invade our forums. Where before those same members had come with a great attitude towards what we were trying to do, now there was... I'd say a will to bring us down? Maybe I'm exaggerating, and maybe I'm seeing things where they are just trying to really give their good feedback, but I don't think I'm fully wrong when I say there was a certain level of nastiness that came with it. When I would switch over to their forums, the comments were just astounding in their negativity, to the point where even members of their own forums would point it out.
We showed some resistant to criticism, who doesn't? But eventually, we heard all the comments they made, and tried to do our best to implement what we could, how we could. But apparently, we were still a bunch of ego-driven people that would not listen. Eventually, some people turned the whole thing into mocking us and the people in our forums, to the point where if you see the activity of some very active members in our forums from their side, and then see the comments that they made in their forums about what they posted on our site, you realize that there is an enjoyment in crapping on who we are and what we do. Time and time again. Time and time again.
Now, I am very patient guy. But I will admit to being bruised every once in a while. I bottle things up until I make the very bad mistake of slashing back. But, like I mentioned BT in a personal message, if I made a comment like the one at the beginning of this thread is because sometimes I feel the community of IA is very disrespectful towards Phoenix Online. And mess all you want with me, but I will defend my team with capes and spades. We have never, ever, done anything directly to them to incite that, and we have very rarely lashed back. We are just a bunch of guys doing our things and we want to get along with the rest of the communities.
And who doesn't get pissed off at constant mal-intentioned nagging? I know everytime they receive an email from a guy who does nothing but crap on them, they get pissed off –to the point that even BT made a diary entry about it. So, don't they understand? Don't they see it? One day they complaint about a guy that's crapping on their work, because, how dare he, and the next day, they are doing the exact same thing to us?
Maybe like Eriq told me, I need to stay away from the community, and I just need to focus on the work we do, and bring a new King's Quest to the thousands of fans that do want it. But I love the community, and I try my best to take good intended criticism in a good way, or ignore some comments from people who has too much time in their hands and want to be jack**es just because –like that guy “demaking” our game. But when it's a group of people that we are supposed to get along with, it just baffles me to the point where I don't understand it. Maybe I'm just too naïve and too idealistic, and this is life, like they said.
So, have I fallen into the same game? Yes, I have, I can only take so much. Do I want it to continue? No, of course not. Do we think we are superior to anyone else? Heck, no. I look up at AGDI everyday and I'm still amazed at their incredible management skills of how, in a little more time than TSL has been in development, they've put out 4 remakes and 1 commercial game. That is impressive and something I've always admired, and I always point it as the example of what I wish PO to become in the future. I enjoy their success and support them everytime I get the chance to do so.
In the same way, I admire IA because their production skills are very promising and they are following the same path as AGDI. With the release of King's Quest 3, Space Quest 2 about to be released, and KoS in production, that is impressive. I know there are genuinely good persons over there that I wish I had more time to cultivate deeper friendships with aside from the occasional facebook message, and I believe that they will continue to put out great products that will make me travel back to my childhood days.
I also believe that we are doing the best we can at TSL to also bring joy to people. Because, even if it's true that we are now using it to reach higher, this project is truly a labor of love. Maybe you don't like the story, maybe you think we moved too far away from what you considered KQ, and maybe you are pissed off that we got the press, and even the blessings of the creators. Maybe those are reasons to hate what we do, I don't know, but what I do know is that deep down inside we are just a bunch of developers working with no money, putting many sleepless nights into this project to bring it to the people that want it, in exchange for nothing.
And that makes us not the “different kid” from you, but exactly the same kind.
So if you guys want to keep the barrier up, keep it up and continue bashing on us at every opportunity you get. But when you get tired of that, we'll be on the other side ready to shake hands. And there's no complex of superiority in there, just a genuine invitation.
Sincerely,
Cesar Bittar