It is currently Sat Dec 16, 2017 4:38 pm

All times are UTC




Post new topic Reply to topic  [ 30 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: Quest for Glory V de-make?
PostPosted: Mon Feb 21, 2011 3:41 pm 
Offline
Forum Administrator
User avatar

Joined: Tue Sep 25, 2001 8:28 pm
Posts: 11434
Location: The Netherlands
I doubt it. Earlier Sierra adventures could be viewed with AGI studio or SCI studio to view their text strings, that's how we managed to get so much of the original QFG2 lines in our remake without missing tons of little things.

But QFG5 runs on a different engine entirely.

Image


Top
 Profile  
 
 Post subject: Re: Quest for Glory V de-make?
PostPosted: Thu Mar 10, 2011 2:41 am 
Offline
Royal Servant Status
User avatar

Joined: Sun Apr 10, 2005 7:35 am
Posts: 80
Location: Australia
Ahh I remember when this discussion cropped up over on the IA forums last year.

Demaking QFG5 is a mammoth task but the end result would be brilliant especially if using a variant of Erpy's excellent combat system. I think it would also create a sort of ‘symmetry’ to the series.. imagine playing QFG series from 1-5 in VGA point and click instead of the old days where you had to frustratingly type in QFG2 and sob over QFG5's lousy attempt at 3D (I don’t hate 5 though just to clarify but 4 wins hands down for look and atmosphere).

I don't expect this to ever happen but it’s fun to fantasise haha. :)

_________________
Image
Blake's Sanctum - Quest For Glory Series: fan page containing pics, vids, info, walkthroughs, patches, & maps!


Top
 Profile  
 
 Post subject: Re: Quest for Glory V de-make?
PostPosted: Thu Mar 10, 2011 11:26 am 
Offline
Forum Administrator
User avatar

Joined: Tue Sep 25, 2001 8:28 pm
Posts: 11434
Location: The Netherlands
My QFG2VGA combat system wouldn't work in conjunction with QFG5 very well. QFG2 is mostly around 1 on 1 encounters, QFG5 is centered around group battles. I can't see the rite of freedom or even the final battle work well with QFG2VGA's system.

Image


Top
 Profile  
 
 Post subject: Re: Quest for Glory V de-make?
PostPosted: Fri Mar 11, 2011 3:00 am 
Offline
Royal Servant Status
User avatar

Joined: Sun Apr 10, 2005 7:35 am
Posts: 80
Location: Australia
Oh Erps you made a giant meat lovers monster that rains down pizzas on its victims.. what on this planet can't you do? ;P

_________________
Image
Blake's Sanctum - Quest For Glory Series: fan page containing pics, vids, info, walkthroughs, patches, & maps!


Top
 Profile  
 
 Post subject: Re: Quest for Glory V de-make?
PostPosted: Fri Mar 11, 2011 11:17 am 
Offline
Forum Administrator
User avatar

Joined: Tue Sep 25, 2001 8:28 pm
Posts: 11434
Location: The Netherlands
Pizza head's battle took a few creative leaps, but it still fit into the basic 1 on 1 mold. I'm not saying I'd be completely incapable of creating a battle system based around multi-foe battles (truth be told, I never tried), I'm just saying what I created for QFG2VGA wouldn't work well with QFG5.

Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 30 posts ]  Go to page Previous  1, 2

All times are UTC


Who is online

Users browsing this forum: Bing [Bot] and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group