Help with KQ3 redux!!!

This forum is for discussion about KQIII Redux. Hints, tips, opinions, etc.

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slash70
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Help with KQ3 redux!!!

#1 Post by slash70 » Fri Feb 25, 2011 4:37 am

I'm stuck at the lever puzzle on the book shelf in mannanans study. How the hell do you figure this out?

MusicallyInspired
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Re: Help with KQ3 redux!!!

#2 Post by MusicallyInspired » Fri Feb 25, 2011 4:51 am

You don't. The solution is elsewhere.

Aristocles
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Re: Help with KQ3 redux!!!

#3 Post by Aristocles » Fri Feb 25, 2011 10:09 am

This one seems to have stumped a LOT of people. Try looking in another place with books.

No, not Manannan's room.

No, it isn't in the desert.

No, it isn't visible with the telescope, or at least if it is, the game won't show the player.

Zatos
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Re: Help with KQ3 redux!!!

#4 Post by Zatos » Fri Feb 25, 2011 10:18 am

And on top of it there are several threads on it already, if people would look.

Erpy
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Re: Help with KQ3 redux!!!

#5 Post by Erpy » Fri Feb 25, 2011 11:21 am

I think this is one of those points where knowledge from the original really bites people...if it was a completely new game, people probably wouldn't even try to get into the lab prematurely since they didn't know it was there and didn't know how to open it until the journal mentioned it.

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Re: Help with KQ3 redux!!!

#6 Post by Solarkid » Sun Feb 27, 2011 8:44 pm

Yeah i was just thinking that... i seem to have got stuck on almost all of the tricky points aside from the trapdoor puzzle, that never confused me one bit.

MartijnF
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Re: Help with KQ3 redux!!!

#7 Post by MartijnF » Sun Feb 27, 2011 9:01 pm

Erpy wrote:I think this is one of those points where knowledge from the original really bites people...if it was a completely new game, people probably wouldn't even try to get into the lab prematurely since they didn't know it was there and didn't know how to open it until the journal mentioned it.
I wonder about that. In the original, I searched the house first and found the dungeon. Then the spell book gave me a reason to go outside and visit the rest of the world.

In the Redux, you can't get into the cellar before you've been outside... but a good reason to go outside is lacking.

Erpy
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Re: Help with KQ3 redux!!!

#8 Post by Erpy » Sun Feb 27, 2011 9:09 pm

Well...only if you don't consider a mysterious figure waving at you from a cave a good reason.

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MartijnF
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Re: Help with KQ3 redux!!!

#9 Post by MartijnF » Sun Feb 27, 2011 9:10 pm

Erpy wrote:Well...only if you don't consider a mysterious figure waving at you from a cave a good reason.
Hehe, fair point.

It still felt a bit unnatural that the solution to opening the dungeon was outside of the wizard's house. But then again, it could be the problem of having played the original.

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Re: Help with KQ3 redux!!!

#10 Post by Ryoso » Sun Feb 27, 2011 9:28 pm

I also found 'the note' and certain locks of hair. VERY good reasons to wander off if you put them together :)

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Re: Help with KQ3 redux!!!

#11 Post by MartijnF » Sun Feb 27, 2011 9:33 pm

Ryoso wrote:I also found 'the note' and certain locks of hair. VERY good reasons to wander off if you put them together :)
Err... What are you talking about?

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Re: Help with KQ3 redux!!!

#12 Post by Erpy » Sun Feb 27, 2011 9:44 pm

He's talking about the contents of certain drawers in certain rooms.

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