UGLY SIDE of KQIII Redux

This forum is for discussion about KQIII Redux. Hints, tips, opinions, etc.

Moderators: adeyke, VampD3, eriqchang, Angelus3K

Post Reply
Message
Author
Sledgy
Peasant Status
Posts: 3
Joined: Tue Jan 06, 2009 9:14 pm
Location: Russia
Contact:

UGLY SIDE of KQIII Redux

#1 Post by Sledgy » Sat Feb 26, 2011 5:25 am

The thread about minuses of this remake. What don't you like in this game? What do you think better to change/improve?

Compare KQ3 Redux with KQ3 by IA.

***

Minuses:

- Awful animation sprites for main hero. It's really suxx. Ugly, pixelaty, blurry. It's not VGA style yet.
- Some backgrounds are dead. See scene Mannanan with Gwydion. When old talks, only his mouth is alive... O_o He doesn't pop eyes, he doesn't move somehow, just mouth ... moves.
- In the intro during scrolling inside the forest location screen shakes, when Mannanan moves. i.e. there's not smooth scrolling in wide locations. Screen shakes (trembles) when character reaches border of the screen.
- Sometimes in the intro actions of characters look very unnaturally; as if these characters (Mannanan, Gwydion) are some bots which connected to certain walk path. (Of course, in fact characters are 'bots', but it's too bad here)


But (pluses):

+ Good voicepack
+ Good music (Brandon is cool)
+ Beauty backgrounds

MusicallyInspired
The Master of All Things Musical
Posts: 4030
Joined: Tue Aug 20, 2002 8:57 pm
Location: Manitoba, Canada

Re: UGLY SIDE of KQIII Redux

#2 Post by MusicallyInspired » Sat Feb 26, 2011 5:27 am

These things are pretty small nitpicks considering the rest of the game. :\

And what are you talking about with the screen shakes? Does the screen shake every time you change a screen or something?
+ Good music (Brandon is cool)
Thank you. :)

edenwaith
Royal Servant Status
Posts: 61
Joined: Tue Feb 01, 2011 2:04 am

Re: UGLY SIDE of KQIII Redux

#3 Post by edenwaith » Sat Feb 26, 2011 6:28 am

If there is something I could have changed in KQ3, it would be to remove the desert. It just doesn't make much sense to have an ocean, a few screens of green pastures and forest, and then...a desert. Perhaps if Manannan's mansion was on the top of a mountain range, and another path went down to the other side, and perhaps a more barren area could be found over there.

I did quite like the new area with "Medusa".

User avatar
Gronagor
Saurus Salesman
Posts: 3881
Joined: Tue Sep 03, 2002 3:18 pm
Location: South Africa (Bloemfontein)

Re: UGLY SIDE of KQIII Redux

#4 Post by Gronagor » Sat Feb 26, 2011 6:43 am

edenwaith wrote:If there is something I could have changed in KQ3, it would be to remove the desert. It just doesn't make much sense to have an ocean, a few screens of green pastures and forest, and then...a desert. Perhaps if Manannan's mansion was on the top of a mountain range, and another path went down to the other side, and perhaps a more barren area could be found over there.
Huh? What do you mean? That's pretty common.

User avatar
GwydionGR
Peasant Status
Posts: 15
Joined: Mon Feb 21, 2011 10:28 am
Location: Alexandroupolis, GREECE
Contact:

Re: UGLY SIDE of KQIII Redux - SPOILERS

#5 Post by GwydionGR » Sat Feb 26, 2011 8:12 am

Well, there's one thing that got me really stuck in the game. SPOILERS AHEAD.


I thought that the bandit inside the bandit's house was ALWAYS awake! I mean, i went back and forth from the outside of the bandit's hut , to "downstairs" and up again, and I always got the message that "There's someone moving in the hut". I thought there was another puzzle , having to get the bandit out of the hut. I even thought about carrying some bees from the bee hive, 2 screens south, to get him out... Blimey! :D

Bobbin Threadbare
Royal Servant Status
Posts: 104
Joined: Tue Jan 08, 2008 4:21 am
Location: LOOM

Re: UGLY SIDE of KQIII Redux

#6 Post by Bobbin Threadbare » Sat Feb 26, 2011 8:56 am

that part was actually left untouched from the original.

oberonqa
Peasant Status
Posts: 25
Joined: Wed Mar 03, 2010 7:34 am

Re: UGLY SIDE of KQIII Redux

#7 Post by oberonqa » Sat Feb 26, 2011 9:58 am

For that particular encounter, I just saved my game at the base of the tree, climbed the ladder, then turned into a fly and entered the hideout. If the bandit was awake, restore game and repeat. Once the bandit was asleep, I changed back into Alexander, grabbed the bag of gold, then left.

I only had to restore 2 times doing this method.

Erpy
Forum Administrator
Posts: 11434
Joined: Tue Sep 25, 2001 8:28 pm
Location: The Netherlands

Re: UGLY SIDE of KQIII Redux

#8 Post by Erpy » Sat Feb 26, 2011 11:30 am

And what are you talking about with the screen shakes? Does the screen shake every time you change a screen or something?
The screen shakes just a little bit when a wide screen scrolls. This is actually a little quirk in AGS.

Image

Fender178
Knight Status
Posts: 328
Joined: Sun Aug 26, 2001 10:10 pm

Re: UGLY SIDE of KQIII Redux

#9 Post by Fender178 » Sat Feb 26, 2011 2:48 pm

edenwaith wrote:If there is something I could have changed in KQ3, it would be to remove the desert. It just doesn't make much sense to have an ocean, a few screens of green pastures and forest, and then...a desert. Perhaps if Manannan's mansion was on the top of a mountain range, and another path went down to the other side, and perhaps a more barren area could be found over there.

I did quite like the new area with "Medusa".
If you removed the desert then you have altered how to get the spell components which is one of the main plots of the game.

User avatar
Gronagor
Saurus Salesman
Posts: 3881
Joined: Tue Sep 03, 2002 3:18 pm
Location: South Africa (Bloemfontein)

Re: UGLY SIDE of KQIII Redux

#10 Post by Gronagor » Sat Feb 26, 2011 3:38 pm

Sledgy wrote: - Awful animation sprites for main hero. It's really suxx. Ugly, pixelaty, blurry. It's not VGA style yet.
I guess you're talking about the resizing of the sprite.

Fender178
Knight Status
Posts: 328
Joined: Sun Aug 26, 2001 10:10 pm

Re: UGLY SIDE of KQIII Redux

#11 Post by Fender178 » Sat Feb 26, 2011 7:12 pm

Sledgy wrote:The thread about minuses of this remake. What don't you like in this game? What do you think better to change/improve?

Compare KQ3 Redux with KQ3 by IA.

***

Minuses:

- Awful animation sprites for main hero. It's really suxx. Ugly, pixelaty, blurry. It's not VGA style yet.
- Some backgrounds are dead. See scene Mannanan with Gwydion. When old talks, only his mouth is alive... O_o He doesn't pop eyes, he doesn't move somehow, just mouth ... moves.
- In the intro during scrolling inside the forest location screen shakes, when Mannanan moves. i.e. there's not smooth scrolling in wide locations. Screen shakes (trembles) when character reaches border of the screen.
- Sometimes in the intro actions of characters look very unnaturally; as if these characters (Mannanan, Gwydion) are some bots which connected to certain walk path. (Of course, in fact characters are 'bots', but it's too bad here)


But (pluses):

+ Good voicepack
+ Good music (Brandon is cool)
+ Beauty backgrounds
Way too nickpicky. and the graphics look very VGA.

DrJones
Trusty Riding Saurus
Posts: 1100
Joined: Mon Sep 24, 2007 10:02 pm

Re: UGLY SIDE of KQIII Redux

#12 Post by DrJones » Sat Feb 26, 2011 8:35 pm

oberonqa wrote:For that particular encounter, I just saved my game at the base of the tree, climbed the ladder, then turned into a fly and entered the hideout. If the bandit was awake, restore game and repeat. Once the bandit was asleep, I changed back into Alexander, grabbed the bag of gold, then left.

I only had to restore 2 times doing this method.
You can look at the door before entering to know if the bandit is asleep or awake, his state appears on the description.

Radogol
Royal Servant Status
Posts: 68
Joined: Sat Feb 26, 2011 12:51 pm

Re: UGLY SIDE of KQIII Redux

#13 Post by Radogol » Sun Feb 27, 2011 4:33 am

It's hard to complain when there's so much to love, but my two main gripes are:

- The game is much less interactive than KQ2+. There are many more "canned" responses from the narrator ("Combining these items has no effect" or "You can't use this item here"). In KQ2+, the narrator most often understood what I was trying to do and could convincingly explain why it wouldn't work, often adding a hint or a joke. Here, he was much more machine-like.

- The graphics are very inconsistent. I probably wouldn't notice the lows if the highs weren't so damn high ;) Most outdoor scenes look, with no exaggeration at all, as if they came straight from a lost Sierra game made in the 90s. In contrast, areas such as the pirate ship or the dragon's den at the end appear to be of rather low quality. They would be absolutely fine in any other fan-game, but when put next to such masterpieces as the snowy mountain or the treasure island, they seem very out of place.

Other than that, the game's a pure bliss.

Sledgy
Peasant Status
Posts: 3
Joined: Tue Jan 06, 2009 9:14 pm
Location: Russia
Contact:

Re: UGLY SIDE of KQIII Redux

#14 Post by Sledgy » Mon Feb 28, 2011 8:05 am

Radogol wrote: In contrast, areas such as the pirate ship or the dragon's den at the end appear to be of rather low quality.


The same thing with the main character sprite. He is like low quality than backgrounds.


Erpy wrote:The screen shakes just a little bit when a wide screen scrolls. This is actually a little quirk in AGS.


I thought so. Maybe there're some plug-ins for smoothing this scrolling.

***

Anyway I've recently compared KQ3 from IA and from AGDI. And what I can say -- KQ3 AGDI, seems, looks more beautiful and cool.

In the AGDI version ... is (are) better:

+ music
+ backgrounds
+ face portraits
+ iconbar (yeah!)
+ room design and views (for example, I like more Gwy's room from AGDI (which separated from the hall location).


In IA opening sleeped Gwydion looks like girl...) pretty girl.

There're different openings in the both games. For example, there'snt that old woman from IA version in the AGDI one.


But AGDI have:

- very long titles (VERY LONG, you can't speed it up, just skip to the start game)
- probably, very light main character. He contrasts with other graphics, IMHO.


But really seems it's cool work. I was pleasantly surprised during comparing these two KQ3 VGAs. So thanks for your version of KQ3. Two's better than one.

soulfire
Peasant Status
Posts: 21
Joined: Mon Sep 08, 2008 4:32 pm

Re: UGLY SIDE of KQIII Redux

#15 Post by soulfire » Mon Feb 28, 2011 11:22 am

Only think I thought, and people often get it wrong, is hands, ie the portrait of alexander and graham.
Other than that, I thought Alexander just looked weird in all the portraits, that's just a personal opinion though.

All in all, the graphics were very VGA and arguably better than the portraits in most Sierra official ones.

End of the day, as if even start this thread, for a spare time effort this game is dead set amazing - if half of the titles on the Xbox360 or PS3 were this entertaining I wouldn't have to still play Sierra remakes.

Chyron_8472
Royal Servant Status
Posts: 95
Joined: Sat Jan 22, 2011 3:31 am

Re: UGLY SIDE of KQIII Redux

#16 Post by Chyron_8472 » Mon Feb 28, 2011 3:30 pm

Nitpicky...


The only thing I think could use some work are:

* The orb sprite needs more/better animation during the restoration.

* The AGDI logo at the beginning needs to have the 3D flythrough of the game world added (this isn't a minus, but I really REALLY would love to have it.)

Anonymous Game Creator 2
The Prince of Shapeir
Posts: 8887
Joined: Tue May 08, 2001 4:12 am
Location: Phobos
Contact:

Re: UGLY SIDE of KQIII Redux

#17 Post by Anonymous Game Creator 2 » Mon Feb 28, 2011 3:47 pm

* The AGDI logo at the beginning needs to have the 3D flythrough of the game world added (this isn't a minus, but I really REALLY would love to have it.)
The 3D animators have literally been knocking down my door and duking it out with one another, fighting over who will take the job..

NOT!

Heh, we seem to be cursed when it comes to the animation departments of our games. :\

Chyron_8472
Royal Servant Status
Posts: 95
Joined: Sat Jan 22, 2011 3:31 am

Re: UGLY SIDE of KQIII Redux

#18 Post by Chyron_8472 » Mon Feb 28, 2011 3:55 pm

hmm...

Erpy
Forum Administrator
Posts: 11434
Joined: Tue Sep 25, 2001 8:28 pm
Location: The Netherlands

Re: UGLY SIDE of KQIII Redux

#19 Post by Erpy » Mon Feb 28, 2011 5:06 pm

Yeah, I must admit I wonder where TSL got got those 20 additional 3D animators from all of a sudden.

Image

Eventide
Peasant Status
Posts: 20
Joined: Mon Feb 28, 2011 6:34 am

Re: UGLY SIDE of KQIII Redux

#20 Post by Eventide » Mon Feb 28, 2011 8:28 pm

Because the thread is here...

My tiny nit pick:

Rosella sounded a lot older than 18. The actress had a great speech pattern and inflections, but her voice was so mature it made me do a double take. In comparison, Alexander sounded very youthful, but just the voices made the twins seem years apart in age. (I also never understood where Rosella got her blond hair since neither of her parents are blond, but that's on Sierra.)


That is my only issue. Nit picky but true. I don't even mind the absurdly hard puzzles (now that I know I can take my time and not have to restore if I screw up too many times.)

ATMachine
Royal Servant Status
Posts: 124
Joined: Tue Mar 22, 2005 4:01 pm
Location: Florida

Re: UGLY SIDE of KQIII Redux

#21 Post by ATMachine » Mon Feb 28, 2011 8:44 pm

Eventide wrote:Because the thread is here...

My tiny nit pick:

Rosella sounded a lot older than 18. The actress had a great speech pattern and inflections, but her voice was so mature it made me do a double take. In comparison, Alexander sounded very youthful, but just the voices made the twins seem years apart in age. (I also never understood where Rosella got her blond hair since neither of her parents are blond, but that's on Sierra.)
Yeah, I too thought that the actress playing Rosella sounded a bit too mature at times. Not all the time, mind you, just at certain lines.

As for why Rosella is a blonde... Graham and Valanice must both be carriers of recessive blonde genes which passed down to Rosella. (It's actually not implausible; KQ4 shows that they both have blue eyes, so maybe they've inherited other recessive traits as well. Valanice in particular definitely has blue eyes in the KQ2 intro and in KQ4, though they changed to teal-green in KQ7--since they match her dress, the change was possibly to keep the sprite color palette small.)

Of course, the REAL reason that Rosella is a blonde is because she's a princess in a game based on fairy tales, and the stereotypical Western image of a fairy tale princess is typically golden-haired.

Eventide
Peasant Status
Posts: 20
Joined: Mon Feb 28, 2011 6:34 am

Re: UGLY SIDE of KQIII Redux

#22 Post by Eventide » Mon Feb 28, 2011 9:12 pm

ATMachine wrote:
Eventide wrote:Because the thread is here...

My tiny nit pick:

Rosella sounded a lot older than 18. The actress had a great speech pattern and inflections, but her voice was so mature it made me do a double take. In comparison, Alexander sounded very youthful, but just the voices made the twins seem years apart in age. (I also never understood where Rosella got her blond hair since neither of her parents are blond, but that's on Sierra.)
Yeah, I too thought that the actress playing Rosella sounded a bit too mature at times. Not all the time, mind you, just at certain lines.

As for why Rosella is a blonde... Graham and Valanice must both be carriers of recessive blonde genes which passed down to Rosella. (It's actually not implausible; KQ4 shows that they both have blue eyes, so maybe they've inherited other recessive traits as well. Valanice in particular definitely has blue eyes in the KQ2 intro and in KQ4, though they changed to teal-green in KQ7--since they match her dress, the change was possibly to keep the sprite color palette small.)

Of course, the REAL reason that Rosella is a blonde is because she's a princess in a game based on fairy tales, and the stereotypical Western image of a fairy tale princess is typically golden-haired.
I'm glad someone noticed the voice other than me. That first line of her dialogue just shocked me. But I do agree it was definitely line dependent.

And not that I don't love my golden haired (and overly busty) Rosella, but I was always a fan of the dark haired princesses. Perhaps I'm bias >.> (*is brunette)

Post Reply