Hi,
I'm wondering if the speaking animations in KQ3 redux were prerendered for each talking sequence or calculated in real time and rendered that way.
What I noticed is that the mouth movements match what the characters say but in earlier games like QFG4 and Leisure Suit Larry 6 (for the most part) they don't.
Oriel
KQ3 Speaking animations
Moderators: adeyke, VampD3, eriqchang, Angelus3K
Re: KQ3 Speaking animations
Each speaking animation contains a specific set of frames, each frame tied to certain "phonemes" (sounds like "sss" or "ah") and each voice sample is accompanied by a file tied to that sample that contains information on what frame to play during what part of the sample. That's how lip syncing works in AGS.
Re: KQ3 Speaking animations
The software aids in the timing, but the mouth movement is traditionally animated.