It is currently Sat Dec 16, 2017 3:33 am

All times are UTC




Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: Quest for Glory II demo
PostPosted: Wed Mar 23, 2011 7:31 pm 
Offline
Royal Servant Status
User avatar

Joined: Tue Mar 22, 2005 4:01 pm
Posts: 124
Location: Florida
So I was browsing the ScummVM Game Demos section and found some early non-interactive demos Sierra put out for Hero's Quest I and Quest for Glory II.

The Quest for Glory II demo is really interesting, having a lot of alternate and early graphics. Here's a selection of its more notable screens, compared with those of the final game:

Image Image
Compare the demo's title card with that of the full game. The final version of the "Quest for Glory" text was redrawn to be smaller and more legible.

Image Image
Dinarzad's shop got redrawn to change the size of the stone masonry. Amazing how minor details like that get tweaked.

Image Image
The gray background for random-monster combat was redesigned in the full game.

Image Image
The mountains in the background during the endgame tightrope walk were recolored for some reason.

Image Image
The finale scene with Ad Avis originally had a different night sky, showing a crescent moon between the Dragon and Scorpion constellations. Ad Avis's sprite was also entirely redrawn for the final game.

Image
In the demo, the Hero fires a lightning bolt at Ad Avis, but it's deflected by the villain's Reversal spell and rebounds, killing the Hero. This screenshot can also be seen on the back cover of the game box, and it seems that a death message for doing this survives in the resource files: "You sure got a charge from that lightning. Perhaps you should have been galvanized into action instead."

Image Image
The look of the Rasier landscape as seen when Iblis rises is different in the demo and the actual game.

There's also the Hero's Quest I rolling demo, which has one notable oddity.

Image Image
The font for the "Hero Status" and "Enemy Status" legends is more elaborate in the demo than in the final release.

_________________
Visit my site about LucasArts and Sierra adventures


Top
 Profile  
 
 Post subject: Re: Quest for Glory II demo
PostPosted: Thu Mar 24, 2011 11:20 am 
Offline
Royal Servant Status
User avatar

Joined: Tue Mar 22, 2005 4:01 pm
Posts: 124
Location: Florida
Sorry for the double post, but I've got more stuff to share.

Here's a version of Iblis rising from the demo where I've taken away the demo's text box.

Image

Here's that background at daytime from the demo's resource files (at left), compared with the same background from the final game's resources (at right). Oddly enough, though this version remains in the final game files, the actual gameplay uses another version of this scene, which is always set at nighttime and which features an entirely redrawn city.

Image Image

_________________
Visit my site about LucasArts and Sierra adventures


Top
 Profile  
 
 Post subject: Re: Quest for Glory II demo
PostPosted: Thu Mar 24, 2011 6:19 pm 
Offline
Trusty Riding Saurus
User avatar

Joined: Mon Sep 24, 2007 10:02 pm
Posts: 1100
That's pretty cool. :D

_________________
The moat monsters appreciate your good taste.


Top
 Profile  
 
 Post subject: Re: Quest for Glory II demo
PostPosted: Fri Mar 25, 2011 6:03 am 
Offline
Peasant Status

Joined: Fri Sep 05, 2008 8:22 am
Posts: 11
That's cool ATMachine.
Why have you stopped updating your site with these?
It's harder following your findings this way (I also noticed your stuff in the Conquest of Camelot Wikia site).


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group