It is currently Sat Oct 21, 2017 2:00 pm

All times are UTC




Post new topic Reply to topic  [ 10 posts ] 
Author Message
 Post subject: Telltale should pick up QFG
PostPosted: Wed Mar 02, 2011 5:50 am 
Offline
Royal Servant Status

Joined: Tue Jul 15, 2008 10:41 pm
Posts: 69
I think we should encourage them. Petition maybe? Emails? Death threats? Just thinkin out loud, it would be pretty awesome if they did.


Top
 Profile  
 
 Post subject: Re: Telltale should pick up QFG
PostPosted: Wed Mar 02, 2011 6:23 am 
Offline
The Master of All Things Musical
User avatar

Joined: Tue Aug 20, 2002 8:57 pm
Posts: 4025
Location: Manitoba, Canada
Telltale doesn't know how to handle RPG games. (let alone proper adventure games :p)

_________________
01010100 01101000 01100101 00100000 01100011 01100001 01101011 01100101 00100000 01101001 01110011 00100000 01100001 00100000 01101100 01101001 01100101 00101110


Top
 Profile  
 
 Post subject: Re: Telltale should pick up QFG
PostPosted: Wed Mar 02, 2011 7:57 am 
Offline
Forum Administrator
User avatar

Joined: Tue Sep 25, 2001 8:28 pm
Posts: 11434
Location: The Netherlands
Personally, I'd like to see how well they can handle KQ before requesting them to have a go at other IP I treasure.

Also, the thing I think might turn Telltale off QFG-games is the fact it doesn't fit into their standard development plan of starting a season and churning out one episode a month...normal adventures can sometimes be cut into separate chapters (KQ7 and the GK games are examples) and work fairly well, but I can't see that same principle work with QFG. Most of the time, even in QFG2's fixed time model, QFG was often about being in more of a sandbox-like environment with monsters to slay, quests to fulfill and various methods of raising your stats. It was about taking your time first exploring a setting and then slowly but steadily tackling challenges in that same setting. You can't cut that into episodes...it wouldn't work. So QFG is probably not very interesting for them.

Image


Top
 Profile  
 
 Post subject: Re: Telltale should pick up QFG
PostPosted: Wed Mar 02, 2011 9:23 am 
Offline
The Prince of Shapeir

Joined: Tue May 08, 2001 4:12 am
Posts: 8872
Location: Phobos
It'll never happen. The QFG games are not well-suited to TellTale's business model.


Top
 Profile  
 
 Post subject: Re: Telltale should pick up QFG
PostPosted: Wed Mar 02, 2011 9:46 am 
Offline
Saurus Salesman
User avatar

Joined: Tue Sep 03, 2002 3:18 pm
Posts: 3880
Location: South Africa (Bloemfontein)
Besides. We'll have to see whether they can handle all the projects they have now. Personally I expect them to implode... wait... did I say that out loud?


Top
 Profile  
 
 Post subject: Re: Telltale should pick up QFG
PostPosted: Wed Mar 02, 2011 5:35 pm 
Offline
Peasant Status
User avatar

Joined: Mon Jan 17, 2005 12:52 am
Posts: 12
Location: USA
I'd much rather see an AGDI Quest for Glory :).

_________________
"That was, without a doubt, one of the finest examples of bunny snatching I've ever seen!"
- Narrator, Space Quest IV: Roger Wilco and the Time Rippers.


Top
 Profile  
 
 Post subject: Re: Telltale should pick up QFG
PostPosted: Wed Mar 02, 2011 5:40 pm 
Offline
Peasant Status

Joined: Sat Nov 24, 2007 6:56 pm
Posts: 13
Erpy wrote:
Most of the time, even in QFG2's fixed time model, QFG was often about being in more of a sandbox-like environment with monsters to slay, quests to fulfill and various methods of raising your stats. It was about taking your time first exploring a setting and then slowly but steadily tackling challenges in that same setting.


No kidding. I spent half of QFG2 just grinding my stats mostly because I disposed of the Elementals really quickly, and the game usually gives a 2-3 day grace period between each Elemental. Certainly nothing like the other games where everything could be paced out. It got to a point where, after slaying enough monsters in the desert, I had well over 500 dinars (enough money to buy the sapphire pin, though the game never lets me) and over a dozen throwing daggers. When I went to Issur's shop to buy a hundred daggers to clear my excess dinar storage (because the player starts out with the same amount of dinars every time in QFG3) I encountered a bug where I actually gained money. By the end of the day, I had over 1,200 dinars, and a hundred vigor pills to stop my Hero Rinkydinky from being exhausted from carrying all that weight. Good times!

Thankfully, the character isn't slowed to a snail's pace as occurs in QFG1EGA when one carries too many items, and by the time the player reaches QFG3 or QFG4, it's practically impossible to over-encumber one's self.

In a series that basically hinges on copying a character from one sandbox adventure to the next (hell, as someone pointed out above, the RPG mechanics), Telltale would definitely falter. Seeing as how they have pretty much rejected the Sierra formula of adventure games, I don't see them ever in the future doing any good with the Quest For Glory series. Leave it to the pros and the die-hard fans.

_________________
Success and secrecy go hand-in-hand.
Tell everyone about your next big invention, and within two weeks, you will lose interest.
QFG Games Full-Scored: QFG4 on Paladin Rank

Image


Top
 Profile  
 
 Post subject: Re: Telltale should pick up QFG
PostPosted: Fri Apr 08, 2011 8:14 pm 
Offline
Peasant Status

Joined: Fri Apr 08, 2011 7:52 pm
Posts: 1
I would really love to see Quest for Glory 1 picked up. I had a lot of fun with that game!


Top
 Profile  
 
 Post subject: Re: Telltale should pick up QFG
PostPosted: Fri Apr 08, 2011 9:21 pm 
Offline
Royal Vizier Status
User avatar

Joined: Mon Sep 08, 2003 3:37 am
Posts: 2298
Location: Central New York
I would love if The Cole's could pick up the QFG IP again, and start working with people (Like, say AGDI) to make a new QFG game.


Maybe even this time, they could make the system closer to Lori's original vision of different classes and races.


Bt

_________________
You've got to be crazy; you gotta have a real need.  You gotta sleep on your toes, and when you're on the street, you got to be able to pick out the easy meat with your eyes closed.


Top
 Profile  
 
 Post subject: Re: Telltale should pick up QFG
PostPosted: Sat Apr 09, 2011 2:45 am 
Offline
Royal Vizier Status
User avatar

Joined: Thu Mar 18, 2004 6:20 am
Posts: 2047
Location: Somewhere in Ohio...
Blackthorne519 wrote:
I would love if The Cole's could pick up the QFG IP again, and start working with people (Like, say AGDI) to make a new QFG game.

I'd like to know the current goings-on of that Glorianan adventure they were working on myself. The last I remember hearing about it was about a year ago.

_________________
There is balance in all things. Live in symmetry with the world around you. If you must blow things up and steal from those around you, THAT'S WHAT RPGS ARE FOR!

Official Member of the VGL Street Team
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group