I thought that I would repost this with its own title. I hope that's OK with the moderators. Again, this is neither Unity nor the Unreal Engine, because I take pleasure in reinventing the wheel, so I apologize if this looks less awesome than it ought to. The following is the skeleton of a game that starts after QG5: http://youtu.be/51tx_5Zg4qI
I'm having some models made with which to populate the town (Shameen is just about finished and I'll post some screens of him tomorrow) and I have a little improving to do on some shaders. The particle systems for splash, smoke, and river-lake transition I'm mostly happy with at least. Obviously the character's shadow needs to be improved, but I have read that the best approach is to not use the current shadow map altogether in favor of a shader-based approach. As I don't yet know how to do that, I will work on that last. Also, collision-detection isn't perfect yet.