Origial Vrs. Remake= are they the same?

This forum is for discussion about the King's Quest VGA remake. Hints tips, etc.

Moderators: adeyke, VampD3, eriqchang, Angelus3K

Post Reply
Message
Author
ZIMfreak
Peasant Status
Posts: 16
Joined: Thu Nov 08, 2001 8:44 am

Origial Vrs. Remake= are they the same?

#1 Post by ZIMfreak » Thu Nov 08, 2001 8:44 am

My dad gave me a windows 3.1 laptop temporarily. I downloaded the first three, and enjoyed them all. Is this just a cleaned-up vesion (Ex. better graphics/sound, ect), or is it actually different?<!--EZCODE EMOTICON START :rolleyes --><img src=http://www.ezboard.com/intl/aenglish/im ... s/eyes.gif ALT=":rolleyes"><!--EZCODE EMOTICON END--> <p></p><i></i>

adeyke
Moderator
Posts: 1734
Joined: Fri Aug 10, 2001 6:01 am

Well...

#2 Post by adeyke » Thu Nov 08, 2001 9:32 am

KQ1VGA is "just" a remake. But the enhanced graphics, music, interface and speech definitely make it worth the download.<br><br>The Tierra version of KQ2, however, will be much, much more. Completely new plot and lots of stuff added... <p></p><i></i>

ZIMfreak
Peasant Status
Posts: 16
Joined: Thu Nov 08, 2001 8:44 am

Re: Well...

#3 Post by ZIMfreak » Fri Nov 09, 2001 7:14 am

Thanks for replying so fast!<!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <!--EZCODE EMOTICON START ;) --><img src=http://www.ezboard.com/intl/aenglish/im ... s/wink.gif ALT=";)"><!--EZCODE EMOTICON END--> <p></p><i></i>

BigBadMojo
Peasant Status
Posts: 42
Joined: Sat Jan 19, 2002 10:50 am

Lets See...

#4 Post by BigBadMojo » Sat Jan 19, 2002 11:26 am

If Im right in thinking they used the KQ5 setup and altered it(or mod) to look and play like KQ1, good idea.<br><br>of corse they must have done alot of the re-rendering.<br> But with most of the base progamming out of the way they had more time to think about detail and skill!<br><br>A wonderful trait I wish more gamemakers had.<br><br>But I did here they were adding New plots?<br>Like what?<br>Must you?<br>or will it make the game more enjoyable?<br>(I can't wait to see!)<br> <p></p><i></i>

Neocron
Peasant Status
Posts: 30
Joined: Sat Oct 13, 2001 11:33 pm

Re: Lets See...

#5 Post by Neocron » Sat Jan 19, 2002 8:42 pm

It's not so much that we used the KQ5 setup/engine for KQ1VGA as we used it's interface as a basis for our interface. Our engine is AGS, which is capable of doing a lot of things that the KQ5 (and other later Sierra titles) were capable of doing. <br><br>As for KQ2VGA, it's going to blow you away. In addition to realizing the land of Kolyma in 256 colors for the first time, we've taken the liberty of adding a plot and new locations to help flesh out Kolyma. I wish I could say more, but I don't want to ruin the surprise. But I can say this with conviction: KQ2VGA WILL be an awesome game. It's by and far the most ambitious project we are working on at this time and when it's done it will raise the bar on all future KQ remakes.<br><br><br>Neocron<br>Online Community Director<br>Tierra Entertainment <p></p><i></i>

BigBadMojo
Peasant Status
Posts: 42
Joined: Sat Jan 19, 2002 10:50 am

WEEP

#6 Post by BigBadMojo » Sat Jan 19, 2002 8:46 pm

Oooooooo Im Tingling!<br>CANT WAIT!!! MUST....HAVE...NOW!!!!<br><br>Im gonna cry I can't take it!<br><br>anyway, thanks!!1 <p></p><i></i>

Post Reply