King Quest

This forum is for discussion about the King's Quest VGA remake. Hints tips, etc.

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Bill
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King Quest

#1 Post by Bill » Sun Apr 21, 2002 10:46 pm

Hi! I want to congratulate you on the wonderful job you have done in reviving King Quest!<br>The attention you have put in the game is professional!<br>The manual's artwork is beautiful, you have even provided optional voice acting and an MP3 pack. I know this must have taken a lot of hard work and you give it for nothing! Thanks!<br><br>But, there is only one thing that messes every Sierra game a bit. It's the fact that you die so easily. I don't mind been killed by the wizard because I was too slow to move my feet but, been killed because I pushed a rock the wrong way is not right.<br>I think that if you take all the unnecessary deaths out of the game many people who are not into adventures will enjoy the game rather than give up in frustration. You could draw into the game new people and not only the veterans. I think the funny effect when you did something wrong in LucasArts games was better than the deaths in Sierra games.<br><br>Anyway, I wonder if you have played an old adventure called Loom from LucasArts. In that game you controlled a wizard but in order to cast magic you had to play a melody with your staff! You could turn invincible, bring the biggest fear of someone alive, change grain into gold etc. Spells had an opposite effect if you played the music backwards. There weren't icons like "get", "look" etc.<br><br>Unlike so many other adventure games Loom was unique.<br>I'm sure with your talent you could revive that game perfectly. Remember, there are many familiar adventures with many episodes but there is only one Loom in the whole world! <p></p><i></i>

Erpy
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Re: King Quest

#2 Post by Erpy » Mon Apr 22, 2002 12:17 am

Hi Bill.<br><br>Glad that you found KQ1VGA enjoyable. We don't get paid for our games, but replies like yours are more than enough payment.<br><br>Now about the deaths, getting crushed by the rock is the only death that is actually unexpected. In all other situations where your life is in danger, you will know. Situations like that are being attacked by something dangerous, falling a great distance or falling into a raging river. I agree that the rock-thing wasn't necessary, but it was in the previous version of KQ1 as well and we haven't changed anything in the game gameplay-wise.<br><br>Yes, we know that one of the main differences between Sierra adventures and Lucasarts adventures is the fact that you can hardly die in Lucasarts adventures, but not being able to die also takes a bit of tension from the game. Imagine not being able to die when climbing the beanstalk. (quickly gags a couple of million people who are shouting that would be great)<br>I know people who suffered through the beanstalk part would be delighted at first, but after a while it would get boring because the challenge would be gone completely. Also, if you couldn't die, you'd have no reason to actually run away when chased by a hungry wolf or vicious ogre. And finally, it would remove a bit of realism from the game. (don't tell me someone who leaves a man-shaped hole in the ground after falling off the edge of Cloudland would actually survive it)<br><br>And yes, I have played Loom. The game reminded me a bit of playing as the wizard in Quest for Glory where creative use of spells was needed as well. (although it was missing in QG5)<br>The game was fun and original indeed, although I found it annoying at first having to write down all melodies.<br><br>We currently have no plans remaking any Lucasarts-games. At this point, we know Sierra has no direct intent of shutting us down, but you never know what another company might do. Lucasarts isn't exactly known for its tolerance towards fangames and seems quite protective of their copyrights.<br><br>However, if you HAPPEN to be THE Bill, would you mind buying both Lucasarts and Sierra for us and we'll be happy to remake whatever adventure you come up with.<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/Nashh ... <!--EZCODE IMAGE END--> <p></p><i></i>

Fender178
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Re: King Quest

#3 Post by Fender178 » Mon Apr 22, 2002 2:21 am

i agree with you erpy i dont think sierra cares anymore they will probaly sometime but not now. <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/ufender178.sho ... nder178</A> at: 4/21/02 9:24:13 pm<br></i>

Bill
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Re: King Quest

#4 Post by Bill » Mon Apr 22, 2002 2:26 am

LOL, I wish I was THE Bill!<br><br>You are right that it takes away the tension if you can't die. I guess it would be best to make the remakes the way you enjoy making them. Then everyone will be happy!<br><br>Oh, and I didn't know Lucasarts could be so mean. In that case it's best to avoid irritating them! <p></p><i></i>

Erpy
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Re: King Quest

#5 Post by Erpy » Mon Apr 22, 2002 2:43 am

Lucasarts shut down multiple fangames involving Monkey Island sequels which were slightly *cough* unofficial. Maybe it's because if they're tolerant towards people who slightly violate their adventure copyrights, people might start violating the Starwars copyrights too and Lucasarts would go broke without those.<br><br>As it stands now, Sierra has given no official reaction on our projects. Several ex-employees of Sierra let us know they admired our efforts, but we haven't heard anything from the company itself. I'm not even sure IF Sierra could give an official statement on us. (other than the fact that we're illegal) Mind you, if Sierra would announce that they supported the idea of fangames, it would be a commercial suicide. So it's a touchy issue. Especially since reality has proven to us that fangames can be profitable for Sierra as well. (and lots of companies are VERY willing to look the other way and forget about moral problems when there's money involved)<br><br>According to the law, if Sierra wouldn't sue us within a couple of years, we'd be able to get off their legal hook as the law states that copyrights become public domain if not actively protected. It's not our desire to ruin Sierra's copyrights however, we just want them to be used again while paying a tribute to those series in the meantime.<br><br>A year ago, the legal department still said that they were becoming increasingly protective of their adventure's copyrights. (they said that in reply to a message from a moderator at the FACS-forum who sent QFG4.5's URL to Sierra's legal department)<br><br>It doesn't get more complicated than this, folks!!!!<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/Nashg ... <!--EZCODE IMAGE END--> <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestfor ... py>Erpy</A>  <IMG HEIGHT=10 WIDTH=10 SRC="http://members.chello.nl/c.vanempel/icon.jpg" BORDER=0> at: 4/21/02 9:47:48 pm<br></i>

Fender178
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Re: King Quest

#6 Post by Fender178 » Tue Apr 23, 2002 4:18 am

lets hope that doenst happen.<br> <p></p><i></i>

Erpy
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Re: King Quest

#7 Post by Erpy » Tue Apr 23, 2002 11:26 am

Then again, if Josh Mandel can get permission to use Sierra's trademarks (yeah, I know that SQ isn't Sierra's) despite the fact that Sierra's likely gonna release an SQ-game themselves, so can we.<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/Nashs ... <!--EZCODE IMAGE END--> <p></p><i></i>

Bill
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Re: King Quest

#8 Post by Bill » Tue Apr 23, 2002 12:40 pm

HOORAY!!! I finished the game! I didn't get all the points in my first go, but I will continue to try until I get them!<br><br>Just a few questions,<br>1) How am I supposed to guess the gnome's name?<br>2) What do I have to do with the spell the fairy godmother casts on me for a few secs?<br>3) Where do I use the ring the elf gave me? I couldn't fool the Troll nor the witch with it.<br><br>btw that witch was very scary, especially with the voice acting! I really enjoyed your game! <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestfor ... ll>Bill</A> at: 4/23/02 8:52:11 am<br></i>

Erpy
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Re: King Quest

#9 Post by Erpy » Tue Apr 23, 2002 1:58 pm

I've never experienced the lockup at the moat myself and I've looked at those serpents pretty often.<br><br>As for the "death message goes here", we know about it. We thought it was fixed in version 2.0, but some people still got it. It mainly seems to happen if you drown near the part of the screen where the tombstone in the death message is located. It's pretty easy to get around, though. Just make sure you don't drown.<br><br>As for the gnome's name, check your fairytales. Ever heard a story about a gnome who 1) could spin straw into gold and 2) asked the main character he/she had three guesses to guess his name? I assure you there is one. If you mention THAT name, though, he'll say "Close, but not quite right." A clue to getting his REAL name is on the note you find in the gingerbread house.<br><br>As for the ring and the spell, both of them are ways to protect yourself against dangerous creatures. The ring can be carried with you and you can turn on/turn off the ring at will until its magic runs out. Be careful though, certain creatures can smell very well and won't be fooled by invisibility. Other creatures have a magical nature and can sense the magic of your ring. Also, the ring doesn't work inside the gingerbread house. Still, it comes in handy at certain moments. (unlike you enjoy being ripped off while walking on dark walkways)<br>Finally, the ring also acts as a "treasure" meaning you can give it to certain characters to bribe them.<br><br>The protection spell of the fairy godmother works in a similar way, except it won't hamper your actions (you can't do many things while you're invisible and the magic of the ring is canceled if you touch water) and it's a lot more powerful and effective than the ring. Unfortunately, it's only casted on you once, it will stick around until it expires and it WILL expire before you can get past the big rat.<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/nashg ... <!--EZCODE IMAGE END--> <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestfor ... py>Erpy</A>  <IMG HEIGHT=10 WIDTH=10 SRC="http://members.chello.nl/c.vanempel/icon.jpg" BORDER=0> at: 4/23/02 9:00:21 am<br></i>

DasJan
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Re: King Quest

#10 Post by DasJan » Fri Apr 26, 2002 7:07 pm

Another note according to LucasArts' Loom: I am pretty sure there actually IS an official VGA version out there... somewhere... <p>Das Jan<br> <br>---<br><a href="http://www.dasjan.de" target="neu">www.dasjan.de</a> | <a href="http://www.adventure-treff.de" target="neu">www.adventure-treff.de</a></p><i></i>

Paladin256
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Yeah there is

#11 Post by Paladin256 » Sun Apr 28, 2002 8:42 pm

There is a VGA version of Loom. It was made only for the Loom "talkie" CD-ROM. I think it was made just when CD-ROM drives were coming out so very few of us had them, and consequently very few of us purchased this CD-ROM version.<br><br>Its a shame too, because it has wonderful voice acting and graphics. <p></p><i></i>

Adolen and Murray
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Re: Yeah there is

#12 Post by Adolen and Murray » Mon May 06, 2002 7:05 am

I LOVED KQVGA! It was absolutely superb! Great voice acting, beautiful scenery, I just loved it! I do have a question though. Everytime I guess the gnome's name, no matter what I guess, he says it isn't even close, even if I guess the name of the gnome that spun straw into gold (don't want to give it away!) <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/uadolenandmurr ... =EN>Adolen and Murray</A> at: 5/6/02 2:05:18 am<br></i>

Wolfgang Abenteuer
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The gnome's name

#13 Post by Wolfgang Abenteuer » Mon May 06, 2002 9:47 am

*Spoiler ahead*<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>The gnome's name is Rumplestiltskin, but remember the note in the witch's house said to 'think backwards'. Also, remember that it's spelled "Rumplestiltskin", not "Rumpelstiltskin". That was the problem I had before...I couldn't remember if it was "el" or "le"! <!--EZCODE EMOTICON START :p --><img src=http://www.ezboard.com/intl/aenglish/im ... tongue.gif ALT=":p"><!--EZCODE EMOTICON END--> If you guess "Rumplestiltskin", he'll say you're very close. Just reverse that and you're good to go!<br><br>~Wolfgang <p></p><i></i>

Adolen and Murray
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Re: The gnome's name

#14 Post by Adolen and Murray » Tue May 07, 2002 4:11 am

Thank's Wolfgang. That was my problem, I spelled his name wrong. <p></p><i></i>

Wolfgang Abenteuer
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Re: The gnome's name

#15 Post by Wolfgang Abenteuer » Tue May 07, 2002 7:30 am

Glad I could help! <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br>~Wolfgang <p></p><i></i>

Ute Koberstein
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Great Job

#16 Post by Ute Koberstein » Wed Jun 12, 2002 10:37 pm

Found the game yesterday and gave it a shot. Gee, did I have fun! I'll play it again and aim for a higher score straight away tonight. :-)<br><br>Ute <p></p><i></i>

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Re: Great Job

#17 Post by El Ravager » Thu Jul 11, 2002 10:17 pm

It cracked me up when I read the note, and it said "All Your Base are Belong to Us". LOL! I'm guessing the gnome's real name isn't "What you say"... <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/uelravagertheg ... uage=EN>El Ravager the Great</A>  <IMG HEIGHT=10 WIDTH=10 SRC="http://www.ezboard.com/ezgfx/gicons/black_greenspot.gif" BORDER=0> at: 7/11/02 5:17:27 pm<br></i>

Alex Lowes
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About Loom VGA

#18 Post by Alex Lowes » Tue Jul 30, 2002 3:58 pm

Here in Israel Loom sold alot and it was even plyable in pc stores.<br>I remembre the golden age of PC's here it was between <br>1993-1996 then all the political situation went mad and the economic status changed pc games cost more so you werent allowed to try the games in the stores only sea and buy.<br>but now it seems things are caalming down again and where hedding to a new pc game golden area.<br><br>p.s<br>this message is ment for nostalgia <p></p><i></i>

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Re: About Loom VGA

#19 Post by mpmoss » Thu Aug 01, 2002 9:24 pm

Doesn't this guy's name look like...<br>Al Lowe<br><br><!--EZCODE EMOTICON START ;) --><img src=http://www.ezboard.com/intl/aenglish/im ... s/wink.gif ALT=";)"><!--EZCODE EMOTICON END--> <p></p><i></i>

dsafdsf
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hey does anyone know

#20 Post by dsafdsf » Wed Nov 27, 2002 4:18 am

does anyone know how to get past the first three test in king quest 6 here today gone tommorow at the scared mountain. <p></p><i></i>

Erpy
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Re: hey does anyone know

#21 Post by Erpy » Wed Nov 27, 2002 1:07 pm

It's a copy protection and I'm afraid we can't help you with that.<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/Nashs ... <!--EZCODE IMAGE END--> <p></p><i></i>

Philthethrill
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Re: hey does anyone know

#22 Post by Philthethrill » Wed Nov 27, 2002 1:08 pm

The answers are in the manual that came with the game. <p></p><i></i>

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dying and lucasarts (offtopic)

#23 Post by guestserf » Sun Dec 29, 2002 11:55 am

Erpy writes: "Yes, we know that one of the main differences between Sierra adventures and Lucasarts adventures is the fact that you can hardly die in Lucasarts adventures, but not being able to die also takes a bit of tension from the game. Imagine not being able to die when climbing the beanstalk."<br><br>I can see your point, but I think Lucasarts adventures place enough emphasis on solving puzzles to progress that it doesn't matter. KQ1 is fairly well-designed and you know to save often so it's not a problem but other Sierra games suffer really badly from completely irrational or unpredictable sudden death syndrome, getting into dead ends with no warning and no signal that you've done so, and the dreaded "guess the verb" problem.<br><br>I think Police Quest 2 is a disaster on all these fronts... you have to do everything in exactly the right order and completely by the police procedures with no clues or die EXCEPT for one puzzle where you have to do something which seems to go against all your police training and if you think "ok, no room in this game for maverick timewasting solo hero moves" and leave the scene without doing so then it lets you get on to the next section with no warning that you can no longer win, you get time limits and if you take too long on something then you die or you get yourself stuck, and it's ridiculously easy to approach one puzzle slightly wrong and end up at the next stage without the items you need or whatever. Horrifically exemplary of every criticism ever thrown (mostly justly but usually exaggeratedly) at Sierra adventures. Urgh.<br><br>Shame, because PQ1, which also suffers from a few sudden-death-if-not-by-handbooks problems but mostly you expect them enough to save regularly and can work out what went wrong and importantly has NO time restrictions except for obvious chase situations, is very dear to me as the first fully graphical text adventure I ever saw.<br><br>Also, I wish Sierra had seen that twisty turny mazes along fatal precipices may be amusing once and maybe once in the other direction but doing the same twisty turny path several times in the same game stops being an interesting puzzle and leaves the player with a spacebar-shaped indentation in their forehead and a monitor-shaped hole in the nearest pane of glass, crying and moaning "dear god, no, not again!". Things like that would in a Lucasarts adventure generally be done for you (in an optional cutscene or just magically skipping it after the first few steps) after the first time round. Again, KQ1 is ok on this point because you find the stairs down and avoid repeating the beanstalk after the trip up, but I remember KQ3 (?) being a lot less fun because of it. Maybe you don't need to repeat the path if you get other things right first time.<br><br>Not trying to start a flamewar or anything, just a topic I probably care too much about. <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br>Also, will Sierra care? Since Sierra are still around and the games run fine even on a modern XP PC as long as you don't try the fast speed, they may, but there are plenty of remakes of games from 8-bit platforms or even text-only PC games from the same era which the authors and publishers are happy with because they're not likely to see any real money from them either way. If you were charging money yourself then it would and should be a different matter, and whoever did the major commercial console remake of Jet Set Willy without asking, acknowledging or paying Matthew Smith should be completely ashamed of themselves.<br><br>Sheesh, far too long post, sorry. I will shut up now before I mutter about Codemasters refusing to allow snapshots or tape files of their 80s Spectrum games, as if they'd really lose significant amounts of money... <p></p><i></i>

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Re: dying and lucasarts (offtopic)

#24 Post by Snakyearrow » Sat Jan 04, 2003 9:18 am

About the Lucas Arts stuff, I read news in a brazilian gaming website (think IGN local version) that Lucas Arts are going to remake some of their adventures.<br><br>Maybe it's not good to start a fan-made Lucas Arts adventure remake, at least not yet. <p>____________________________________________<br>Snakyearrow, First Class Newtype.<br>ONLY777<br>guidalli.blogspot.com<br>www.noticiasdopt.hpg.ig.com.br</p><i></i>

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Re: About Loom VGA

#25 Post by Snakyearrow » Sat Jan 04, 2003 9:22 am

<!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>Here in Israel Loom sold alot and it was even plyable in pc stores.<br>I remembre the golden age of PC's here it was between<br>1993-1996 then all the political situation went mad and the economic status changed pc games cost more so you werent allowed to try the games in the stores only sea and buy.<br>but now it seems things are caalming down again and where hedding to a new pc game golden area.<br><br>p.s<br>this message is ment for nostalgia<hr></blockquote><!--EZCODE QUOTE END--><br><br>Same here in Brazil, buddy (maybe it's like this in most countries), and I miss that time too. Buthere, Loom and other adventures didn't sell too much here because the majority of brazilian people can't read/speak english.<br>Too few adventures were translated to portuguese, and all of them from Lucas Arts. <p>____________________________________________<br>Snakyearrow, First Class Newtype.<br>ONLY777<br>guidalli.blogspot.com<br>www.noticiasdopt.hpg.ig.com.br</p><i></i>

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