King's Quest II+ Walkthrough Version 2.0

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majitekunaito
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King's Quest II+ Walkthrough Version 2.0

#1 Post by majitekunaito » Thu Feb 06, 2003 10:34 pm

I've finished my rewrite of the KQ2+ walkthrough, and it was really quite fun, actually. It was a massive undertaking, but it looks much better now, will collapse and grow in all three major browsers, and it'll even load faster, since it's 109 995 bytes smaller, exactly. That's a HUGE amount of byte data, thank you. <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br>I would have liked to make it compliant to XHTML 1.1, but then I wouldn't have been able to center the whole thing on the page, so it has to be XHTML 1.0 Transitional, which is good enough. Anyway, I also added a bit in the Hints section so you can expand all the hints at once, if you want to. It won't collapse them, though, I'm afraid. I could pull it off, but I don't really want to--just refresh the page, and they'll be collapsed. I added a few notes, too. <br><br>Enjoy. <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br><!--EZCODE AUTOLINK START--><a href="http://ptd.dark-phantasy.com/temp/tierr ... <!--EZCODE AUTOLINK END--><br><br>You might want to make this a stickey, Erpy. <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <p></p><i></i>

majitekunaito
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Oops.

#2 Post by majitekunaito » Thu Feb 06, 2003 11:38 pm

I made a little mistake when scrunching up the file, and it made many, many words run into each other. Fixed, now. <p></p><i></i>

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Re: Oops.

#3 Post by Schloss Ritter » Sun Feb 09, 2003 8:04 pm

Looks nice so far, except most of the body content int the source code is now clustered into one long continuous line. <p>------------------<br>I think therefore I am ... I think???</p><i></i>

majitekunaito
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Heh.

#4 Post by majitekunaito » Sun Feb 09, 2003 10:24 pm

That's intentional. It cuts over 10 kilobytes from the file size, and on a file that big meant for on-line viewing, it makes quite the difference. I have the file with line breaks intact, also. <p></p><i></i>

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Re: Heh.

#5 Post by Schloss Ritter » Tue Feb 11, 2003 2:13 am

I'd be interested in seeing the code with the line breaks too <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br>My email should be visible in my profile. <p>------------------<br>I think therefore I am ... I think???</p><i></i>

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Re: King's Quest II+ Walkthrough Version 2.0

#6 Post by majitekunaito » Tue Feb 11, 2003 7:49 am

You can grab the markup, CSS and Javascript files here.<br><br><!--EZCODE AUTOLINK START--><a href="http://ptd.dark-phantasy.com/temp/tierr ... <!--EZCODE AUTOLINK END--> <p></p><i></i>

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Re: King's Quest II+ Walkthrough Version 2.0

#7 Post by Schloss Ritter » Tue Feb 11, 2003 1:50 pm

Thanks <p>------------------<br>I think therefore I am ... I think???</p><i></i>

majitekunaito
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Re: King's Quest II+ Walkthrough Version 2.0

#8 Post by majitekunaito » Thu Feb 13, 2003 11:40 am

I updated both files a little with cleaner JavaScript, and now you don't have those stupid bullets in Mozilla. Stupid spotty Moz CSS support. Oh, well. <p></p><i></i>

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Re: King's Quest II+ Walkthrough Version 2.0

#9 Post by Erpy » Sun Feb 16, 2003 2:59 am

The newest version of the FAQ has been uploaded to the Tierra homepage.<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/Nashh ... <!--EZCODE IMAGE END--> <p></p><i></i>

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