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Alias
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#76
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by Alias » Fri Dec 03, 2004 6:13 pm
I see great progress.
Maybe this game could be released under the IA title and crediting everyone who worked on it of course.
I'll have to wait to get my new motherboard comes this monday.
![Ohwell :\](./images/smilies/ohwell.gif)
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adeyke
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#77
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by adeyke » Fri Dec 03, 2004 6:47 pm
There is no game. There are only backgrounds.
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Blackthorne519
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#78
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by Blackthorne519 » Fri Dec 03, 2004 9:34 pm
adeyke wrote:There is no game. There are only backgrounds.
Yes. If I wanted an IA project, I'd post it on IA's forums.
Bt
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Alias
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#79
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by Alias » Fri Dec 03, 2004 9:57 pm
adeyke wrote:There is no game. There are only backgrounds.
You think I dont know that? I was just saying.
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Alias
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#80
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by Alias » Fri Dec 03, 2004 11:23 pm
Okay guys, Im working on this screen.
Its looking good so far.
![Happy :D](./images/smilies/happy.gif)
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navynuke04
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#81
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by navynuke04 » Sat Dec 04, 2004 12:22 am
*Wonders if Rog knows where the edit button is...*
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Broomie
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#82
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by Broomie » Sat Dec 04, 2004 12:41 am
Not bad Rog. Not bad at all for a beginner.
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Alias
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#83
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by Alias » Sat Dec 04, 2004 10:19 am
No no, thats BT's background, I said I am working on it. And I said it looks good so far to me. I'll post it when Im done. ;)
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Alias
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#84
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by Alias » Sat Dec 04, 2004 11:48 am
Are we making a 1:1 remake or can I add a few extra things?
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moonlit
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#85
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by moonlit » Sat Dec 04, 2004 12:11 pm
Well spend alot of time this weekend doing the following image.
For a scaled down version click here
http://moonlit.xs4all.nl/pics/sq2002s.png.
Regards, Ron AF Greve
[/img]
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Alias
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#86
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by Alias » Sat Dec 04, 2004 12:15 pm
Very cool.
Heres a sample for a sprite im working on:
![Image](http://img129.exs.cx/img129/9840/19-barienspritecopy.jpg)
>>>
![Image](http://img129.exs.cx/img129/2522/72-Untitled-3copy.gif)
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moonlit
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#87
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by moonlit » Sat Dec 04, 2004 12:18 pm
Looks great rog!
Are we making a 1:1 remake or can I add a few extra things?
I don't think small changes matter. We have more possibilities with VGA than the original creators.
But I also think the original thread creator should decide.
Regards, Ron AF Greve.
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Alias
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#88
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by Alias » Sat Dec 04, 2004 12:20 pm
Your backgrouns is really really nice. ;)
Keep up the good work guys.
I'll post my other background later on today. :D
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Alias
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#90
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by Alias » Sat Dec 04, 2004 12:30 pm
Go for it. ;)
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Klytos
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#91
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by Klytos » Sat Dec 04, 2004 1:39 pm
Oooh Ooooh Ooooh Blackthorne, are you making a game? Can I join in? I have lots of new and neat ideas for the story. I can't write, draw, sprite or make music, but I have downloaded AGS a while back and it seems pretty easy so maybe I could help there. Ooohh, I think we could add so much cool stuff to the game, but I think for censorship reasons we should get rid of the "mofo".
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Alias
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#92
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by Alias » Sat Dec 04, 2004 1:41 pm
It would be nice to add much more easter eggs and hidden sectrets in the game.
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Klytos
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#93
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by Klytos » Sat Dec 04, 2004 1:44 pm
YO! DUMBASS! Read the thread. No-one's making a frickin' game. They're drawing pretty pictures.
Sheesh.
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Alias
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#94
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by Alias » Sat Dec 04, 2004 1:46 pm
Calm down! Whats up with you.
I only said it would be nice. Once the game gets on its feet.
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Klytos
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#95
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by Klytos » Sat Dec 04, 2004 2:01 pm
Rog wrote:Calm down! Whats up with you.
I only said it would be nice. Once the game gets on its feet.
Okay for starters, there is no game. "Once" the game gets on it's feet implys that there is going to be a game sometime.
Secondly, this is a great idea for a thread and I can't see why people can't be bothered reading the original post and grasping the basic concept.
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Alias
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#96
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by Alias » Sat Dec 04, 2004 2:11 pm
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JLM5
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#97
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by JLM5 » Sat Dec 04, 2004 2:16 pm
Ok, here is my version (paintover) of the Bt's vinetrap maze.
As you can see, I have added forest to behind of the bushes, edited ground and sharpened the deadly vine a little.
![Image](http://www.koti.mbnet.fi/~jlm/sq2vinetrap1b-320.jpg)
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moonlit
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#98
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by moonlit » Sat Dec 04, 2004 3:32 pm
That vine picture is starting to look great.
BTW, does anyone have a zip archive of all the sq2 backgrounds (or knows a utility to extract them from the sq2 resources)?
Regards, Ron AF Greve.
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adeyke
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#99
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by adeyke » Sat Dec 04, 2004 6:20 pm
You can extract backgrounds from AGI games using
AGI Studio.