Is there some place I can find the code for popping up GUIs using MouseYPos visibility (such as the gIconbar)? I'm asking because I want to manipulate mouse icons according to a different variable whenever the gIconbar pops up. I can use repeatedly_execute to check Mouse.y, but I think that would unnecessarily slow down the game. Is there any way to enter code that will run right before the game is paused and gIconbar pops up?
Thanks!
MouseYPos code
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So, does anyone have any idea, or would I have to use 'repeatedly_execute'?
My problem is that while the game is in eBlock and the cursor is set to Wait, if you bring up gIconbar (by moving the mouse up), the cursor changes to Pointer, but then when the mouse is lowered again, it stays on Pointer and doesn't change back to Wait.
I was thinking of just changing the icon after gIconbar disappears, but that seems imposible. Any ideas anyone?
My problem is that while the game is in eBlock and the cursor is set to Wait, if you bring up gIconbar (by moving the mouse up), the cursor changes to Pointer, but then when the mouse is lowered again, it stays on Pointer and doesn't change back to Wait.
I was thinking of just changing the icon after gIconbar disappears, but that seems imposible. Any ideas anyone?