TEXT PARSER VS. ICONS GUI
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TEXT PARSER VS. ICONS GUI
I personally like text input a lot better, especially if it evolved and really understand a lot...
I don't like that you can just play the point and click guessing game and combine all items and click all over the screen... thats lame, you can't accidentally beat the game in a text game, you can with icons...
And I don't mean games with no graphics, I mean games with an icon input or text input interface...
I don't like that you can just play the point and click guessing game and combine all items and click all over the screen... thats lame, you can't accidentally beat the game in a text game, you can with icons...
And I don't mean games with no graphics, I mean games with an icon input or text input interface...
Last edited by oughtobe on Sun Aug 24, 2008 10:36 pm, edited 1 time in total.
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Re: TEXT PARSER VS. ICONS GUI
Icon + Text is fun (ala LSL7)
click and use standard adventure actions (look, take, etc) or "Other" (type in a verb)
click and use standard adventure actions (look, take, etc) or "Other" (type in a verb)
Re: TEXT PARSER VS. ICONS GUI
I've heard about another newer adventure game doing the same thing... thats really cool, so you can type at any time in LSL7? didn't al lowe not work on that one? is it in the classic adventure style?Schloss Ritter wrote:Icon + Text is fun (ala LSL7)
click and use standard adventure actions (look, take, etc) or "Other" (type in a verb)
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Re: TEXT PARSER VS. ICONS GUI
You can try any verb after clicking on any interactive object (people, inventory, certain scenery, etc). LSL7 came out near the end of Sierra's golden age, and was the last one Al Lowe worked on (besides him helping some on the gambling sim, LSL Casino, a little later).
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Re: TEXT PARSER VS. ICONS GUI
What about LucasArt's verb style? That's kind of like icons, but they aren't exactly like that... specially the early versions of it which had a lot of verbs. (I think Zak McKracken got the right number of verbs to be easier to play than text parsers but still complex enough that you can't solve puzzles by clicking randomly)
Re: TEXT PARSER VS. ICONS GUI
that's true... but you still could accidentally get stuff right... i hate that...CrazyStalker wrote:What about LucasArt's verb style? That's kind of like icons, but they aren't exactly like that... specially the early versions of it which had a lot of verbs. (I think Zak McKracken got the right number of verbs to be easier to play than text parsers but still complex enough that you can't solve puzzles by clicking randomly)
I was about 10 years old when the icons came in, and boy was i mad, i had played text games since I was 7 years old and I had no problem with them...
Re: TEXT PARSER VS. ICONS GUI
You can also switch between point & click and text parser on the old Legend games (made by the Infocom developers): Eric the Unready and Spellcasting saga. However, I found that hybrid style much worse than the "pure" point & click interface they tried later with "Death Gate" (a really sweet game I recommend to everyone).
That's why I'll vote for "Point & Click" even though I really enjoyed the QFG2VGA and Larry 7 hybrid style.
That's why I'll vote for "Point & Click" even though I really enjoyed the QFG2VGA and Larry 7 hybrid style.
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Re: TEXT PARSER VS. ICONS GUI
I like text better overall, it just adds a little more to the game and you can have fun trying to figure out everything you can say and do, including little easter eggs or typing funny stuff.
I have nothing against point and click either, and I especially like Sierra's style (I don't like the interface like in King's Quest 7). I really like the system this remake has.
I have nothing against point and click either, and I especially like Sierra's style (I don't like the interface like in King's Quest 7). I really like the system this remake has.