Quest for Glory Formula
Posted: Sat Nov 20, 2010 11:56 am
I've got my nephew playing Quest for Glory, because he's been staying with me and my wife for a few days and he's driving me insane with those stupid games on his X-Box. My god they are just rubbish (except for Justice League, that was pretty good). Anyway, I decided he should do something that would work his brain not just his trigger finger. And the little chump is right into QFG1 (the "real" version, in all it's EGA glory!)
So he asks me, how do the statistics work? In particular, how does weapon use correspond to actually attacking a monster? I told him the little bit I knew but it got me thinking about the game. Picking locks, sneaking etc, they're all pretty simple. If player is good enough he'll pick the lock, if he isn't he'll gain a little experience but won't pick the lock.
Anyway, I thought, with the wealth of QFG2 experience here, I'd see if anyone had some ideas. How do the stats effect the battles?
So he asks me, how do the statistics work? In particular, how does weapon use correspond to actually attacking a monster? I told him the little bit I knew but it got me thinking about the game. Picking locks, sneaking etc, they're all pretty simple. If player is good enough he'll pick the lock, if he isn't he'll gain a little experience but won't pick the lock.
Anyway, I thought, with the wealth of QFG2 experience here, I'd see if anyone had some ideas. How do the stats effect the battles?