Kings Quest III- willth it returne?

This forum is for discussion about the King's Quest VGA remake. Hints tips, etc.

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ZIMfreak
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Kings Quest III- willth it returne?

#1 Post by ZIMfreak » Fri Nov 09, 2001 7:19 am

My whole family has LOVED KQIII ever scince I can remember. Unfortunaltely, when I got my own copy, I lost the manual, and all the cheets on the internet told me I needed it for the spells. Will you be remaking it? if so, will we be able to use it without needing a manual, or will you give us one to use?<!--EZCODE EMOTICON START :eek --><img src=http://www.ezboard.com/intl/aenglish/im ... ns/eek.gif ALT=":eek"><!--EZCODE EMOTICON END--> I sure hope you remake it, it was fantastic!! <p></p><i></i>

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Re: Kings Quest III- willth it returne?

#2 Post by Neocron » Fri Nov 09, 2001 1:01 pm

well, I don't know when exactly we'll be remaking it, but I think you can count on it happening eventually. I have SOOO many fond memories of KQ3 and KQ4 it's not even funny. Those are the two that I hope get remade (KQ2 was my first KQ game, but I don't remember too much about it except I found out you can pray in the chapel and get a cross necklace.)<br><br>Speaking of which, what was the point of that cross? I don't remember (but then again, I was six when I played that game...)<br><br><br>Neocron<br>Online Community Director<br>Tierra Entertainment <p></p><i></i>

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Well...

#3 Post by adeyke » Fri Nov 09, 2001 6:59 pm

If you wear the cross and get caught by Dracula, he turns into a bat and flies away... <p></p><i></i>

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Re: Well...

#4 Post by Erpy » Sat Nov 10, 2001 3:39 am

Creating a KQ3-remake that would need the original manual would be stupid, since we want as many people as possible playing the game. (not just the ones who bought the original game long ago)<br><br>And Sierra won't even print spare manuals for their own customers, let alone print manuals for people who didn't buy anything from them.<br><br>However, the spells are not just a copy protection, they're also an important part of the game, so they'll be in there, but I don't think the book will list the original directions.<br><br>Perhaps the book will contain formulas thought up by Tierra itself or contain symbols as hints like the symbols on the wall of the desert in KQ7. (that showed you how to drain the well or create fresh water) That would certainly be more challenging than simply follow litteral directions. <p></p><i></i>

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From games from the past to future

#5 Post by Fribbi » Sat Nov 10, 2001 4:15 am

I think Tierra team will definitely have to use new plot on the KQ3. It will be more fun if that is gonna happen.But you never know what will happens in Tierra future. It toke them more than half year to finish their first game and the games they are now creating take more times because of the larger plots and quests they have to create. I remember kq1 original toke only at least 3 or 5 megabytes but now at least over 30mb now I think. And kq2 takes maybe more. It is because of the newer musics and graphics and plots. And because of that remakings of kq3 will probably start after 2 years. And is very likely they will then start to make original games then.Than only remakes. I know it is fun to make every people happy again with their good and old fashion games but people like more newer games with newer plots and adventures. It is just like with the old music.<br> Some people like old musics and some don´t like them .<br>Some say it is time to move on and forget the past. <br>But remember my final word "our past is always near us". <br> <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestfor ... >Fribbi</A> at: 11/9/01 10:15:51 pm<br></i>

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Re: Kings Quest III- willth it returne?

#6 Post by ZIMfreak » Sat Nov 10, 2001 5:50 am

You use the rosary to ward off dracula. #2 was my favorite!I haven't played 4 or 5, even though I have #5 on a CD that sits on the counter and taunts me. <!--EZCODE EMOTICON START :( --><img src=http://www.ezboard.com/intl/aenglish/im ... /frown.gif ALT=":("><!--EZCODE EMOTICON END--> <p></p><i></i>

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Re: From games from the past to future

#7 Post by Neocron » Sat Nov 10, 2001 10:28 pm

The thing you need to keep in mind here is that as the games we want to create/recreate get more complex, the longer the development cycle will be. A commercial game has a development cycle of 1.5 to 2 years from inception to mass production. Heck, the game I'm working on has been in development for 4.5 years and it's still about a year away from completion. <br><br>However, as far as Tierra projects are concerned, we are committed to quality. So if a title takes a year to do, then at least you (the end user) will know that when it finally does ship, it'll be something representative of our goals and talents. =)<br><br><br>Neocron<br>Online Community Director<br>Tierra Entertainment <p></p><i></i>

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Re: From games from the past to future

#8 Post by ZIMfreak » Sun Nov 11, 2001 1:05 am

I loved the Kings Quest III orignial, but, sadly, I never finished it, because I downloaded it off the internet and needed a manual, which I didn't have. I know how it ends, however, but I DEFINATLY don't think it needs to be any more complex. The cheats for I and II were 1.5 to 2 pages long, while for III it was 4! I think you should make it less complex, and let us do more nasty things to the cat. <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> I thought it was funny when you could kick it, but I wish you could throw it out the window, hit it, ect, ect.<!--EZCODE EMOTICON START :b --><img src=http://www.ezboard.com/intl/aenglish/im ... tongue.gif ALT=":b"><!--EZCODE EMOTICON END--> I know it sounds mean, but hey, you gotta have SOME releif from that wizard!! (Oh, and by the way, keep the main charicter's name Quideon. It's really cool!! <p></p><i></i>

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Re: From games from the past to future

#9 Post by Erpy » Sun Nov 11, 2001 2:05 am

Compared to KQ6, KQ3 wasn't that complex, although its structure was certainly more sophisticated than the treasure-hunt-like structure of the first two games. Its story has quite a lot of potentional, but the original game is STILL a bit of a treasure hunt if you think about it. (instead of treasures you're looking for ingredients) The second part of the game involves getting from point A (wizard's house) to point B. (Daventry)<br><br>One thing: do something about the duration of the boat ride. Nobody wants to wait 15 minutes or more, just because the ship isn't at the beach yet.<br><br>The cheats only show a large amount of rooms and an equally large amount of objects, but you'll need most objects for spell manufacturing, so its structure isn't THAT complex.<br><br> (the guy's name is Gwydion, by the way) <p></p><i></i>

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Re: From games from the past to future

#10 Post by Milan Easton » Sun Nov 11, 2001 2:16 am

I must say, KQIII is probably my favorite game of all time, The Quest for Glory games are up there as being my favorite as well...but, just the fact that KQIII was the first I played, it has a special place in my heart<!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> So, that being said, this is definitely high on our priority list (at least mine!). We've even made some backgrounds for the game, to tell you the truth...so, I think it's safe to say there is a good chance you'll see this one in the future. It's still not decided whether we'll enhance the plot or not. I already loved the original game, but if we can find a better way of telling the story, and bring some new life to it, then so be it. I bet Cadbury Wookie would have some great ideas up his sleeve...making the KQ3 game as complex as the KQ6 game. Maybe we can convince him to add to the KQ3 plot if you guys give him a thumbs up on his work rewriting the KQ2 plot<!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br>Anyhow, we'll just have to wait and see what the future holds. But any opinions about this game should come out into the open now, as there's a good chance we'll use these opinions in the future!<br><br>Anonymous Game Developer #1 <p></p><i></i>

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Re: From games from the past to future

#11 Post by ZIMfreak » Sun Nov 11, 2001 10:14 am

Sorry. I knew how to pronounce it, but I couldn't remember how to spell it. anyway, I REALLY need a walkthrough of the new version. It's sad, I know, but I just do it because of the animation. what I really loved about the original was that, when you got to cloud land, if you went past the giant to a cave-like place. There was a hole in the boulder, and if you looked inside they had a funny advertisement!!! That was about the only thing I did without instructions. I know you guys want me to figure it out myself, but it's like going through a haunted house you designed. You know what is going to happen, but you just do it for the thrill. <p></p><i></i>

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Re: From games from the past to future

#12 Post by ZIMfreak » Sun Nov 11, 2001 10:17 am

what was KQ6 like? can I download it for windows 95? Do you like 8? I think it sucks, it's NOTHING like the originals. I scare easily, but it a computer game makes me scream then I don't like it. <p></p><i></i>

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Re: From games from the past to future

#13 Post by Erpy » Sun Nov 11, 2001 4:51 pm

KQ6 wasn't just designed by Roberta. Jane Jensen helped her, and it shows. It has two different ways to reach the ending, more dialogue and many consider it to be the best KQ of all. Great story too. And the duet sung while the credits roll is just awesome. (CD version only)<br><br>It has a DOS and a Windows version (win 3.1 that is) and the Windows version of the CD version has better dialogue pics.<br>Downloading it wouldn't be of much use, since it's copy protected, but sometimes you can get it cheap on e-bay.<br><br>I never call the 8th KQ KQ8, just MOE, since I don't see it as a sequel to KQ7. I agree that, even though a nice game by itself, it was a lousy KQ. Some non-KQ games have more KQ-potentional than MOE.<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/Nashh ... <!--EZCODE IMAGE END--> <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestfor ... py>Erpy</A> at: 1/6/02 10:26:48 am<br></i>

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KQ3 & KQ8

#14 Post by bfmusashi » Mon Nov 19, 2001 3:33 am

I very much enjoyed KQ3, and it still remains one of my favorites in the series. It was difficult to beat without a walkthrough, however. You can find several of those on the internet nowadays...<br><br>Mask of Eternity was.....different, to say the least. I was skeptical about the game while it was being made, and I didn't like it that much when it finally came out. I have nothing against KQ being in 3D with RPG and Action mixed in, but the game just wasn't very FUN, in most parts. I felt it was sorta lacking a certain kind of magic that all the other games in the series had. <!--EZCODE EMOTICON START :\ --><img src=http://www.ezboard.com/intl/aenglish/im ... ohwell.gif ALT=":\"><!--EZCODE EMOTICON END--> <p></p><i></i>

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KQ3+?

#15 Post by Cadbury Wookie » Wed Nov 21, 2001 4:16 pm

My approach to retelling KQ3 would be a minimalistic one. There are a few small areas I would love to "enhance", for dramatic effect... but it is a pretty solid story, based around some actual characters! (And it takes place during a fairly dark period of Davnetry's history... which is niiiiiice!)<br><br>But like AGC#1 said, if you don't want to hang me for KQ2+... then it is a possibility. <p></p><i></i>

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re: KQ3+?

#16 Post by Erpy » Wed Nov 21, 2001 6:03 pm

In that case we'd better let Wookie live until he is of no further use to us. Mwahahahahah!!!!<br><br>I think the best approach to KQ3 would be to flesh out existing aspects instead of creating lots of new ones.<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/Nashe ... <!--EZCODE IMAGE END--> <p></p><i></i>

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re:

#17 Post by The Falcon » Sun Jan 06, 2002 12:22 pm

Hey, ZIMfreak, If ya don't mind, can I have your e-mail address (I have the kq3 codes)? If you don't want anyone to know it, you can e-mail me at at FinalFalcon@e-Garfield.com <p></p><i></i>

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Re: re:

#18 Post by ZIMfreak » Sat Jan 19, 2002 4:39 am

Hmmm... I don't know... Why do you want it? I mean, do you need help or something? I probably wouldn't be the best help-person, because I never finished it. <p></p><i></i>

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Re: re:

#19 Post by El Ravager » Tue Jan 22, 2002 12:32 am

laa dee daa <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/uelravagertheg ... uage=EN>El Ravager the Great</A>  <IMG SRC="http://www.ezboard.com/ezgfx/gicons/black_greenspot.gif" BORDER=0> at: 1/21/02 6:33:26 pm<br></i>

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Re: re:

#20 Post by Relight » Tue Jan 22, 2002 1:19 am

oh!<br><br>besides kq8 is not even called kq8 its called KQMOE so therefor... er, yeah, it's not kq8! it's sorta like a sideline game out of the normal chronology / style of things.<br><br>yeah the kq6 cd has those nicer dialog pics... kq6 was just a great culmination of the series, all aspects were made their best. the thing about the 2 endings, was one path just left out a chunk of gameplay. as far as the endings, they just sorta added more characters to the ending scene every time... right?<br><br>i don't even remember what the copy protect was, was it those puzzles and drawings wasn't it for the cliffs of logic? probably most walkthroughs include the answers! <p></p><i></i>

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KQ6+

#21 Post by Troller420 » Wed Jan 23, 2002 8:48 am

King's Quest 6 was the last of the original-type of KQ. KQ7 had a new, simplified interface and a switching of characters (and too much effort on the animation), and MOE is a cross between an adventure game and a shooter. Some of the realms are good for RPG style, but the hallways of the Dimension of Death, Underground Realm of the Gnomes, and Realm of the Sun were too much fighting.<br><br>Sierra also butchered the QG series with Quest for Glory 5. The 3D wrecked it, and it's obvious that wasn't designed by the Coles. And Katrina's voice was completely different from QG4... I guess dying a second time does that to you. Oh, and too much combat, not just random encounters in the forest/desert/savanna/jungle like the other games. <p></p><i></i>

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Re: KQ6+

#22 Post by Neocron » Wed Jan 23, 2002 10:18 am

I would say that KQ6 was the pinnacle of the KQ series. Everything that Sierra learned from doing a 256 color VGA King's Quest title (KQ5) was refined and re-applied to make KQ6. Everything from the story to the puzzle mechanics was top-notch for any Sierra product up to that point. It's a shame that Sierra took the path that represented King's Quest VII and King's Quest: MOE. If they had kept refining what they had achieved in KQ6 and to some extent Gabriel Knight (which was the ultimate culmination of the VGA SCI engine), then the KQ series would not have fallen from grace.<br><br>That being said, I applaud and encourage not only Tierra Entertainment, but other groups that are attempting to keep that style of adventure game alive.<br><br>Oh - and the copy protection in KQ6 was the Cliffs of Knowledge. In a nutshell, in order for Alex to climb the cliff of the Isle of the Winged Ones, he had to solve a number of puzzles involving iconic pictures engraved on the cliff face. In order to solve the puzzles, the player had to use both the manual (for two of the puzzles) and simple trial and error (for the other two puzzles). Some of my fondest memories of KQ6 revolve around spending a few days trying to figure those puzzles out (my other set of memories from KQ6 revolve around spending two weeks in the Catacombs trying to figure out how to find the Minotaur before realizing I needed the Hole-In-The-Wall and having to restart so I could get it). hehehe<br><br><br><br>Neocron<br>Online Community Director<br>Tierra Entertainment <p></p><i></i>

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Re: KQ6+

#23 Post by Layabout » Sun Feb 17, 2002 10:31 pm

That walking dead did suck, but suprisingly, the only puzzle i was stuck on was the salt water. I didn't even think of tears. (i was alot younger when i played it, like 12 years old) I ended up finishing the game with only one hint. damn stupid salt water! <p>The Quest for my Raincoat Starring DickBoy available now!!!http://www.tbns.net/Layabout/raincoat.zip/I think Chris Jones should be proud of how we put his laboriously conceived engine to good use. -- goldmund about "the quest for my Raincoat"</p><i></i>

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My Two Cents

#24 Post by Holophrastic » Fri Mar 29, 2002 11:32 am

As my two cents, King's Quest 6 was definitely the most impressive<br><br>BUT<br><br>King's Quest 3 was by far the best. Not only was it the magic we all love, but it remained in the mouse-less interface. I've still got it in the cupboard behind me, complete with the original manual and the 3.5 inch low density floppies and the 5.25 inch flappy floppies!<br><br>Oh do I remember the days it took me to read the 'light a charcoal brazier'. I had no idea what a brazier was back then. And the script font was damn hard to read.<br><br>I miss the mouse-less interface. Do you think Tierra can release remakes with the option of using the original text interface? <p></p><i></i>

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Re: My Two Cents

#25 Post by Erpy » Fri Mar 29, 2002 3:06 pm

I doubt it. Some people like the parser interface better, but for people new to the adventure genre or people whose native language isn't english, parser is certainly an obstacle to get into the game.<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/Nashn ... <!--EZCODE IMAGE END--> <p></p><i></i>

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