The Quest for Glory Character Files
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The Quest for Glory Character Files
How does one go about decoding these files, so that one can implement them into their own games like QFG2VGA does?
And is it possible to re-export after you have done your part to them?
And is it possible to re-export after you have done your part to them?
Well that's fine but is there any slight chance you may release this information after it is released?Relight wrote:Yes, QFG2VGA will feature the ability to export at the end of game to Sierra's QFG3.
No, we will not reveal information about decoding them.
I've seen trainers that can hack the files but that's not much good for game making.
Sorry to be so persistent but maybe if the wheel is simple to "chisel" and easy to "oil" and rolls with particular ease, maybe we could work something out...Erpy wrote:No, we've been asked not to spread the info when we got it. If there's any way to invent that particular wheel and make it roll, I'm not aware of it.
I'll keep fiddling but do not take this as a forceful demand, I'm just want to know everything I can =X
If anyone NOT working on the team cares to assist me please do.
Ok I think through hex editing I have figured out how to utilize most character import files. I'm not sure about my ability to interpret them all, but I can see what some of the values mean and have had mild success importing them into my own games. However, while I can probably perfect this through trial and error, my new issue is with character exporting. How do I create a file that looks like it came fresh off the game or even one that writes back to the same game. I may not be making a whole lot of sense but I think I'm actually making some head way.
Discoveries thus far:
If it is imported from Quest for Glory 3 or 4, it has glory3.sav or glory4.sav followed by a space and a period, and the period is represented by hex value 0A.
For 1 and 2 this is not the case, as the name comes first with 0A following it. So in other words, my new dilemma is determining between a QFG 1 file and a QFG 2 file.
If it is imported from Quest for Glory 3 or 4, it has glory3.sav or glory4.sav followed by a space and a period, and the period is represented by hex value 0A.
For 1 and 2 this is not the case, as the name comes first with 0A following it. So in other words, my new dilemma is determining between a QFG 1 file and a QFG 2 file.
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To MacGyver
Did you build your generator with chewing gum and a stick, MacGyver?
Sorry, I just had to say it. Anyways, I presume you're talking about something simlar to the QFG '95 Character Generator. Those things can be useful. Why don't you just get it uploaded and post a link for download?
Sorry, I just had to say it. Anyways, I presume you're talking about something simlar to the QFG '95 Character Generator. Those things can be useful. Why don't you just get it uploaded and post a link for download?
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Ummmmmm QFG 95 CharGen? Never heard of it. Mine's written in 98.
Heh I've just recompiled it and added some minor error handling. Can't remember if I done any thorough testing to import them in QFG5. As far as I remember, it's been tested for QFG2-4 only.
http://thor.prohosting.com/pctools/glory.zip
Heh I've just recompiled it and added some minor error handling. Can't remember if I done any thorough testing to import them in QFG5. As far as I remember, it's been tested for QFG2-4 only.
http://thor.prohosting.com/pctools/glory.zip
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mugenmidget:
Something just came to my mind. You may wanna try SCI Studio (http://www.bripro.com/scistudio/index.php) and use it to open up Hero's Quest and QFG2. If you're lucky, you could be able to find the script used to generate the export file.
Something just came to my mind. You may wanna try SCI Studio (http://www.bripro.com/scistudio/index.php) and use it to open up Hero's Quest and QFG2. If you're lucky, you could be able to find the script used to generate the export file.