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Ogg files in QFG2VGA.exe
Posted: Fri Aug 06, 2004 2:13 pm
by Disco
I was wondering how you AGDs are implementing Ogg sound files in the games. On the AGS site I read that Ogg and mp3 had to be made available in a seperate digital music pack. Did you somehow find out how to code it in the final .exe yourselves, or did CJ update that feature and I didn't read about it?
Posted: Fri Aug 06, 2004 3:11 pm
by Erpy
Nope, it's going to be a music.vox that's included with the game. (wouldn't make much sense to code an extra 25 MB or so into the exe)

Posted: Fri Aug 06, 2004 4:28 pm
by Zeus
AGS is a high level tool. Creators play with utilities : converters/coders.
They record the wav file, encode it to ogg vorbis format, and can convert it to a standard format compatible with AGS (VOX). (possibly the collect all tracks and pack it to this VOX file)
A specific function of AGS is called in the game code which starts playing the appropriate piece of music.
Doing this, requires no skill at assembly or even high level languages
The process may differ in some details, but generally such is the method.
Posted: Sun Aug 08, 2004 2:24 am
by Fender178
Well remaking the music for the game requires a lot of skill but compressing it into a different audio format is a piece of cake.
Posted: Sun Aug 08, 2004 12:05 pm
by Zeus
furhtermore, needless to say that there is no "know how" about coding data in the main executable. People who create with AGS are 99% people with standard knowledge of programming languages.
They do not know high level assembly. So to put it bluntly , coding music into the main executable is not an option.
Posted: Tue Aug 10, 2004 6:10 pm
by Rambaldi0503
Is there a way to play an .OGG in a media player like Windows Media Player? And then to turn them into something that my iPod could play? like an mp3?
Posted: Tue Aug 10, 2004 7:14 pm
by Zeus
check this Rambaldi
http://www.litexmedia.com/wma_workshop/
Click to Download the encoder :
If you have Mediaplayer VERSION 9 :
http://www.litexmedia.com/awmaw_lite.exe
If NOT :
http://www.litexmedia.com/awmaw.exe
It does everything you want in your case

Posted: Tue Aug 10, 2004 7:37 pm
by Pidgeot
Player:
Winamp (you might need the full/bundled download)
Encoder:
DBPowerAmp Music Convertor or appropriate Winamp Output plug-ins (at same site as Winamp).
Posted: Tue Aug 10, 2004 8:28 pm
by Rambaldi0503
Cool, thanks guys.
Posted: Tue Aug 10, 2004 8:50 pm
by Erpy
BTW, turning Oggs into MP3's is not something you should do unless there's no other option. Since Ogg compresses music by removing certain parts and MP3 compresses music by removing certain other parts, a double compression will get you the disadvantages of both.

Posted: Tue Aug 10, 2004 9:09 pm
by Rambaldi0503
Ah but iPod doesn't do MP3. Butt I guess I could convert to something else.
I was just curious, don't need to, but I was just curious.