A Tale of Two Kingdoms
Moderators: adeyke, VampD3, eriqchang, Angelus3K
Hey Everybody I have the demo on ym website, just in casse your wondering I am also a member of ATOTK
Main demo zip file 1.57 mb
Music dot vox 5.461 mb
I have a lot more bandwidth so it should work out!
Main demo zip file 1.57 mb
Music dot vox 5.461 mb
I have a lot more bandwidth so it should work out!
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Wow this demo is amazing!!
I was very impressed by the quality of the backgrounds especially the first one! I thought I was playing a commercial game for a second!
I too like the idea of animated cursors, they're great but ones like the eye feel a bit to big and chunky and finding the hotspots on all the cursors is quite hard.
Loved the music too! The animations are great too! I kinda expected an animation when you get the thing from the tree but I understand its just a demo but looks a very promising game!!!!
Hurry up and finish it so Deb and I can finish it!!
P.S. Thanks to Barton finally managed to download the music pack from him!
I was very impressed by the quality of the backgrounds especially the first one! I thought I was playing a commercial game for a second!
I too like the idea of animated cursors, they're great but ones like the eye feel a bit to big and chunky and finding the hotspots on all the cursors is quite hard.
Loved the music too! The animations are great too! I kinda expected an animation when you get the thing from the tree but I understand its just a demo but looks a very promising game!!!!
Hurry up and finish it so Deb and I can finish it!!
P.S. Thanks to Barton finally managed to download the music pack from him!
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Hello, all!
I liked the demo. I really liked it. And the monk is really cool. The backrounds are very nice, and the portraits are cool. I can't to play the game! Although I was reading what u guys said before this post on this forum, and I think that rog said some true stuff there (not wanting to start any flame). Graham looks weird, and he should have black hair. The GUIS are a bit rough IMO(especially the eye one). The animation on the mouth of the portraits look bad also, though the portraits are beautifull.
I think that the finished version will be better! I know u guys can do it.
And it IS only a demo, btw...
I liked the demo. I really liked it. And the monk is really cool. The backrounds are very nice, and the portraits are cool. I can't to play the game! Although I was reading what u guys said before this post on this forum, and I think that rog said some true stuff there (not wanting to start any flame). Graham looks weird, and he should have black hair. The GUIS are a bit rough IMO(especially the eye one). The animation on the mouth of the portraits look bad also, though the portraits are beautifull.
I think that the finished version will be better! I know u guys can do it.
And it IS only a demo, btw...
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- The Master of All Things Musical
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Wow. This is VERY good. The music especially grabbed me. Congrats to whoever made the score and to you guys for nabbing them!! I'll be using Navynuke's AGS Jukebox to rip those for my pleasurable listening .
Wow I'm looking forward to this game !
And don't you have anything positive at all to say about the game, Rog? We're not critiques or judges here. We're friends. Our job isn't to tear the game apart with everything that's wrong with it.
Just my humble opinion. Never want to flame .
Wow I'm looking forward to this game !
And don't you have anything positive at all to say about the game, Rog? We're not critiques or judges here. We're friends. Our job isn't to tear the game apart with everything that's wrong with it.
Just my humble opinion. Never want to flame .
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Obviously a comment like that comes from someone who's never had to draw sprites in a game. Drawing the main character is a pain in the ass and isn't as easy as 4 (or even 8) walking directions.Rog wrote:Well if this game is original it would be nice to have original sprites, its not that much work to make one sprite. Just my homble thoughts, I never wanted to''flame''.
I have actually. And yes its hard work but its something thats work being done. ;)Klytos wrote:Obviously a comment like that comes from someone who's never had to draw sprites in a game. Drawing the main character is a pain in the ass and isn't as easy as 4 (or even 8) walking directions.Rog wrote:Well if this game is original it would be nice to have original sprites, its not that much work to make one sprite. Just my homble thoughts, I never wanted to''flame''.
MI> Well then we should try and improve the game shouldent we?
In response to the comments,
Erpy -> cursors with hotspots, good point. I tend to assume that the hotspot is in the center of the cursor, but apparently I'm alone in that.
Elfic Bard -> noted; we'll clean up the animations for the finished version.
MI -> jukebox? Hey, I didn't know that existed where do I find it?
Oh and btw the main character is Maeldun of Gorthak, sorceror's son, mercenary leader and part-time rogue. We've got a rather pretty intro scripted for that.
And thanks for the positive feedback, folks!
Erpy -> cursors with hotspots, good point. I tend to assume that the hotspot is in the center of the cursor, but apparently I'm alone in that.
Elfic Bard -> noted; we'll clean up the animations for the finished version.
MI -> jukebox? Hey, I didn't know that existed where do I find it?
Oh and btw the main character is Maeldun of Gorthak, sorceror's son, mercenary leader and part-time rogue. We've got a rather pretty intro scripted for that.
And thanks for the positive feedback, folks!
I generally picture the hotspot of the walking cursor on the foot, the hotspot of the interacting-cursor on the finger (usually index finger) and the hotspot of the look/talk cursor (if the latter is a mouth) in the middle. If the talking cursor is a speech baloon, the hotspot usually appears at the pointing end of it. But that's just me.
Regarding the Jukebox, it's a little program in AGS Navynuke wrote a long time ago. It lets you play tunes inside a music.vox file. It's probably downloadable on the AGS site.
Regarding the Jukebox, it's a little program in AGS Navynuke wrote a long time ago. It lets you play tunes inside a music.vox file. It's probably downloadable on the AGS site.
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- The Master of All Things Musical
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Tom also hosts it (or at least links it) on his Quest Studios page in the KQ2VGA section, I believe.
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Nice work
Just downloaded the demo and had to say FANTASTIC, the backgrounds are lush and the portraits are awesome !! I enjoyed the hallway puzzle but would suggest making the unlocking the front door a bit more logical, not that it was a hard, just wondering what a key was doing in that place !!
Nice work !!
Nice work !!
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Oi Radiant.
What happened to KQ3+? Is that still going? Last time I tried to log in, all forums entries were gone.
What happened to KQ3+? Is that still going? Last time I tried to log in, all forums entries were gone.