Release Information

What is King's Quest III Redux?

In a public poll, held on the AGD Interactive forums in June 2002, King's Quest III: To Heir is Human was voted as the most popular pick for AGD Interactive's next project after the Quest for Glory II remake had been released. At the time, the prospect of giving the original King's Quest III's plot a complete plot overhaul would probably have been considered overkill, as the original game's story is considered by many to be solid and vastly superior to its predecessor.

Even so, King's Quest II: Romancing the Stones writer Daniel Stacey found room in the original game for several tweaks and additions (not so much in the storyline itself, but rather in the structural elements behind the plot which are intended to convey the story to the player). This marked the beginning of what turned out to become the King's Quest III Redux project. This remake is not a 1:1 remake like AGD Interactive's King's Quest I: Quest for the Crown remake, nor is it a complete overhaul like King's Quest II: Romancing the Stones. Even before King's Quest II: Romancing the Stones was released to the public in 2002, Daniel Stacy had laid out the foundations for a King's Quest III screenplay that would provide the skeletal structure for a sequel.

Shortly after the release of King's Quest II: Romancing the Stones, one of our forum visitors, Sean Nichols (aka Nanyuke04), posted about his plans to remake the third King's Quest game in AGD Interactive's Game Making forum. His post was accompanied by a scripted demo of the first area of the game. Realizing that our Quest for Glory II remake would require a great deal of attention, AGD Interactive's senior staff privately offered to take on Nanyuke04's fledgling project under its wing and let it operate independently with support from the King's Quest II assisting from the sidelines. The end result has turned into an amazing game that combines the creative work of AGD Interactive's founding team with a plethora of "new" talent.

For more information, please refer to the King's Quest III Redux FAQ.

Release History

King's Quest III Redux was released on February 24, 2011. Initially slated to be released in late 2009, several months after the 'rebirth' of its predecessor, King's Quest II: Romancing the Stones, it was delayed due to scheduling conflicts. However, during this time, additional polish was constantly being added. The game was the last in a line of non-profit projects that AGD Interactive had been working on in the long period between 2003 and 2010. Development on King's Quest III Redux was kept secret until January 2011, shortly before the game was due for public release.

King's Quest III Redux: To Heir is Human (v1.0) was released February 24, 2011.

Statistics

AGD Interactive used the free engine Adventure Game Studio (AGS for short) written by Chris Jones to create our remakes.

AGS STATISTICS

Total sprites:             5918 / 30000

Sprite folders:           193

Total views:               290

Total GUIs:               28

Inventory Items:       57 / 300

Characters:                 56

Dialog topics:           23 / 500