Search found 4 matches

by Janik
Wed Sep 01, 2004 7:48 pm
Forum: Game Making Forum
Topic: Interesting article about adventure game making
Replies: 5
Views: 6477

I've been playing "Runaway: A road adventure" and I like how they implemented some (though not all) of the principles in that article. Notably, if you have a shelf full of tools, you won't pick up randomly Wrench #10 just because 12 screens later you need it - you have to know that you nee...
by Janik
Wed Sep 01, 2004 2:44 am
Forum: Game Making Forum
Topic: anyone making a simpsons game
Replies: 25
Views: 13162

A futurama game would be awesome, especially since they so unfairly cancelled the series. This might even be doable as a commercial game (no company would do it as an adventure game, these days, but it could still be fun and funny, like Simpsons Hit and Run)
by Janik
Wed Sep 01, 2004 2:38 am
Forum: Game Making Forum
Topic: AGDI - Behind the scenes?
Replies: 15
Views: 7110

AGDI - Behind the scenes?

Hi, I've been playing KQ2VGA, and I love it, I'm astounded that a couple of people could do all that - in their free time no less! Anyway, I'd love to get a look behind the scenes at AGDI, a "making of" if you will. How do they do backgrounds - do they start with a sketch, do it entirely o...
by Janik
Wed Sep 01, 2004 2:27 am
Forum: Game Making Forum
Topic: how to start
Replies: 7
Views: 4466

Zeus wrote:if you are strong enough to have a job AND make a game during nights putting social life away, then you can do it.
Ha! I knew having no social life would come in handy someday! My game is as good as done! :p