Search found 4 matches

by Aeon
Fri Dec 20, 2002 10:10 am
Forum: King's Quest II: Romancing the Stones Forum
Topic: King's Quest II version 1.1 now available
Replies: 16
Views: 4748

Sharkees

They didn't by chance do something about the spot where the two sharkees are guarding the gate, and if you save there, chances are you won't have time to leave the screen because the game'll stop while the sharkees come over to get you, and you can't get away? That part messed up my game once... <p>...
by Aeon
Sun Dec 15, 2002 12:30 am
Forum: King's Quest I VGA Remake Forum
Topic:  What's your favorite king's quest and why?
Replies: 49
Views: 24000

Dead Ends

I don't know if anyone shares my opinion, but I think the general rule to follow in adventure games is that there should ALWAYS be a way for the player to solve the current situation. Unless they happen to have saved during a death scene, which is just too bad for them. It's much more satisfying whe...
by Aeon
Sat Dec 14, 2002 6:23 pm
Forum: King's Quest I VGA Remake Forum
Topic:  What's your favorite king's quest and why?
Replies: 49
Views: 24000

Favorite KQ

King's Quest 6, like everyone else, is my favorite. Mostly because KQ1 had nothing worth calling a plot, KQ2 didn't either, I hadn't played KQ3, KQ4, or KQ5, and KQ7 got rid of those wonderful VGA graphics and replaced them with *gasp* SVGA graphics!<br><br>There was also a certain advantage that KQ...
by Aeon
Sat Dec 14, 2002 6:14 pm
Forum: King's Quest I VGA Remake Forum
Topic: KQ1 VGA 3.0 question
Replies: 22
Views: 10306

Bowl

They should add a talking option in inventory too. That's work for the bowl. <p></p><i></i>