
Search found 99 matches
- Sun Sep 08, 2002 5:26 am
- Forum: King's Quest III Redux: To Heir Is Human Forum
- Topic: Future remake? (archived)
- Replies: 714
- Views: 514803
Re: so
Yeah, AGS is much improved from its KQ1VGA days, and it was really great back then too 

- Mon Aug 12, 2002 10:38 pm
- Forum: King's Quest III Redux: To Heir Is Human Forum
- Topic: Future remake? (archived)
- Replies: 714
- Views: 514803
Re: LOTR
Nah. If you're going to make an original game, it wouldn't make sense to use copyrighted materials (LotR name, characters, etc.) in it...besides, that's not too original.
- Fri Apr 12, 2002 3:48 am
- Forum: Technical & Bugs forum
- Topic: "Using" inventory items
- Replies: 4
- Views: 3148
Re: "Using"...
Is the inventory menu custom-made in v3.0? The AGS default one looks like crap IMO, especially in a game with great graphics like KQ1VGA. <p></p><i></i>
- Sat Mar 30, 2002 11:47 pm
- Forum: King's Quest I VGA Remake Forum
- Topic: What's your favorite king's quest and why?
- Replies: 49
- Views: 23989
Re: To Heir Is Human
My favorite is probably 6, and I liked 7 pretty well also (except for that pathetic Disney ripoff intro where Rosella sings), maybe because it was the first one I played. And I guess 8's alright too, since because it's 3D there's a bit more freedom to exploration (although I've only played the game ...
- Wed Mar 27, 2002 6:29 am
- Forum: King's Quest I VGA Remake Forum
- Topic: Any chance for a Linux port?
- Replies: 5
- Views: 1948
Re: Mac Port
I wouldn't count on them using the Coldstone engine, they seem to like AGS a lot. And $50 is a lot to pay for a game engine... sort of, whereas AGS is free. Coldstone does look pretty cool, though. <p></p><i></i>
- Mon Mar 18, 2002 11:30 pm
- Forum: King's Quest I VGA Remake Forum
- Topic: How many times?
- Replies: 12
- Views: 4645
Re: How many times?
KQ1AGI - 0 times, terrible game!<br>KQ1EGA - 0 times, freezes up my computer<br>KQ1VGA - I dunno, about 10 (or more) times. I play it sometimes to get ideas on various things for coding my QfG fangame. <p></p><i></i>
- Sun Mar 17, 2002 1:02 am
- Forum: Technical & Bugs forum
- Topic: ? on menu bar changing cursor mode
- Replies: 4
- Views: 2156
Re: ? on menu bar changing cursor mode
That's weird. Glad you found another solution <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <p></p><i></i>
- Thu Mar 14, 2002 10:28 pm
- Forum: Technical & Bugs forum
- Topic: ? on menu bar changing cursor mode
- Replies: 4
- Views: 2156
Re: ? on menu bar changing cursor mode
Also, why does the cursor stay as the arrow (but act like the walk cursor) after bringing up the Quit or Restart menus? This can be (and should be) easily changed. I'm sure you already know this, but why not do this (like I'm doing for AQ1)?:<br><br>int mode_of_cursor;<br>mode_of_cursor=GetCursorMod...
- Mon Mar 11, 2002 1:28 am
- Forum: King's Quest I VGA Remake Forum
- Topic: What Easter Eggs have you found in the game?
- Replies: 65
- Views: 40121
Re: What Easter Eggs have you found in the game?
Nope, the Mario sound always plays when you eat the mushroom, not just with the voice pack. <p></p><i></i>
- Tue Feb 12, 2002 1:05 am
- Forum: Technical & Bugs forum
- Topic: 160 of 158 points!!!
- Replies: 2
- Views: 1693
160 of 158 points!!!
I restored a game where I had 155 points and was just about to click the gate to beat the game and get the 3 remaining points. But before I did that, I looked at the note (It's wise to think backwards/all your base...), which gave me 2 points, upping my total to 160. <p></p><i></i>
- Tue Feb 12, 2002 1:03 am
- Forum: Technical & Bugs forum
- Topic: KQ1 VGA Ram Requirements
- Replies: 1
- Views: 1413
Re: KQ1 VGA Ram Requirements
I think it has to do with AGS, the scripting engine used to create the game. <p></p><i></i>
- Tue Feb 12, 2002 1:02 am
- Forum: King's Quest I VGA Remake Forum
- Topic: Using the ring to hide from the giant and get the chest
- Replies: 9
- Views: 2938
Re: Congratulations....
Oh yeah? Well I got 160 of 158 points! <p></p><i></i>
- Sat Jan 26, 2002 7:17 am
- Forum: King's Quest I VGA Remake Forum
- Topic: What Easter Eggs have you found in the game?
- Replies: 65
- Views: 40121
Re: I HAVE THE RING ONE!!!!
lol! And don't forget to talk to each guard, you'll get different dialog depending on which one you speak to (the one on the right is funnier). <p></p><i></i>
- Fri Jan 25, 2002 1:29 am
- Forum: King's Quest I VGA Remake Forum
- Topic: Dragon
- Replies: 5
- Views: 2261
Re: Dragon
Go down the well, swim out of the water, enter the OTHER part of the cave, and there's your dragon <p></p><i></i>
- Wed Jan 23, 2002 5:19 am
- Forum: The AGDI Archive
- Topic: QFG2: Communication Poll
- Replies: 121
- Views: 204408
Re: Right...
That sounds like a good system, but I don't think that could be done efficiently in AGS. Thanks for the ideas and stuff <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <p></p><i></i>
- Wed Jan 23, 2002 1:20 am
- Forum: The AGDI Archive
- Topic: QFG2: Communication Poll
- Replies: 121
- Views: 204408
Re: You know..
Simple is good, Charles, but remember that in Quest for Glory II you can type "ask about adventure", "talk about adventure", and "tell about adventure" and different replies will be given depending on which of them you type, so that really wouldn't work. Also, like in t...
- Tue Jan 22, 2002 10:42 pm
- Forum: The AGDI Archive
- Topic: QFG2: Communication Poll
- Replies: 121
- Views: 204408
Re: You know..
AGC2, what I'm strongly thinking of doing in <a href="http://www.angelfire.com/games3/ancientfrog">Adventurer's Quest I</a> is having both a text parser and icons.<br><br>I'm considering using the simplified point and click dialogue options when you click the talk icon on a character, whic...
- Tue Jan 22, 2002 5:50 am
- Forum: The AGDI Archive
- Topic: QFG2: Communication Poll
- Replies: 121
- Views: 204408
Re: QFG2: Communication Poll
That's neat, I've never heard of that one before <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <p></p><i></i>
- Tue Jan 22, 2002 4:14 am
- Forum: King's Quest I VGA Remake Forum
- Topic: Where is the key if you get the gnome's name right?
- Replies: 10
- Views: 4161
Re: well
You spelled it wrong <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <p></p><i></i>
- Tue Jan 22, 2002 3:47 am
- Forum: The AGDI Archive
- Topic: QFG2: Communication Poll
- Replies: 121
- Views: 204408
Re: QFG2: Communication Poll
The funny thing about that Shapeir/ier spelling is that it's spelled differently throughout the game and Sierra's official manuals, it seems they didn't even know how to spell it <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gif ALT=":)&quo...
- Mon Jan 21, 2002 10:28 pm
- Forum: The AGDI Archive
- Topic: QFG2: Communication Poll
- Replies: 121
- Views: 204408
Re: combo
Either one works for me, although I voted for #1 since it would be neat to see how you handle a text parser dialogue in AGS.<br><br>I'm actually thinking about which of these I'll use in my game, also <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/smil...
- Sat Jan 19, 2002 4:57 am
- Forum: Technical & Bugs forum
- Topic: Another improvement to KQ1VGA
- Replies: 34
- Views: 14175
Re: Another improvement to KQ1VGA
Well, that's weird. First the forum messed up my link code, then combined two of my posts into one. Here's the link a third time, if it doesn't work, cut the address out from the rest of the stuff <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gi...
- Sat Jan 19, 2002 4:55 am
- Forum: Technical & Bugs forum
- Topic: Another improvement to KQ1VGA
- Replies: 34
- Views: 14175
Re: Another improvement to KQ1VGA
Whoa! What happened there?!<br><br>Here's the link:<br><br><!--EZCODE AUTOLINK START--><a href="http://www.angelfire.com/games3/ancientfrog/series/questforglory/qfg1new/qfg1screens.html">www.angelfire.com/games3/...reens.html</a><!--EZCODE AUTOLINK END--> <p></p><i></i>
- Sat Jan 19, 2002 4:51 am
- Forum: Technical & Bugs forum
- Topic: Another improvement to KQ1VGA
- Replies: 34
- Views: 14175
Re: Another improvement to KQ1VGA
If Tierra remade QG1, it would be a lot better than Sierra's remake, I think.<br><br>QfG1VGA's graphics are VGA, but Tierra's QfG2 remake screenshots look better than QG1VGA's IMO. But QG1VGA's graphics were really pretty good, although I do think Tierra could make them look even better.<br>If you w...
- Sat Jan 19, 2002 1:05 am
- Forum: Technical & Bugs forum
- Topic: Another improvement to KQ1VGA
- Replies: 34
- Views: 14175
Re: a Tierra CD
The remake could have been quite a bit better, I wouldn't mind seeing Tierra re-remake the EGA version.<br><br>You could find the game in the Quest for Glory Collection, but Sierra doesn't sell it anymore, so your best bet would probably be downloading off the net (which is illegal, in case you care...