Search found 5 matches
- Thu Jan 12, 2012 6:05 am
- Forum: General Forum
- Topic: The problem with indie adventures
- Replies: 14
- Views: 37862
Re: The problem with indie adventures
I don't think there is such a thing like an "universal team size". Each project has its own needs and characteristics alongside lots of changing variables. I mean, the overall goals of the project; the amount of animation and scripting; the number of locations; the desired quality level of...
- Thu Jan 05, 2012 2:33 am
- Forum: General Forum
- Topic: The problem with indie adventures
- Replies: 14
- Views: 37862
Re: The problem with indie adventures
If people want to produce 10-room games with simple graphics and such, that's fine, nobody is stopping them to do so. Nobody is enforcing anything here (as you make it sound such). There are and there will be plenty of options available, just suit yourself. Right now, 2 specific examples popped up i...
- Thu Dec 29, 2011 7:10 pm
- Forum: General Forum
- Topic: The problem with indie adventures
- Replies: 14
- Views: 37862
Re: The problem with indie adventures
Quite childish behavior here. Don't need to stomp away. ;) You call it straw man, and then you say I said these specific games are all casual. Interesting. Of these ones you mentioned I am only acquainted with Gemini Rue, so I can only talk about this one (but perhaps you might know more than me wha...
- Wed Dec 28, 2011 10:18 pm
- Forum: General Forum
- Topic: The problem with indie adventures
- Replies: 14
- Views: 37862
Re: The problem with indie adventures
Totally disagree. What you are saying is: We are fine with casual games that last 30 minutes and have, in general, inferior production quality (graphics, sound etc). We have reached our limit. If you are into casual games like this, you can wallow yourself in flash and Facebook games and many others...
- Fri Dec 16, 2011 9:08 am
- Forum: General Forum
- Topic: The problem with indie adventures
- Replies: 14
- Views: 37862
The problem with indie adventures
The problem with indie adventures A practical project management approach For years, I have seen many promising projects perdure for years and then sadly sink into oblivion. The reasons are almost always the same. Lack of spare time, exhaustion of working on a complex project, quarrel between team ...