Leisure Suit Larry 3 vga Cancelled
Moderators: adeyke, VampD3, eriqchang, Angelus3K
Wow thanks Timosity for the useful code, and if you have any more useful codes for me or texts, it would be cool. It takes so many times for me to repaint all this backgrounds as you know so it will help me alot with this.
Just check out my newest homepage to see most of the backgrounds images I have done.
Just check out my newest homepage to see most of the backgrounds images I have done.
I played around with this method for a while, and ended up with something more ambitious: a set of functions that allow you to calculate parabolic trajectories for any kind of jump, fall or throw.Erpy wrote:I take it it's a straight jump then. (straight up)
Have you tried something like [...]
Perhaps this kind of thing will work if you fiddle around with the numbers a bit. I can't check if it really works, but it may look better than your method of jumping when tweaked right.
These are the functions:
Code: Select all
// This function does falls
// d is total distance of fall
// tmax is the total number of time units in the fall
// t is the current time unit
// returns: the current distance fallen
function fall(int d,int t,int tmax);
// This function does jumps and throws, using the max height as its baseline
// du is the max height reached
// dd is the distance to fall from the max height
// tmax is the total number of time units of the trajectory
// t is the current time unit
function ballistic(int du, int dd, int t, int tmax);
Code: Select all
int i=0;
// This jump will take 100 cycles
while(i<=100)
{
// The character will move left 30 pixels from x=342 to x=312
character[EGO].x = 342 - i*30/100;
// The character will jump from a height of y = 150 (6+144)
// to a height of y = 6 , then fall down to y = 120 (6+114)
character[EGO].y = 6 + ballistic(144,114,i,100);
Wait(1);
i++;
}
Finally, here's the implementation of my functions:
Code: Select all
function fall(int d,int t,int tmax)
{
return (d*t*t)/(tmax*tmax);
}
function ballistic(int du, int dd, int t, int tmax)
{
int tu = tmax*100 / ( 100 + sqrt(100*100 * dd/du) );
if(t<tu)
return fall(du, tu-t, tu);
else
return fall(dd, t-tu, tmax-tu);
}
Thanks for your help with this problem, and I hope someone else finds this useful.
-
- The Heretic
- Posts: 518
- Joined: Sun Dec 28, 2003 12:03 am
- Location: Hoboken, NJ
- Contact:
Fribbi, I finally checked out you website. Looks good! Loved, the bathroom and gym picks the best.
Question: are you programming the game yourself? Why not just work together with Timosity? I coulda sworn I read him writing not too long that he would love if a background artist redid backgrounds for the game.
Or do you just want to learn how to program AGS?
Question: are you programming the game yourself? Why not just work together with Timosity? I coulda sworn I read him writing not too long that he would love if a background artist redid backgrounds for the game.
Or do you just want to learn how to program AGS?
-
- The Heretic
- Posts: 518
- Joined: Sun Dec 28, 2003 12:03 am
- Location: Hoboken, NJ
- Contact:
Re: ...
What's wrong with that?Zeus wrote:i hope fribbi that you will not use XXX videos ripped from porno movies
for the '''love sequences''' with our larry!!!

Yes finally am I getting a guests in my lonely website I have being updating alot in this months. I will try to say something more on english in next days.
About the videos I don't have a software to install something from my own works. I'm not even sure if I will use any of that.
I'm first of all practicing to make a game. And I have learn alot new stuffs lately thanks to you guys.
I wish I can put the first demo of the game on the Internet but that would take 30 or 40mb. But I don't have any web account to do that I'm so sorry about that. My game is getting to big because of the mp3 music's and the the small "easter egg" video I have installed for the game.
If Timosity finds my background's works great I can then work with him. I'm ready if he is ready to work together. He has helped me alot with the socials texts he gave me for some months ago.
Thanks again for visit my site and please remember to sign my guestbook when you visit me again.


About the videos I don't have a software to install something from my own works. I'm not even sure if I will use any of that.
I'm first of all practicing to make a game. And I have learn alot new stuffs lately thanks to you guys.
I wish I can put the first demo of the game on the Internet but that would take 30 or 40mb. But I don't have any web account to do that I'm so sorry about that. My game is getting to big because of the mp3 music's and the the small "easter egg" video I have installed for the game.
If Timosity finds my background's works great I can then work with him. I'm ready if he is ready to work together. He has helped me alot with the socials texts he gave me for some months ago.
Thanks again for visit my site and please remember to sign my guestbook when you visit me again.


At the moment, I haven't got the time to commit to a joint project, allthough it would be great, work & life take up a lot of time.
I haven't done much work on my project since christmas, and I seem to have less and less spare time. I'll finish it at a slow pace from here on. but it will probably be my last project of this scale for quite some time.
but I'll help out with any problems when I can
I haven't done much work on my project since christmas, and I seem to have less and less spare time. I'll finish it at a slow pace from here on. but it will probably be my last project of this scale for quite some time.
but I'll help out with any problems when I can
Hey Timosity I know what you are talking about. It take so many sprites and background to draw all this things. But is it ok I ask you for an favor, what codes did you use for the telephone where Larry has to change clothes like the superman?
And since we are both working on the same game do you have any useful codes or more textst for the game I can use?
Please if you do have it, e-mail it then to me in a zip file thanks. It will speed my works on this project very much. And like I said before I am ready to work with you on this if you are ready as well.
Right now I have being trying to get the girl you can see on the binocular to work from the peak point view to work but it takes time you know.
You know she pull the shades down in a different way. But since I am not going to use this 5 questions in the beginning to open the game because I don't know how to do it, I think it would be better to put a optioin Easy, hard you know. so anyway I have too being trying to figure how low should I let her draw the shades down. And shall I have the game in censored or unsensored level? I am just stuck on this issue. And oh boy, I still don't know how I should program the log puzzlegame for Patti. There is so much I haven't learn yet but I am still focusing on many useful things.
I wonder how many time it toke for those AGDI member to learn on this AGS system. I mean KQ1 VGA was probably easy for them to program but QG2 VGA is sure to be the toughest challange for them and I should know that.
And many people here are always asking for the remake of the toughest questgame I have played Colonel Bequest. Sheesh!
I still want to make Jones in the fast line 2 but I haven't learn how to let the player earn money and spend money and all this time codes you know. But I think that would be easy to work on next. Jones in the fast line 1 was one of my favorite game you know.
And since we are both working on the same game do you have any useful codes or more textst for the game I can use?
Please if you do have it, e-mail it then to me in a zip file thanks. It will speed my works on this project very much. And like I said before I am ready to work with you on this if you are ready as well.
Right now I have being trying to get the girl you can see on the binocular to work from the peak point view to work but it takes time you know.
You know she pull the shades down in a different way. But since I am not going to use this 5 questions in the beginning to open the game because I don't know how to do it, I think it would be better to put a optioin Easy, hard you know. so anyway I have too being trying to figure how low should I let her draw the shades down. And shall I have the game in censored or unsensored level? I am just stuck on this issue. And oh boy, I still don't know how I should program the log puzzlegame for Patti. There is so much I haven't learn yet but I am still focusing on many useful things.
I wonder how many time it toke for those AGDI member to learn on this AGS system. I mean KQ1 VGA was probably easy for them to program but QG2 VGA is sure to be the toughest challange for them and I should know that.
And many people here are always asking for the remake of the toughest questgame I have played Colonel Bequest. Sheesh!
I still want to make Jones in the fast line 2 but I haven't learn how to let the player earn money and spend money and all this time codes you know. But I think that would be easy to work on next. Jones in the fast line 1 was one of my favorite game you know.
-
- The Heretic
- Posts: 518
- Joined: Sun Dec 28, 2003 12:03 am
- Location: Hoboken, NJ
- Contact:
-
- The Heretic
- Posts: 518
- Joined: Sun Dec 28, 2003 12:03 am
- Location: Hoboken, NJ
- Contact:
- Angelus3K
- Vampiric Moderator
- Posts: 3971
- Joined: Wed Feb 05, 2003 6:54 am
- Location: Newcastle, UK
- Contact:
I would just like to present.............
a demo of Fribbi's Leisure Suit Larry 3 VGA provided by the Eternal Anubis hosting company
Enjoy!
NOTE: Its only a rolling demo but the game is looking REALLY GOOD!!! My only comment would be that the background art is sometimes a bit too blurry although that is probably becuase the backgrounds are painted.
LSL3 VGA Demo by Fribbi
a demo of Fribbi's Leisure Suit Larry 3 VGA provided by the Eternal Anubis hosting company

Enjoy!
NOTE: Its only a rolling demo but the game is looking REALLY GOOD!!! My only comment would be that the background art is sometimes a bit too blurry although that is probably becuase the backgrounds are painted.
LSL3 VGA Demo by Fribbi
-
- The Heretic
- Posts: 518
- Joined: Sun Dec 28, 2003 12:03 am
- Location: Hoboken, NJ
- Contact:
-
- Royal Vizier Status
- Posts: 2302
- Joined: Mon Sep 08, 2003 3:37 am
- Location: Central New York
- Contact:
Oh boy my first demo is up!
Thanks for the comments I made this demo in only one day because I need to fix the bigger playable demo of it. I let you know when it is done.
Thanks Angelus and Deb. Without you my first demo and the others games from me would never show up here.
I will see what I can do with this blurring things.
Maybe I need to buy new glasses. Hmmm!

But the customers have always right.
To AGDI teams:
Game on! I got a demo but not you nah nah nah nah naaah! BwaHahahahaha!
Thanks Angelus and Deb. Without you my first demo and the others games from me would never show up here.
I will see what I can do with this blurring things.

Maybe I need to buy new glasses. Hmmm!


But the customers have always right.

To AGDI teams:
Game on! I got a demo but not you nah nah nah nah naaah! BwaHahahahaha!
-
- Royal Vizier Status
- Posts: 2055
- Joined: Thu Mar 18, 2004 6:20 am
- Location: Somewhere in Ohio...
- Contact:
Re: Oh boy my first demo is up!
They may not have a public demo, but I bet they've got a few private ones. As to your demo, Fribbi, it has potential; image clarity is the best thing for you do address, as everyone else has said.Fribbi wrote:To AGDI teams:
Game on! I got a demo but not you nah nah nah nah naaah! BwaHahahahaha!
OT: I now have the most recent post in all 7 forums. I official talk too much.

Once again I am having problem with this game and I need your help.
I was trying to install a new GUI and it is just like the King quest 5 ICONBAR. Ok it is the KQ5 GUI thing I am trying to use with my game because it has this wonderful hand icon inside. I copied the formula with it and everythings worked ok but I still have a problem with it.
Everytime I use the new inventory interface the old grey sierra type inventory interface pops up too then. The problem is: How can I let the new inventory works like the old inventory does?
If I try use hand Icon on a item nothing happens. And when I use Eye Icon nothing happens.
But it is so strange because it worked with the demo with one room.
Am I suppose to use this "show inventoryscreen" or is it something else?
What I am trying to say how can I setup a new Inventory interface without using the old Sierra style Inventory interface? I could use the original style but I still think it would be greater to have this GUI.
I was trying to install a new GUI and it is just like the King quest 5 ICONBAR. Ok it is the KQ5 GUI thing I am trying to use with my game because it has this wonderful hand icon inside. I copied the formula with it and everythings worked ok but I still have a problem with it.
Everytime I use the new inventory interface the old grey sierra type inventory interface pops up too then. The problem is: How can I let the new inventory works like the old inventory does?
If I try use hand Icon on a item nothing happens. And when I use Eye Icon nothing happens.
But it is so strange because it worked with the demo with one room.
Am I suppose to use this "show inventoryscreen" or is it something else?
What I am trying to say how can I setup a new Inventory interface without using the old Sierra style Inventory interface? I could use the original style but I still think it would be greater to have this GUI.
Are really no one who can help me here? 
Is this because of my behavior in your birthday's threads you don't want to help me?
Ok I am sorry then. I promise I will be a good boy next time then, will you now help me please?
Now look I know the first demo of my game was a big disapointment but I will promise you it will look different in the next demo I promise it.
I am trully sorry about my evil jokes on your birthdays threads, honest.
Oh well I will fix this problem with my own talents on this then. But I still don't know how I can do that.

Is this because of my behavior in your birthday's threads you don't want to help me?
Ok I am sorry then. I promise I will be a good boy next time then, will you now help me please?
Now look I know the first demo of my game was a big disapointment but I will promise you it will look different in the next demo I promise it.
I am trully sorry about my evil jokes on your birthdays threads, honest.
Oh well I will fix this problem with my own talents on this then. But I still don't know how I can do that.

-
- Honorary AGD
- Posts: 5378
- Joined: Fri Sep 13, 2002 1:19 am
- Location: US of A
- Contact: