Anyone making Eco Quest 3?
Moderators: adeyke, VampD3, eriqchang, Angelus3K
-
- Peasant Status
- Posts: 15
- Joined: Fri Sep 03, 2004 4:57 am
- Location: NSW, Australia
- Contact:
Anyone making Eco Quest 3?
Just wondering if there been attempts to make Eco Quest 3? I enjoyed the Eco Quest games and would be good to see someone create number 3.
-
- Peasant Status
- Posts: 15
- Joined: Fri Sep 03, 2004 4:57 am
- Location: NSW, Australia
- Contact:
Heeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeey I played Eco 1 and 2 at the age of 12/13 and thoroughly enjoyed them, so I guess it means I was a baby back then eeeeeeeeeeeeeeeeh
???
If Eco Quest is such a baby game, then is Mixed Up Mother & Goose a fetus game
?
Nah seriously mate they were great adventure games with an ecological educational twist to them.

If Eco Quest is such a baby game, then is Mixed Up Mother & Goose a fetus game

Nah seriously mate they were great adventure games with an ecological educational twist to them.
-
- Knight Status
- Posts: 183
- Joined: Mon Aug 02, 2004 12:12 pm
Then I must be a 24 year old baby?I thought they were a bit of baby games.



-
- Defense Minister Status
- Posts: 720
- Joined: Sun Aug 15, 2004 3:55 am
- Location: South Australia
-
- Knight Status
- Posts: 183
- Joined: Mon Aug 02, 2004 12:12 pm
Well, tastes differ and I will admit that there are far better adventure games than the three I mentioned. BTW: There also are adult (definitely not intended for kids) games I didn't like (never even bothered to finish it) : Leisure Suit Larry 5.Hey i remember them. I'll never forget those games not for the great gameplay but for how much the sucked. Good i fell sick even discussing it

I also played Ecoquest 2 some months ago and I am 23 now. I enjoyed it, although it was a bit simplistic at times. But that´s what is called edutainment. My favorite part was the batcave (for obvious reasons); and I thought it was a great idea that they actually collaborated with BatCon International.
Actually, a sequel to Ecoquest (or better, an original edutainment game about ecology and nature preservation) would be a kind of project I would gladly work on.
Actually, a sequel to Ecoquest (or better, an original edutainment game about ecology and nature preservation) would be a kind of project I would gladly work on.
IMHO, edutainment games really don't get the respect they deserve. I liked the Eco Quest games (the first moreso than the second) even though I was already well above the intended age when I played them.
I also liked Pepper's Adventures in Time (well, except that it's possibly even more buggy than QfG4). Even though it's an edutainment title, there are quite a few Monty Python references that kids probably wouldn't get.
Then there are the Dr. Brain games. Good stuff.
I also liked Pepper's Adventures in Time (well, except that it's possibly even more buggy than QfG4). Even though it's an edutainment title, there are quite a few Monty Python references that kids probably wouldn't get.
Then there are the Dr. Brain games. Good stuff.
Recent popular edutainment titles here in Germany are Chemicus, Physicus, Chemicus II, Biolab (called Bioscopia outside of Germany, but they could have as easily named it Bioscopy...).
They are being sold not only in the sofware section in supermarkets but also in bookstores, for only 10 Euro.
Of the mentioned titles I only tried Biolab, which was interesting, even if it had somewhat confusing controls and a case or two of severe pixel hunting. The educational part was basic, and of course too easy for me, but I can imagine that high school kids could learn a few interesting facts their biology teacher missed to mention. More interactive features within the educational part would have eased the learning process. I had actual college book CDs that included better and more interesting interactive parts.
In order to serve its purpose, an edutainment game must have a strong emphasis on interactive features, while avoiding the dumbing-down of the theory. Collaboration with consultants that are specialists in the respective field (like me
) is essential, otherwise the game would be not only very childish, but also misinformative, which is much worse.
I guess what I am trying to say is that unless someone counts on recruiting a team of biologists, who make games as a hobby, it is probably not worthed to make a fan sequel to Eco Quest. Better make an original game in similar settings, but don't call it edutainment.
Other than the arctic (or antarctic) setting, suggested by Spikey, Australia would be a perfect choice, with the Great Barrier Reef and the incredible number of endemic fauna and flora on the continent.
They are being sold not only in the sofware section in supermarkets but also in bookstores, for only 10 Euro.
Of the mentioned titles I only tried Biolab, which was interesting, even if it had somewhat confusing controls and a case or two of severe pixel hunting. The educational part was basic, and of course too easy for me, but I can imagine that high school kids could learn a few interesting facts their biology teacher missed to mention. More interactive features within the educational part would have eased the learning process. I had actual college book CDs that included better and more interesting interactive parts.
In order to serve its purpose, an edutainment game must have a strong emphasis on interactive features, while avoiding the dumbing-down of the theory. Collaboration with consultants that are specialists in the respective field (like me

I guess what I am trying to say is that unless someone counts on recruiting a team of biologists, who make games as a hobby, it is probably not worthed to make a fan sequel to Eco Quest. Better make an original game in similar settings, but don't call it edutainment.
Other than the arctic (or antarctic) setting, suggested by Spikey, Australia would be a perfect choice, with the Great Barrier Reef and the incredible number of endemic fauna and flora on the continent.
I just got finished replaying through gotten Pepper's Adventures In Time, I played it when I was really young (I'm 18 now), but somehow its much more fullfilling now that I can get more of the jokes. Not to mention the fact that I could never finsih the game because of the bugs. However, I have Peppers running very well in DosBox .62, granted I'm using Space Quest 5's audio, keyboard, and mouse drivers... but other then that it runs perfectly.adeyke wrote:I also liked Pepper's Adventures in Time (well, except that it's possibly even more buggy than QfG4). Even though it's an edutainment title, there are quite a few Monty Python references that kids probably wouldn't get.
I also loved the Ecoquest Games, and I agree that the educational adventure genre was not given nearly enough credit they were very fun, but you still learned things, to me it actually added a deeper level to the game. Even the non educational game were still educational in some wayus... hey Space Quest taught me to read if thats not educational what is?
-
- Peasant Status
- Posts: 15
- Joined: Fri Sep 03, 2004 4:57 am
- Location: NSW, Australia
- Contact:
Rog wrote:
I openly admit I never been a fan of fairy tales and always HATED nursery rhymes, but all the same thoroughly enjoy Kings Quest series.
I guess I can half agree on Mixed Up Mother Goose being aimed mainly for the much younger game players (under 8s) due to it's fairy tale/nursery rhyme content. Though I admit I've not yet played Mixed Up Mother Goose to fully judge which audience it's aimed for.
Let's not forget that Kings Quest also involves all those kids fairy tales/nursery rhymes too. Examples, Possum (parody of Little Red Riding Hood), The troll and the bridge etc.... Quite a number of that stuff originates from old fairy tales. So Kings Quest can also be labelled as a kids game too at the same level as Eco Quest.Sorry I still think its a baby game. I found it ever so boring. But I must say Eco 2 was funny. Indifferent
Mixed up fairy tales is the biggest kiddie game. If you guys liked those games you should try a real game like Kings Quest, Quest for Glory, Space Quest.... Eyes Roll
I openly admit I never been a fan of fairy tales and always HATED nursery rhymes, but all the same thoroughly enjoy Kings Quest series.
I guess I can half agree on Mixed Up Mother Goose being aimed mainly for the much younger game players (under 8s) due to it's fairy tale/nursery rhyme content. Though I admit I've not yet played Mixed Up Mother Goose to fully judge which audience it's aimed for.
- Spikey
- Insomniac Speed Demon
- Posts: 1195
- Joined: Tue Jan 27, 2004 10:23 pm
- Location: Rotterdam, Netherlands
- Contact:
I second that. I have lots of nice memories playing with Adam Green, Pepper Pumpernickle & Dr. Brain.adeyke wrote:IMHO, edutainment games really don't get the respect they deserve. I liked the Eco Quest games (the first moreso than the second) even though I was already well above the intended age when I played them.
I also liked Pepper's Adventures in Time (well, except that it's possibly even more buggy than QfG4). Even though it's an edutainment title, there are quite a few Monty Python references that kids probably wouldn't get.
Then there are the Dr. Brain games. Good stuff.

-
- Defense Minister Status
- Posts: 720
- Joined: Sun Aug 15, 2004 3:55 am
- Location: South Australia
Aussie Bloke wrote:Rog wrote:Let's not forget that Kings Quest also involves all those kids fairy tales/nursery rhymes too. Examples, Possum (parody of Little Red Riding Hood), The troll and the bridge etc.... Quite a number of that stuff originates from old fairy tales. So Kings Quest can also be labelled as a kids game too at the same level as Eco Quest.Sorry I still think its a baby game. I found it ever so boring. But I must say Eco 2 was funny. Indifferent
Mixed up fairy tales is the biggest kiddie game. If you guys liked those games you should try a real game like Kings Quest, Quest for Glory, Space Quest.... Eyes Roll
I openly admit I never been a fan of fairy tales and always HATED nursery rhymes, but all the same thoroughly enjoy Kings Quest series.
I guess I can half agree on Mixed Up Mother Goose being aimed mainly for the much younger game players (under 8s) due to it's fairy tale/nursery rhyme content. Though I admit I've not yet played Mixed Up Mother Goose to fully judge which audience it's aimed for.
Well even though little red was in the game her role later on was not kidie, I mean a vampire? I want to see a 4 year old play KQ2 VGA.

-
- Knight Status
- Posts: 183
- Joined: Mon Aug 02, 2004 12:12 pm
I really, really liked eco quest 1. I think the locations were really cool and the puzzles were mostly up to scratch with the more mature adventure titles. Ecoquest 2 was also good, but I didn't dig the locations as much, probably because the underwater thing was really cool.
A fanmade Ecoquest 3 is an interesting idea. If a good team took it up, it would be worth waiting for.
A fanmade Ecoquest 3 is an interesting idea. If a good team took it up, it would be worth waiting for.
-
- Knight Status
- Posts: 415
- Joined: Fri Jul 12, 2002 10:32 am
- Location: Melbourne, Victoria, Australia
- Contact:
I've toyed with the idea of a EcoQuest 3 (as a story, mostly) dealing with the enhanced greenhouse effect and having Adam as a mid-20's environmental scientist/engineer developing a means of removing excess greenhouse gas emissions via a super 'reverse-chimney' that filtered out excess GHG emissions and other nasty gases that are generally produced by heavy industry, but are generally deemed not cost-effective to sequestrate.
Meanwhile, an ultra-fanatical environmentalist group (like Greenpeace, but more radical and more irrational, bordering on terrorist idealogies by having a group mentality of the environment at the cost of humanity itself, if need be) led by a rival scientist, who believes that his research has found that Adam's technology could not only destablise a supposedly natural cycle of greenhouse gas emissions, but cause a reverse greenhouse effect of an abnormally large scale that could theoretically plunge the Earth into a super Ice Age on a scale never before witnessed on Earth, set out to disrupt Adam's project by means of sabotage, discreditation and at some point, an attempt on his life.
Adam can still use his ability to talk to animals to aid him (such as distracting a sniper by attacking them or alerting him to one of the group trying to break into his lab to delete vital computer files containing his designs), and at various stages during the game, conversations will bring up issues relating to climate change and the enhanced greenhouse gas effect. It'd basically follow the similar edutainment principle, but deal with more mature issues (seeing as the general audience has aged by about 10 years or so since EcoQuest II was released).
There is good potential for a possible EcoQuest sequel to really turn heads, if it's done right.
Meanwhile, an ultra-fanatical environmentalist group (like Greenpeace, but more radical and more irrational, bordering on terrorist idealogies by having a group mentality of the environment at the cost of humanity itself, if need be) led by a rival scientist, who believes that his research has found that Adam's technology could not only destablise a supposedly natural cycle of greenhouse gas emissions, but cause a reverse greenhouse effect of an abnormally large scale that could theoretically plunge the Earth into a super Ice Age on a scale never before witnessed on Earth, set out to disrupt Adam's project by means of sabotage, discreditation and at some point, an attempt on his life.
Adam can still use his ability to talk to animals to aid him (such as distracting a sniper by attacking them or alerting him to one of the group trying to break into his lab to delete vital computer files containing his designs), and at various stages during the game, conversations will bring up issues relating to climate change and the enhanced greenhouse gas effect. It'd basically follow the similar edutainment principle, but deal with more mature issues (seeing as the general audience has aged by about 10 years or so since EcoQuest II was released).
There is good potential for a possible EcoQuest sequel to really turn heads, if it's done right.
I was about 13 when I first played EcoQuest 2, and I thought it was great. I replayed it a few months ago, and even though I can't remember getting teary-eyed over any other adventure games (maybe I'm not playing the right ones?), I cried when I was freeing the jaguar.
Games with an environmental edge seem like a great idea; it's a shame there aren't more of them. It's just wishful thinking, but maybe more games like EcoQuest might be a small step to preventing small things like those people who dump their trash beside multiple "Please Do Not Litter" signs.
I think someone one mentioned that an EQ3 that took place on the African grasslands was a great idea, and I agree. With the ending of PAIT screaming "sequel", it's a shame that no-one's even come up with an idea for one. Oh well.
Akril
Games with an environmental edge seem like a great idea; it's a shame there aren't more of them. It's just wishful thinking, but maybe more games like EcoQuest might be a small step to preventing small things like those people who dump their trash beside multiple "Please Do Not Litter" signs.
I think someone one mentioned that an EQ3 that took place on the African grasslands was a great idea, and I agree. With the ending of PAIT screaming "sequel", it's a shame that no-one's even come up with an idea for one. Oh well.
Akril