Yeah it really is crazy how much work goes into something that 'seems' so simple.
I took a c++ class in undergrad and dang...that was rough stuff.
Even with AGS taking making things a bit more automated, I'm sure it's super-tedious putting in all the scripting time. Cool to know how to do, but not very fun to.

Lol, and here I am now, working on a masters in visual effects, and once again the case is the same. You watch the 'making of' dvd's and they make it sound like it's a 'one click deal' doing a bluescreen extraction and stuff. Lol -- everything is complicated and multi-stepped!
But hey, that's what makes it worth doing.
I must say you guys -- you are my absolute HEROES for bringing QGII to the VGA world! My fav game of all-time -- played through it at least 20 times over the years [even bought the mt-32 for it]. During my first time trying to get paladin, I must have played through the game I swear 8 times trying to get the dad-gum ending...still can't figure out what I was doing wrong...but I finally got it! Was about to turn of the computer, as I was raging mad at thinking I AGAIN hadn't earned the paladin status -- spouting 4 letter words and whatnot [would DEFINITELY not have gotten paladin status for that one!]...and then all of the sudden the text pops up: "Is there anyone else..." and then I started doing a girlie victory dance! Haha, ahhh the memories!
John
PS - I know this pry doesn't mean much...but over at Lori and Corey's site [transolar gaming], for a long while Lori was adding updates almost every day...now the updates are far-and-inbetween...I keep thinking [likely in vain] that they might be brewing up a new project! How cool it would be! It still ticks me off that Sierra [or whatever the company is NOW] won't sell them the rights, even when they inquired about such a deal.