
The QFG2 teaser looks amazing!
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I've little choice to concur with the general statement here. Top notch work folks, but it's both a blessing and a curse in that, while it rekindles our joy at the oncoming of what looks to be a DAYUMN great game, it also serves to make many of us nigh ravenous at the thought of playing it. All in all though, thanks for the nibble AGDIs, I'm just going to go in the corner weeping with joy.
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I literally got chills in the first few seconds. The trailer is awesome. Though I wasn't really worried about it, any doubt I may have had of the game doing the original justice has been swept away. It's only a question of how far beyond it will go to outdo it.
We get our first glimpse (I think) of an elemental. The fighter does new moves, like a jump attack and a side kick. Cool magic effects. Great graphics (I especially like the look of Raseir). Wow! I'm impressed. Thank you!
We get our first glimpse (I think) of an elemental. The fighter does new moves, like a jump attack and a side kick. Cool magic effects. Great graphics (I especially like the look of Raseir). Wow! I'm impressed. Thank you!
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The foums here isn't that bad. ;) Well ok maybe it will be again if nobody is around here again. Oh well. :p :rolleyes To you all we should again take a big break again. The winter is far away from us if they are finaly going to release the game then. Nigthy Night then my friends! (yawn) zZZZZZZzzz!I must say, I had taken a break from checking this site for a while, I came back and find a trailer! Awesome! If I take another break and come back later, will the game be finished? Again awesome job AGDs! I thank you ever so much!

To AGDI team
Wake me up in next time when you have a big surprize like this one guys and girl. :D
ps: I am still on e-mail alert news postlist of yours, isn't that right guys and girl?

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Thank you, AGDs, you guys have shown, once again, what you people are capable of! You didn't need to prove yourselves again, but you did it, and you did it marvelously!
That battle with the Jackalmen is definately something, and I really believe you made it far more realistic than it would have been otherwise... simply hacking at one while the others howl and taunt as they wait patiently for their turn as you kill their friends one-by-one!
And yes, if you need several more months to hammer out the bugs (maybe even a year or so) by all means, take them! Be perfectionists and set yourselves apart (more than you already have) from other game makers around!
Till next time stay cool... and patient, cause this stuff is WELL worth the wait!

That battle with the Jackalmen is definately something, and I really believe you made it far more realistic than it would have been otherwise... simply hacking at one while the others howl and taunt as they wait patiently for their turn as you kill their friends one-by-one!
And yes, if you need several more months to hammer out the bugs (maybe even a year or so) by all means, take them! Be perfectionists and set yourselves apart (more than you already have) from other game makers around!

Till next time stay cool... and patient, cause this stuff is WELL worth the wait!

In the teaser I saw the hero throwing a dagger in Plaza near fountain and the dagger seems to disappear somewhere.
Will the dagger be lost after I throw it, or will it be like in QG3, when I leave the room he will retrieve all daggers he throwed away or do I have to buy another throwing daggers?
And when will Quest for Glory 2 VGA forum open?
Will the dagger be lost after I throw it, or will it be like in QG3, when I leave the room he will retrieve all daggers he throwed away or do I have to buy another throwing daggers?

And when will Quest for Glory 2 VGA forum open?
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Are the game then now in bronze or silver?The QFG2VGA forum will open when the game goes gold.

I don't like that idea about loosing the dagger the hero "Devon" toss it away, because people could forgot to pick it up, but does this means I just need to touch the ground but nothing else to get the dagger? But ok I can understand the idea about that.As for daggers, no, if you leave the screen, you'll lose them. Usually, after tossing daggers, you can retrieve them by clicking the hand icon on the ground.
I have a greater idea. What if you can retrieve all of the tossed daggers after you leave the room in the easy mode and loose the dagers in the hard mode if you have tossed all the daggers instead so you can add more hard challanges in hard mode ?
The difficulty slider in the game only applies to arcade sequences. (the only sequences where this is really noticable are the battles you fight, although it makes a subtle difference in rope walking too)
I don't think it's also going to influence how much the game holds the player's hand during usual gameplay. If a player tosses daggers around and forgets to pick them up...well, shucks for him. He can usually buy new ones anyhow. Losing a couple of daggers is usually the best lesson to think about picking them up before walking away. In the original game, you also had to retrieve daggers manually instead of them automatically being taken again as you walked away.

I don't think it's also going to influence how much the game holds the player's hand during usual gameplay. If a player tosses daggers around and forgets to pick them up...well, shucks for him. He can usually buy new ones anyhow. Losing a couple of daggers is usually the best lesson to think about picking them up before walking away. In the original game, you also had to retrieve daggers manually instead of them automatically being taken again as you walked away.
