question qfg4 related.
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question qfg4 related.
Hey I wanted to ask a question to someone whos made a game with the engine that agdinc is useing
I was wondering how much time remaking quest for glory 4 would take using all the art and sounds from the orignal(basicly recoding it without the bugs :P) cause I have a feeling that making a fan made patch to fix the many many bugs would be a pain(As I hear many old game engines are).
Not that I really would be able to undertake this task with my 0 coding knowlage but I am just intrested.
I was wondering how much time remaking quest for glory 4 would take using all the art and sounds from the orignal(basicly recoding it without the bugs :P) cause I have a feeling that making a fan made patch to fix the many many bugs would be a pain(As I hear many old game engines are).
Not that I really would be able to undertake this task with my 0 coding knowlage but I am just intrested.
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Probably a lot longer than it would to make the fan-patch. (Didn't NewRisingSun make one for QFG4?)
Coding is a very essential part of any game, and can easily take just as long as it would to create the art - particularly because it needs to be bug-free. Since it's a rewrite, you need to test every possible script action, unlike a bug fix, where you only need to test the parts you changed.
The quickest way BY FAR is using a script decompiler for the SCI version used by QfG4, editing the decompiled scripts, and recompiling them into the game resources (first creating a backup copy of the resources to easily create a patch file). It'll likely take some time to understand the resulting code, but it's still quicker than recoding and testing everything.
Regardless, I think many of the QfG4 bugs are timer-related, so you could just play it in DOSBox and get around the problems that way.
Coding is a very essential part of any game, and can easily take just as long as it would to create the art - particularly because it needs to be bug-free. Since it's a rewrite, you need to test every possible script action, unlike a bug fix, where you only need to test the parts you changed.
The quickest way BY FAR is using a script decompiler for the SCI version used by QfG4, editing the decompiled scripts, and recompiling them into the game resources (first creating a backup copy of the resources to easily create a patch file). It'll likely take some time to understand the resulting code, but it's still quicker than recoding and testing everything.
Regardless, I think many of the QfG4 bugs are timer-related, so you could just play it in DOSBox and get around the problems that way.
Or you could just go here: http://geocities.com/belzorash/ and get fixes for all (or maybe just most) of the bugs.
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Just go to the site The Pal linked to. Most of the fatal bugs are fixed by the patch available there.
That said, recoding QFG4 from scratch with the art and sound available to you would still take at least a year in AGS. QFG-games are pretty complicated stuff and scripting everything would be a huge task.

That said, recoding QFG4 from scratch with the art and sound available to you would still take at least a year in AGS. QFG-games are pretty complicated stuff and scripting everything would be a huge task.

Hmm, easier then I thought it would be but still this fan patch throws that out the window
Finnally! The one qfg I have yet to beat shall be defeated! I played through it to the avozel(Spelled wrong) name puzzle so many times only to find a fatal bug had screwed me over! I shall run through the all again once qfg2 remake is complete, now if only the qfg3 combat system was not so bad :P ah well. You have helped me alot and for this I thank thee, and this program seems to be an adventure game makers dream, if only I did not suck at all this code:(
Ah well better hit the c++ book my mom got me :P.
Finnally! The one qfg I have yet to beat shall be defeated! I played through it to the avozel(Spelled wrong) name puzzle so many times only to find a fatal bug had screwed me over! I shall run through the all again once qfg2 remake is complete, now if only the qfg3 combat system was not so bad :P ah well. You have helped me alot and for this I thank thee, and this program seems to be an adventure game makers dream, if only I did not suck at all this code:(
Ah well better hit the c++ book my mom got me :P.
I would be interested in seeing this game repaired and released again.
I'd LOVE to see if you can actually die from the Gias spell and end up as a vampire slave to Katrina...or include a 'wrong choice' option when she's whipping you and say 'refuse to help Katrina" and you decide that your sacrifice hopefully will prevent the release of the dark ones. and Katrina bites you and sucks your blood until you're weakened and then makes you her slave and you eventually die while searching for the scrolls and because she bit you, you become a vampire and successfully find the scrolls and darkness engulfs the world and you and Ad avis fight eachother over and over and she laughs and says "children of the night, what a noise they make (sighs) stop fighting you two or else no blood for a week!" and then the game over screen comes up saying you not only failed to stop Avoozl, but you're now a vampire.
I'd LOVE to see if you can actually die from the Gias spell and end up as a vampire slave to Katrina...or include a 'wrong choice' option when she's whipping you and say 'refuse to help Katrina" and you decide that your sacrifice hopefully will prevent the release of the dark ones. and Katrina bites you and sucks your blood until you're weakened and then makes you her slave and you eventually die while searching for the scrolls and because she bit you, you become a vampire and successfully find the scrolls and darkness engulfs the world and you and Ad avis fight eachother over and over and she laughs and says "children of the night, what a noise they make (sighs) stop fighting you two or else no blood for a week!" and then the game over screen comes up saying you not only failed to stop Avoozl, but you're now a vampire.