All of those are great games, though I've yet to purchase my own copies.

Moderators: adeyke, VampD3, eriqchang, Angelus3K
I understand you know, sorry about that. There is a certain "feel" to the older Sierra games I haven't felt in a game in a long time.Sinister wrote:Oh I never said the genre died out, what died out was the "classic" adventure game.
All of those are great games, though I've yet to purchase my own copies.
Oh god SOMONE TAKE THIS GUY UP ON HIS OFFER! Hell you could even remaster the music and sound and maybe touch up the graphics (Not too much seeing as its awesome as it is). Its just such a pain getting the dos game to run and sound is the biggest pain of all(You need to download plugins as well as some other stuff).AGP wrote:I wrote what has to be some 40% of the entire Quest for Glory VGA game in Java (AWT) from scratch a few years ago. Took me about two months of dedicated work to do that, and that's including the time it took to rip the graphics from the engine. Given another two months, I think I could have finished it. If I only had somebody to team with, it would actually be fun for me.
Adeyke, you would know: where is that FACS message board Perdita's husband made for her after she left Sierra's?
DOSBOXPiotyr wrote:Oh god SOMONE TAKE THIS GUY UP ON HIS OFFER! Hell you could even remaster the music and sound and maybe touch up the graphics (Not too much seeing as its awesome as it is). Its just such a pain getting the dos game to run and sound is the biggest pain of all(You need to download plugins as well as some other stuff).AGP wrote:I wrote what has to be some 40% of the entire Quest for Glory VGA game in Java (AWT) from scratch a few years ago. Took me about two months of dedicated work to do that, and that's including the time it took to rip the graphics from the engine. Given another two months, I think I could have finished it. If I only had somebody to team with, it would actually be fun for me.
Adeyke, you would know: where is that FACS message board Perdita's husband made for her after she left Sierra's?
Also if you port it to the new engine I think it could be modable so new classes and items could be added right?
Sound does not always work with dosbox, thus the plugin part I mentioned.decoy_maloon wrote:DOSBOXPiotyr wrote:Oh god SOMONE TAKE THIS GUY UP ON HIS OFFER! Hell you could even remaster the music and sound and maybe touch up the graphics (Not too much seeing as its awesome as it is). Its just such a pain getting the dos game to run and sound is the biggest pain of all(You need to download plugins as well as some other stuff).AGP wrote:I wrote what has to be some 40% of the entire Quest for Glory VGA game in Java (AWT) from scratch a few years ago. Took me about two months of dedicated work to do that, and that's including the time it took to rip the graphics from the engine. Given another two months, I think I could have finished it. If I only had somebody to team with, it would actually be fun for me.
Adeyke, you would know: where is that FACS message board Perdita's husband made for her after she left Sierra's?
Also if you port it to the new engine I think it could be modable so new classes and items could be added right?
Final fantasy has no adventure game elements in it tho. We are talking about genre not the meaning of the word.Sinister wrote:Yeah DOSBOX.. it works fine for me.
Today we have tons of games that incorporate the Adventure Genre as part of their normal game play, and other games have had that for a while. Final Fantasy is an RPG but we could certaintle argue its also an adventure game, and so on with many RPG titles, and other games that tap into the adventure game formula.
An its a shame that adventure games in the "classic" form wont every return. But i get why they dont.. the reason came to light when i was playing KQ5 infront of my 10 year old cousin.
Cousin: "Cool! what game is that.."
Me: "King's Quest V"
Cousin: "What's it about?"
Me: "It's about a King who's looking for his captured family"
(by this time I was passing by the tree with the bees and the bear)
Cousin: "Whoa! a bear.. are you going to fight it?"
Me: "No, im going to get rid of it"
Cousin: "How, are you going to kill it?"
Me: "No, im going to throw a fish at it.. and it will go away"
Cousin: "Why?"
Me: "Cause i want to help the bees.."
Cousin: "But why give it food, why not just kill it?!"
Me: "Because I can't kill it! there is no violence in this game.. the only person who can die is the King."
Cousin: "That sucks ass!"
(and he walked away).
Same here... though the non-violence might be appealing to girls but I got roll eye more than anything...Sinister wrote:Yeah DOSBOX.. it works fine for me.
Today we have tons of games that incorporate the Adventure Genre as part of their normal game play, and other games have had that for a while. Final Fantasy is an RPG but we could certaintle argue its also an adventure game, and so on with many RPG titles, and other games that tap into the adventure game formula.
An its a shame that adventure games in the "classic" form wont every return. But i get why they dont.. the reason came to light when i was playing KQ5 infront of my 10 year old cousin.
Cousin: "Cool! what game is that.."
Me: "King's Quest V"
Cousin: "What's it about?"
Me: "It's about a King who's looking for his captured family"
(by this time I was passing by the tree with the bees and the bear)
Cousin: "Whoa! a bear.. are you going to fight it?"
Me: "No, im going to get rid of it"
Cousin: "How, are you going to kill it?"
Me: "No, im going to throw a fish at it.. and it will go away"
Cousin: "Why?"
Me: "Cause i want to help the bees.."
Cousin: "But why give it food, why not just kill it?!"
Me: "Because I can't kill it! there is no violence in this game.. the only person who can die is the King."
Cousin: "That sucks ass!"
(and he walked away).
Not really. You seems to give to the adventure genre the monopoly on "having an epic story/journey". Back before Final Fantasy was released, there were games like Ultima, Dragon Warrior, or Bard's Tales which too offered epic plot that took the player on a journey, plot development, dialogue, etc. and those elements you link to adventures became the standard for the entire RPG genre. So I don't think they should be called adventure RPG just because they have story or epic journey.Sinister wrote:Piotyr, I was talking about the broad sense of the genre. Adventure games arent just "particular" formulaic creations with certain amounts of traditional gameplay to be recognized as such.
FF fantasy has adventure game elements, why?.. Because that genre is so ample its hard to negate that status to some games. Was MOE strictly RPG.. or was it Adventure? It was both and probably much more RPG than anything else.
I consider any game to have "adventure game" elements if;
The game takes the player on a journey, be it to the far reaches of a mystical unknown world or the complex interior of a manhattan condo. If there is an ample development of plot, character dialogue, the search for key items, the progression and return to areas or stages.. and the continuing change of the game world.
Those might now be a common thing in modern gaming but back in the day of Mario Bros, Zelda, Pong, Pac-Man and classic PC games.. those elements where trademarks of adventure gaming.
This is pretty clear but the point and click Adventure Game were a late feature. Most of the first adventure game were text based, then contrôling a character in a 3D-like world (KQ1) with command line as trigger for the different actions.Piotyr wrote:"Adventure games" are puzzle and riddle oriented games usually without combat and mostly point and click, while newer forays into the genre have ditched the point and click interface but it is still an importent part of the genre.
Console gamers use the term "adventure games" in a diffrent way, zelda is considered an adventure game in console circles.
The basic formula of adventure games is in such games as manic mansion, kings quest, and space quest.
The rpg is mostly characterized by stat building(Climb long sword skill etc) and turn based battles, tho alot of rpgs have ditched the turn based formula in favor of real time or semi real time battle recently. normal rpgs from a console and pc standpoint are ultima, final fantasy, and dragon quest.
Rpgs were orignally made in the pen and paper form where rpgs are basicly alot like video game rpgs but you take the role of said character, you create him and roleplay said character as he or she acts, while this can be applyed to some video game rpgs it is lost in most.
Roleplaying game has gone through alot of diffrent meanings. First and foremost it was taking on the role of your character and being a diffrent person but now it is mostly a term used for games that have stat building and such.
I hope this clears that up. This is basicly what the terms mean in the video game communitys.
Ah yes I forgot about those, but you have to admit that the bulk of adventure games are point and click.decoy_maloon wrote:This is pretty clear but the point and click Adventure Game were a late feature. Most of the first adventure game were text based, then contrôling a character in a 3D-like world (KQ1) with command line as trigger for the different actions.Piotyr wrote:"Adventure games" are puzzle and riddle oriented games usually without combat and mostly point and click, while newer forays into the genre have ditched the point and click interface but it is still an importent part of the genre.
Console gamers use the term "adventure games" in a diffrent way, zelda is considered an adventure game in console circles.
The basic formula of adventure games is in such games as manic mansion, kings quest, and space quest.
The rpg is mostly characterized by stat building(Climb long sword skill etc) and turn based battles, tho alot of rpgs have ditched the turn based formula in favor of real time or semi real time battle recently. normal rpgs from a console and pc standpoint are ultima, final fantasy, and dragon quest.
Rpgs were orignally made in the pen and paper form where rpgs are basicly alot like video game rpgs but you take the role of said character, you create him and roleplay said character as he or she acts, while this can be applyed to some video game rpgs it is lost in most.
Roleplaying game has gone through alot of diffrent meanings. First and foremost it was taking on the role of your character and being a diffrent person but now it is mostly a term used for games that have stat building and such.
I hope this clears that up. This is basicly what the terms mean in the video game communitys.
Yeah point and click was the golden age... there was so many games in the early 90s... Sierra, Lucas Art and Westwood were the best.Piotyr wrote: Ah yes I forgot about those, but you have to admit that the bulk of adventure games are point and click.
And if you just throw the command line games into my post then its pretty much perfect.
I see games like Zelda, Metal Gear, Castlevania, Resident Evil and Metroid more like action-adventure myself, as action count for a significant part of the gameplay, so does the exploration part.Console gamers use the term "adventure games" in a diffrent way, zelda is considered an adventure game in console circles.
LOL yeah...Gronagor wrote: What I'm not certain of is what this thread is about???? Do you want AGDI to make their own KQ3 or not?
LOL!.. as a member of IA, that hurts my tiny evil little heart.In an ideal world I would like all the KQ games with a remake possibility (KQ3-KQ4-MOE) to be done by AGDI.