I think Hero6 was founded in 1999 which would make it about 8 years old right now. Yes, overdue, but on the other hand it's outlived most of its "child projects" that were spawned out of it. They have plenty of resources, so as long as they can keep their act together and keep the efficiency in their upper circle managable, they should come through in the end.
As for QFG2VGA, yeah it's also overdue. I know that the original only took about a year, but there's a couple of differences:
- They're paid. Big difference. Non-profit projects only have their motivation to rely on and motivation is an ever-changing thing. (and totally unpredictable and unreliable) There's times where you can go on for hours on end and squeeze every spare minute you have into the game (even if your day was very busy) and there's times where you have what's called writer's block...no matter how much time you have, you just can't stay focussed for longer than a few minutes. Sierra employees at least kept their free time during some portion of the project.
- This was our first adventure/RPG hybrid. I have no doubt the QFG2 team was able to transfer a fair bit of the stat system directly from QFG1 to QFG2. We had to build it up from the ground, since we're not working with the SCI engine.
- Alleyway system and combat system. Once you see those in QFG2VGA, you'll understand why they took longer to create.
- The programming team at Sierra was a whole lot larger and most of them had more experience too by that time.
That's a handful of reasons. I won't bore you with even more.
