And to be honest, I don't think you would either if you knew the ramifications of what you're really saying. You say you write software for a bank. The code, since you wrote it, is initially your intellectual property. Your employer buys it from you and in return gets the right to use it in his business. Your code can be copied, but if it wasn't your intellectual property, there would be no reason for your employer to pay you a salary. Likewise, you'd have no reason to be offended if someone took your code and claimed it as his own, getting a promotion in the process, since the code was never your property to begin with. Taking things a bit further with your statements about how we should be thankful to people pirating the game for being "fans" and giving us exposure...imagine if your boss stopped paying your salary and instead just went around the entire bank telling every employee what a great guy you were in addition to telling you every hour how glad he is you're doing such good work here. Would you embrace him for promoting your popularity and taking an interest in you or would you be pissed? I don't think you'd see him as a friend and a great guy, no matter what he says, 'cause his actions cause you harm.to me, you can never own something that can be freely copied, so the thief metaphor just falls apart because you and I think on completely different levels when it comes to intellectual "property" (you probably wouldn't include the quotes).
Someone who downloads and distributes the demo instead of the full game is what I call a fan since he goes out of his way to support us, rather than giving a little while taking a lot.But everyone who downloaded it is someone who was interested in your work, even if they had never heard of you. If that's not a fan, I don't know who is.
You say it's impossible to prove piracy hurts sales. Maybe it is, but it's hard to deny that if one person downloaded the game and enjoyed it, and another person merely downloaded the demo and enjoyed it, the former one is far less likely to buy the game since there's no longer any benefits in it for him...he'll see himself as making a donation, rather than paying for something he got something for. I'd say that if even a fraction of the people who downloaded the game also enjoyed it but didn't pay for it, it cost us money and gave us nothing.
