
That aside, there's one particular grievance I had that I hope the developers might be able to correct in a patch or a subsequent version. Playing through the game as a thief (the best class of all, bar none), I couldn't help but feel frustrated when trying to throw daggers at enemies whilst still out of combat. The reasons for this should be evident to anyone who's played the class:
1) There's no 'action point,' so to speak, on any of the items in the game (daggers included). This makes it necessary to guess where to click the icon.
2) Enemies rush across the screen terribly quickly, depriving the player of any accuracy in clicking the dagger on the enemy, to say nothing of precision. This is especially noticeable on higher speed settings, but even on medium it can be tricky.
3) Once the player has thrown the dagger, there is no visual clue as to whether the projectile has hit or missed.
These three problems make it all but impossible to throw daggers outside combat. Whilst playing on a medium-high speed setting, I found that if I wanted to score a few early hits, I had no other choice but to make my way to the menu the instant I heard combat music and reduce the speed in order to slow the enemy down. This is annoying and inconvenient. That there isn't any way to tell whether you've hit an enemy further discourages throwing daggers outside combat, as it's likely you'll think you've scored some damage when, in fact, you've actually missed. If this happens (as it all too often does), it's inevitable the player will continue running to the next screen with your enemy in hot pursuit, unknowingly leaving their dropped daggers behind.
To overcome these obstacles, I suggest that the "Throw Dagger" hotkey be made functional out of combat; that when an enemy is on-screen and in chase mode, pressing the "Throw Dagger" hotkey simply auto-target that enemy and automatically throw a dagger. This would eliminate the frustration and uncertainty which plague the current system in one fell swoop.
Thanks for your ears, and once again, thanks for a wonderful game!