mice on the ship "bug"
Moderators: adeyke, VampD3, eriqchang, Angelus3K
mice on the ship "bug"
OK, this is less like a bug and more like an imperfection. The mice on the ship appear based on a random system. However, I think the system should be disabled after the sleeping spell has been used so that they don't appear (or disappear), as they are not moving anymore. Just a thought.
- TriniMage
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Re: mice on the ship "bug"
When I first played, the mice were sleeping after the spell in the hold! When I replayed this squence a number of time I noticed a pattern. The mice are there sleeping on the first and third visit after using the sleep potion. When I visited on the second time (after using the sleep potion) their dissapearance was not as alarming as their reappearance on the third visit, never to appear again (well not never I made about 25 visits)... Interesting! Where have they gone? I am not sure if the pattern is same for all games or is locked to something in my particular sequence of actions. When I replay I will certainly look at this again!



Re: mice on the ship "bug"
The pattern really is unimportant here. My point was that there shouldn't even be a pattern after using the spell.
- TriniMage
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Re: mice on the ship "bug"
I agree the mice should be asleep either in a visible area (always visible) or hidden from sight (always missing.) I posted a pattern that I noticed so as to compare with others who may have experienced the same issue and also in case the designers may have an explanation!quest wrote:The pattern really is unimportant here. My point was that there shouldn't even be a pattern after using the spell.
Interesting I had forgotten the game 'running' in its window since I made the last post. Now this stops the clock, but the mice reappearance seems to be much more random now and I am more likely to see them missing than sleeping.
Maybe the event trigger for the appearance was not turned off after using the sleep potion, after all!
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- The Prince of Shapeir
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Re: mice on the ship "bug"
I think this is just an oversight. We'll fix it for the next build.