After all the work, will KQ IV return?

This forum is for discussion about the King's Quest VGA remake. Hints tips, etc.

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Ze Ozer Wone
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After all the work, will KQ IV return?

#1 Post by Ze Ozer Wone » Sun Aug 25, 2002 11:06 pm

Hi there :)

I would like to know, after all your hard (and FABULOUS) work with, KQ I, KQ II, and (maybe) KQ III, will it be anywhere possible to see KQ IV in all Tierra's 256 color splendor? I know it might take a few years, but KQ IV was my ALL time favourite!! :) :)

Anyway,
Thanks,
Ze Ozer Wone

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Re: After all the work, will KQ IV return?

#2 Post by Erpy » Mon Aug 26, 2002 2:53 am

We have no plans for remaking KQ4 right now. It may or may not be a possibility in the future, but right now we really can't promise anything.

(did that sound horribly Sierra customer support-like, or what?)

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Re: After all the work, will KQ IV return?

#3 Post by Troller420 » Mon Aug 26, 2002 9:56 am

I think it is a possibility, but it will take a while. There's still other things that have to be done before doing anything towards a KQ4VGA:

1. King's Quest II VGA (in progress)
2. King's Quest I VGA Ver. 3.0 (in progress)
3. Quest for Glory II VGA (in progress)
4. King's Quest III VGA

And that's just with Tierra finishing what they've already started and then heading straight to getting all of the KQ series VGA'd. Other stuff that could happen are newer releases of KQ2/QG2, a voice pack, and the remake of another Sierra game.

Either way, it's going to take a while the way I see it.

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Re: After all the work, will KQ IV return?

#4 Post by Lira Lindriel » Fri Aug 30, 2002 12:01 am

KQ4 was my fav (apart from KQ6)

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Re: After all the work, will KQ IV return?

#5 Post by AdventureGameAficionado » Sat Aug 31, 2002 5:51 pm

"Will it be anywhere possible to see KQ IV in all Tierra's 256 color splendor" - they use 16 million hi-colour, not 256 colours.

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Re: After all the work, will KQ IV return?

#6 Post by YODAM » Sun Sep 01, 2002 3:01 am

So one question! I cant sit down and read through that long "Future Remake" fourm so, did you guys decide on making KQ3 instead of SQ2? Or is that just the rumour?

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Re: After all the work, will KQ IV return?

#7 Post by Erpy » Sun Sep 01, 2002 4:11 am

SQ2 is indeed dropped and we're still not 100% sure what game will take its place. That's something to worry about once KQ2+ is finished and released.

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heh

#8 Post by Mike » Sat Sep 14, 2002 9:34 pm

Kings Quest 4 would take forever to remake, that game was huge.

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Re: heh

#9 Post by Anonymous Game Creator 2 » Sat Sep 14, 2002 11:27 pm

King's Quest 2 VGA is just as big... if not even bigger!

lowes alex
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good to hear

#10 Post by lowes alex » Sat Sep 28, 2002 4:20 pm

good to hear that everygame has a diffarent lengh and they don't get bigger everytime.<br><br>plus maybe just for fun:<br>to all the artists out there try start drawing bacrounds for KQ4 and e-mail them to me.<br>then I will see what I can do about it.<br><br><br><br><br>Ive said my words.<br><br>lowesalex@hotmail.com <p></p><i></i>

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Re: good to hear

#11 Post by Cat » Tue Oct 22, 2002 12:47 am

Is KQ3 then a future project? I'd LOVE to see a remake, that was my favorite KQ game apart from 6. I love the whole premise of the game, where you must hide most of your actions from Manannan... <p></p><i></i>

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hi

#12 Post by D2 » Fri Feb 14, 2003 4:59 pm

I really rally hope, there will be a remake of Kings Quest3.<br><br>The Remake of KQ2 was super. I've played them all and KQ2 VGA is my new fav. <br><br>great work ! <p></p><i></i>

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Colours

#13 Post by majitekunaito » Sat Feb 15, 2003 10:20 pm

Offhand, 16-bit colour is 65 536 colours, not millions. That's 32-bit colour. <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br>(rather, 16 million is 24-bit colour. 32-bit appears to be billions *swoon*) <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestfor ... kunaito</A> at: 2/15/03 4:22:33 pm<br></i>

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Hmmm...

#14 Post by adeyke » Sat Feb 15, 2003 10:37 pm

There are only the 16,777,216 colours (i.e. 24 bits) possible, though. I think the extra 8 bits of 32 are used for alpha or something. *shrugs*. <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestfor ... >adeyke</A>  <IMG HEIGHT=10 WIDTH=10 SRC="http://www.cs.colostate.edu/~deykea/tinyicon3.gif" BORDER=0> at: 2/15/03 4:38:09 pm<br></i>

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For anyone who ever wanted to know

#15 Post by anathoth8 » Sat Feb 15, 2003 10:57 pm

According to whatis.com: <!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>True color is the specification of the color of a pixel on a display screen using a 24-bit value, which allows the possibility of up to 16,777,216 possible colors... <br><br>The number of bits used to define a pixel's color shade is its bit-depth. True color is sometimes known as 24-bit color. Some new color display systems offer a 32-bit color mode. The extra byte, called the alpha channel, is used for control and special effects information.<hr></blockquote><!--EZCODE QUOTE END--> And from webopedia.com: <!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr> <br>In graphics, a portion of each pixel's data that is reserved for transparency information. 32-bit graphics systems contain four channels -- three 8-bit channels for red, green, and blue (RGB) and one 8-bit alpha channel. The alpha channel is really a mask -- it specifies how the pixel's colors should be merged with another pixel when the two are overlaid, one on top of the other. <br><br>Typically, you wouldn't define the alpha channel on a pixel-by-pixel basis, but rather per object. Different parts of the object would have different levels of transparency depending on how much you wanted the background to show through. This allows you to create rectangular objects that appear as if they are irregular in shape -- you define the rectangular edges as transparent so that the background shows through. This is especially important for animation, where the background changes from one frame to the next. <br><br>Rendering overlapping objects that include an alpha value is called alpha blending.<hr></blockquote><!--EZCODE QUOTE END-->So, there you have it. <p><!--EZCODE IMAGE START--><img src="http://anathoth8.netfirms.com/sword.gif" style="border:0;"/><!--EZCODE IMAGE END--><br>Don't go out the same way you did the last time <br>You'll break when you fall<br>Don't make the same mistakes you did all over <br>You've got to believe in yourself this time<br></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestfor ... athoth8</A> at: 2/15/03 5:00:32 pm<br></i>

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It will...............................................

#16 Post by The Knight » Sun Feb 16, 2003 10:48 pm

KQ4 is planned to be remade by the SpongeFactory. One of the member on these forums(MuzlakOofmay) is apart of the team. <p>The Knight<br><!--EZCODE IMAGE START--><img src="http://theknightaragorn.netfirms.com/aragorn2.jpg" style="border:0;"/><!--EZCODE IMAGE END--></p><i></i>

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Re: It will...............................................

#17 Post by Broomie » Tue Feb 18, 2003 8:11 pm

I was waiting for someone to point that out... <p><!--EZCODE IMAGE START--><img src="http://www.broomie.netfirms.com/broomie_new.gif" style="border:0;"/><!--EZCODE IMAGE END--></p><i></i>

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Re: After all the work, will KQ IV return?

#18 Post by bartonjo2 » Tue Apr 22, 2003 2:28 am

where would we find the game when sponge factory has finished and it would be free right? <p></p><i></i>

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Re: After all the work, will KQ IV return?

#19 Post by The Avatar » Tue Apr 22, 2003 4:47 am

Of course it would be free.. you can't sell something that isn't your property to sell.. seems to me MuzlakOofmay has kept pretty hush hush on this project, so I'm not sure if he plans to post it for download when it's finished or not. <!--EZCODE EMOTICON START :\ --><img src=http://www.ezboard.com/intl/aenglish/im ... ohwell.gif ALT=":\"><!--EZCODE EMOTICON END--> <p><img src="http://www.angelfire.com/realm/virtue/i ... ragon2.gif" border="0" alt="Haba na haba hujaza kibaba!" align="left"></p><i></i>

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Re: After all the work, will KQ IV return?

#20 Post by bartonjo2 » Tue Apr 22, 2003 5:02 am

i was just reading somemore and i think he terminated the project or maybe that was kq3 <p></p><i></i>

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Re: After all the work, will KQ IV return?

#21 Post by navynuke04 » Tue Apr 22, 2003 5:06 am

Muzlak, MusicallyInspired, and I were working on a KQ3 remake. You are right... it got cancelled. However, Muzlak still plans on *cough cough* KQ4 sometime in the future. He has much to do before he even thinks about starting it, so that's why he's keeping so hush hush. He just doesn't want to get everyone excited about something that is probably years away from being released... <p><!--EZCODE BR START--><br /><!--EZCODE BR END--><!--EZCODE HR START--><hr /><!--EZCODE HR END--><br>"Without the fleet, the contest would be on our home grounds, and war is one contest in which it is best to be on the visiting team." -ADM Nimitz<!--EZCODE BR START--><br /><!--EZCODE BR END--><br><!--EZCODE IMAGE START--><img src="http://navynuke.netfirms.com/ezboard/sub.gif" style="border:0;"/><!--EZCODE IMAGE END--></p><i></i>

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Sponge Factory

#22 Post by Wolfgang Abenteuer » Tue Apr 22, 2003 5:07 am

The project that was terminated was (I think) Arean's Wish, which is an RPG that Sponge Factory (Muzlak) was making. I know he said that a bunch of his project team members went MIA so either the project is on hold until he either finds replacements or gets the time to do it all himself or it was cancelled altogether.<br><br>~Wolfgang <p></p><i></i>

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Re: Sponge Factory

#23 Post by navynuke04 » Tue Apr 22, 2003 5:11 am

Actually, Arean's Wish isn't cancelled. It's just on hold until he finds an author to help him with the plot. As you said, most of his team went MIA. Too bad... it was looking like a good game! Hope he finds someone soon! <p><!--EZCODE BR START--><br /><!--EZCODE BR END--><!--EZCODE HR START--><hr /><!--EZCODE HR END--><br>"Without the fleet, the contest would be on our home grounds, and war is one contest in which it is best to be on the visiting team." -ADM Nimitz<!--EZCODE BR START--><br /><!--EZCODE BR END--><br><!--EZCODE IMAGE START--><img src="http://navynuke.netfirms.com/ezboard/sub.gif" style="border:0;"/><!--EZCODE IMAGE END--></p><i></i>

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Yeah......................................

#24 Post by The Knight » Wed Apr 23, 2003 1:33 am

It was looking to be a good game. But has said, when your team goes MIA. It dosen't help with the production at all. Imagine if AGD1 went MIA?! <p>The Knight<br><!--EZCODE IMAGE START--><img src="http://image1ex.villagephotos.com/1799499.jpg" style="border:0;"/><!--EZCODE IMAGE END--></p><i></i>

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Re: Yeah......................................

#25 Post by MuzlakOofmay » Wed Apr 23, 2003 2:45 am

Hahah. That would really stink. Fortunately, AGD2 is a talented artist as well. They both worked on KQ2 artwork, and hey, that turned out darn awesome, to say the least. <p><!--EZCODE IMAGE START--><img src="http://www.nancycarterdesign.com/bryce/pimpbot.gif" style="border:0;"/><!--EZCODE IMAGE END--><br>----------<br><!--EZCODE LINK START--><a href="http://www.nancycarterdesign.com/spongefactory/" target="top">Sponge Factory</a><!--EZCODE LINK END--></p><i></i>

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