King's Quest II version 1.1 now available

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Anonymous Game Creator 2
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King's Quest II version 1.1 now available

#1 Post by Anonymous Game Creator 2 » Tue Dec 17, 2002 3:16 pm

Version 1.1 is now out. It is available as a patch from version 1.0 (15.6MB) or as a full installation file (43.0MB). Please visit the <!--EZCODE LINK START--><a href="http://www.tierraentertainment.com/KQ2.htm">Downloads page</a><!--EZCODE LINK END--> to get it.<br><br><br>Version1.1 resolves the following issues:<br><br>BUGS FIXED SINCE KQ2VGA V1.0 (WARNING: CONTAINS MAJOR SPOILERS!)<br>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>-Fixed nasty crash which could occur when saving and replacing savegames.<br>-Fixed a huge bug that caused the game to freeze-up in random places and <br>also caused digital sounds and music to get stuck in a repetitive looping glitch.<br>-Fixed a bug involving odd symbols and characters overloading the <br>savegame listbox.<br>-Fixed a bug which caused video files not to play on some systems.<br>-Removed two dead-end situations from the game (forgetting to pick up the cat <br>hair and forgetting the combination to the Sharkee King's treasury).<br>-Ship at start of game will no longer move while the icon bar is visible <br>or game is paused.<br>-Possum crying sound (in forest at night) is no longer heard prematurely.<br>-Savegame files are now much smaller.<br>-Added a new-close up image during Graham's confrontation with the <br>Enchanter scene.<br>-Graham must now read the Enchantments book before he is allowed to place any <br>ingredients inside the beaker.<br>-Fixed a bug which Prevented Graham from leaving the ugly duckling's <br>pond to the south.<br>-Fixed a bug when taking baby pumpkin from the merchant that caused the <br>game to lock up if any of the save/restore/inventory/options menus were <br>open while the timer expired for the merchant to return to his stand.<br>-Graham can no longer get 'stuck' standing in the pumpkin patch.<br>-Fixed a lock up in the scene where the werewolf is in grandma's bed<br>-Fixed a bug where Graham's cloak dissapeared if he was wearing it while <br>bending down to look into a log.<br>-Fixed "Too many screen overlays" error message and crash when Hagatha <br>chants her curse.<br>-Fixed "Too many screen overlays" error message and crash when Hagatha <br>looks in the tower room mirror.<br>-Fixed possible "Too many screen overlays" error message in haystack screen.<br>-Fixed possible "Too many screen overlays" error message in castle library screen.<br>-Fixed a bug in the Sharkee realm where restoring the game resulted in <br>black patches on the screen.<br>-Fixed a bug which mistakenly allowed Ctrl+Q to be pressed in the third <br>test, thus causing odd results.<br>-Fixed several bugs which caused on-screen speech to remain visible <br>instead of dissapearing if the icon bar, inventory menu, or options <br>menus were accessed.<br>-Fixed a bug where Graham appeared briefly at the bottom of the screen <br>when falling off cliffs at plateau or at northern edge of Door of Destiny.<br>-Fixed bug which allowed player to save while walking out of the town <br>library door, thus not being able to walk again upon restoring the game.<br>-Fixed a lock up that occured when player accessed inventory while wolves run out.<br>-Fixed various clipping and walk-behind errors.<br>-Fixed various spelling and grammar errors. <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestfor ... >Anonymous Game Creator 2</A> at: 12/20/02 6:11:18 am<br></i>

Relight
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Re: King's Quest II Patch to version 1.1 now available

#2 Post by Relight » Tue Dec 17, 2002 3:39 pm

Woo-hoo! Downloading now <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <p></p><i></i>

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Re: King's Quest II Patch to version 1.1 now available

#3 Post by Skyshark » Tue Dec 17, 2002 4:01 pm

23% and downloading! <p></p><i></i>

dosuser
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Re: King's Quest II Patch to version 1.1 now available

#4 Post by dosuser » Tue Dec 17, 2002 5:47 pm

Yay <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br>Just one thing though - it still says on the download page<br><br>"Unzip it into your KQ2VGA directory (default directory is: C<!--EZCODE EMOTICON START :\ --><img src=http://www.ezboard.com/intl/aenglish/im ... ohwell.gif ALT=":\"><!--EZCODE EMOTICON END--> Program Files\Tierra\KQ2VGA), overwrite the file when prompted, and double-click the ACWIN.EXE file to run the game (NOT KQ2VGA.EXE as normal). Installing the patch will reset your options chosen in Setup, so you may need to run Setup again first if you need Letterbox resolution for example to run the game"<br><br>when in fact there is no longer an ACWIN.EXE file to run <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br><br> <p></p><i></i>

The LucasFan
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#5 Post by The LucasFan » Tue Dec 17, 2002 6:59 pm

Last edited by The LucasFan on Sat Nov 20, 2004 12:13 pm, edited 1 time in total.

Guest

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#6 Post by Guest » Tue Dec 17, 2002 10:27 pm

Will there be a version 2.0? <p></p><i></i>

Ryan R
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Why the changes?

#7 Post by Ryan R » Wed Dec 18, 2002 3:52 am

So what was so bad about the cat hair and Sharkee's lair? The wall looked different on the screens, so I ended up trying various combinations until I got it, restoring after each scene. And sure, I guess you're stuck if you don't get the cat hair--but it's not that hard of a puzzle, and rather entertaining. <p></p><i></i>

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Re: Why the changes?

#8 Post by Erpy » Wed Dec 18, 2002 2:48 pm

We decided to strip the game of dead end situations completely. It seems some people still got stuck there and it's never fun having to start over completely.<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/Nashs ... <!--EZCODE IMAGE END--> <p></p><i></i>

Ethereal
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Patch

#9 Post by Ethereal » Thu Dec 19, 2002 2:31 am

Mirrored the patch on UnixPower. Have Fun. <p></p><i></i>

Aeon
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Sharkees

#10 Post by Aeon » Fri Dec 20, 2002 10:10 am

They didn't by chance do something about the spot where the two sharkees are guarding the gate, and if you save there, chances are you won't have time to leave the screen because the game'll stop while the sharkees come over to get you, and you can't get away? That part messed up my game once... <p></p><i></i>

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Re: Sharkees

#11 Post by Erpy » Fri Dec 20, 2002 11:53 am

That, like many others, is a timed sequence. Saving late in a timed sequence is something that counts as a player screw-up. And there's no way for us to fix that other than remove the time limit in that part. (and we really wouldn't want to do that)<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/Nashs ... <!--EZCODE IMAGE END--> <p></p><i></i>

Phantomj
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Re: Sharkees

#12 Post by Phantomj » Sat Dec 21, 2002 8:49 am

I loved the new Enchanter cave sequence with the close up. <p>"When you find yourself in the company of a halfling and an Ill-Tempered Dragon, remember you do not have to outrun the Dragon...you just have to outrun the halfling."<br></p><i></i>

GabrielKnight52
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Version question

#13 Post by GabrielKnight52 » Tue Jan 14, 2003 9:45 am

How can you check the version # you have? <br><br>I'm pretty sure I have version 1.1 but I've never seen any close up of the enchanter.<!--EZCODE EMOTICON START :( --><img src=http://www.ezboard.com/intl/aenglish/im ... /frown.gif ALT=":("><!--EZCODE EMOTICON END--> <br><br><!--EZCODE EMOTICON START 0] --><img src=http://www.ezboard.com/intl/aenglish/im ... /alien.gif ALT="0]"><!--EZCODE EMOTICON END--> <p></p><i></i>

adeyke
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Hmmm...

#14 Post by adeyke » Tue Jan 14, 2003 10:13 am

I think you can get the version number if you hit the question mark button on the control panel. <p></p><i></i>

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Vildern
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Re: Hmmm...

#15 Post by Vildern » Tue Feb 18, 2003 3:36 am

I have the original version, and now I see that there are so many bugs in it, and I encountered none of them. Strange, is it not? <p><!--EZCODE IMAGE START--><img src="http://navynuke.netfirms.com/vildern.jpg" style="border:0;"/><!--EZCODE IMAGE END--></p><i></i>

adeyke
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Heh.

#16 Post by adeyke » Tue Feb 18, 2003 8:40 am

And I was sure the game was mostly bug-free after the beta test <!--EZCODE EMOTICON START :p --><img src=http://www.ezboard.com/intl/aenglish/im ... tongue.gif ALT=":p"><!--EZCODE EMOTICON END--> . Making something completely free of any bugs is very hard indeed. <p></p><i></i>

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Ididn't run..........................................

#17 Post by The Knight » Wed Feb 19, 2003 10:24 pm

I never ran into a bug either, Vildern. I almost never encounter a bug unless I read/am told about one, and then I almost always encounter it next time I play. <p>The Knight<br><!--EZCODE IMAGE START--><img src="http://theknightaragorn.netfirms.com/aragorn2.jpg" style="border:0;"/><!--EZCODE IMAGE END--></p><i></i>

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