
Amongst the most prominent changes in KQ2VGA are:
-Added speech pack support!
-Added the ability to press CTRL+C in the savegame GUI to quickly clear the text box.
-Added an alternate (non-violent) solution to the Wolf/crossroad puzzle and re-arranged points accordingly
-Added points scoring sound to some screens where it was missing
-Fixed a lock up after Enchanter kills Graham and restore/restart/quit box appears
-Fixed a lock up which could occur when player leaves the screen and clicks on the Options menu at the same time
-Fixed a bug which caused Hagatha to talk for too long if she catches Graham in her cave after chanting
-Fixed a bug where the door to the quartz tower could be opened by clicking on the first symbol only.
-Removed the setup option to use 960x600 resolution
-Prevented player from being able to drink youth potion while stuck on bridge
-Prevented player from being able to bring up inventory window when Save and Restore Windows were already on screen
-Prevented Enchanter from Entering Row of 6 stones screen if Death Window is already on screen
-Music tracks now crossfade
-Multiple sound channels added
-Inventory scrollbar now resets to the top item if you close it, enter a new screen and then open it again
-Changed the wording of the twin lion statue's first poem so that it does not cause a contradiction
-Book title pop-ups will not appear while inventory screen is active in bookcase puzzle screen
-Characters no longer walk directly through each other
-Players will now recieve a warning message if they try to play KQ2VGA in 640x400 mode.
As mentioned above, a speech pack has also been released for the KQ2VGA! It includes over 1,400 lines of spoken dialogue, and features the voice talents of two actors from the original KQ5 cast: Josh Mandel (King Graham) and Richard Aronson (**SPOILER**..... Cedric and Count Caldaur......). The speech pack also includes the talents of various other talented voice actors who injected personality, life (and in some cases, death) into the characters of Kolyma and Daventry.
The voice pack had been secretly in production for many months. The idea came about after we decided it would be cool to be make a speech pack for the game and actually be able hear the characters talking and telling a story. What began as a spur of the moment idea was soon underway as a full time effort - and several months later, we've got the completed product.
Go and download it now and enjoy!