Some bug found in KQ2 VGA...

Report bugs or find solutions to hardware problems regarding KQ1VGA and KQ2:RTS.

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FullJee
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Joined: Thu Mar 14, 2002 9:42 am

Some bug found in KQ2 VGA...

#1 Post by FullJee » Wed Dec 04, 2002 5:09 pm

Hi guys, I'm back from my intensive playing of KQ2 (20h not in a row), and I want to thank you again for this amazing game, It was so good, in a certain way I wish you will add a lot of puzzle in your future remake (in the case of KQ3, a better story from the pirate part to the end of the game, discover more about The Father curse, what happened to Graham and a lot of puzzle and would be really cool).<br><br>While playing KQ2, I've find some little bug, here it goes...<br><br>The text during the introduction is a bit too fast for someone who have a little difficulty in english, make it a little bit slower or include a way that the player will need to click on the mouse's button to pass the text.<br><br>When you walk in the pumpkin plant, if you click on the tree, on the pumpkin and on a lot of thing in the screen, Graham will be able to walk in the plant but won't be able to quit it, a little big nasty when you save the game in the plant.<br><br>In the snake screen and in the QfG2 plug screen on the cliff when Graham fall of the cliff by the north side of the cliff, he will fall but if you look at the bottom of the screen during the Graham's fall, you will be able to see him passing behind of the cliff on the last row of pixels. It also happen near the destiny door screen. (It's hard to explain, just go on the cliff, push Graham out of the cliff by the north side and quickly look at the bottom of the screen, you will see what I mean).<br><br>Sorry for the next, 'cause it will maybe spoiler the end of the game. Just don't read it...<br><br><br><br>Finally, I don't know if it's a part of the dead-end at the end of the game but IF you don't take the youth potion in the dust in the antique store AND you quit the store, you won't be able to re-enter the store 'cause "Maybe the witch will be in there searching for the potion". Can this 'cause a dead-end at the end of the game ?<br><br>Good work and thank again, it was a great game. <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/im ... /smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <p></p><i></i>

Anonymous Game Creator 2
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Re: Some bug found in KQ2 VGA...

#2 Post by Anonymous Game Creator 2 » Wed Dec 04, 2002 5:22 pm

Finished already? That was quick! Good to hear that you enjoyed it!<br><br>As for the bug reports, thanks. I'll look into those pumpkin and cliff falling ones.<br><br>Unfortunatley, if the intro scene text was displayed longer then the scene itself would run longer and the music would also have to run for longer. This would result in larger filesize. Since the intro is all timed, we had to make the decision to make it dissappear after a limited time. <br><br>But you can always play the game in windowed mode, against the empty desktop, then just click on the desktop to make the game window 'inactive' while you read each bit of text.<br><br>As for the spoiler at the end game, nope, there's multiple solutions to be found here! <p></p><i></i>

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