The Gamers Thread: PS3, PC, Wii, 360... pick your poison!!

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Angelus3K
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#601 Post by Angelus3K » Sat Dec 04, 2004 10:35 pm

NP, the Japanese launch of the PSP is on the 12th December so lets just see the difference between launches!!

For the DS launch shop assistants had signs up saying that they had enough stock for people who had not preordered the DS, I doubt anyone who hasnt preordered the PSP will be getting one at launch.

Anyway Brooms, shouldnt you be getting your Smackdown Vs Raw ass online first before we try to settle this score??

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#602 Post by Pidgeot » Sat Dec 04, 2004 11:00 pm

You can say what you want, but I still think 500.000 sold in one week in the USA and 230.000 sold in one DAY in Japan bodes well for the DS.
There's a reason why Nintendo has had a virtual monopoly on the handheld market for so many years.

And by the way, I suggest you re-read that IGN article, Angelus. Specifically this part:
So is the quiet launch an indication that Japanese game fans just not interested in this latest Nintendo hardware? That may not necessarily be the case. (...) Combine the cold with the fact that it's a standard business day, and it isn't too hard to understand why only the hardcore game nuts would line up for the system, especially if they'd pre-ordered via Nintendo's well organized pre-order program.
I rest my case. Wait for the weekly sales to be tallied.

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#603 Post by Angelus3K » Sat Dec 04, 2004 11:04 pm

Yea I did read it correctly, but the launch of Dragon Quest VIII brought alot more people out (hundreds) than the DS launch.

Like you said we'll just see when the PSP launches what the sales are like.

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#604 Post by Spikey » Sun Dec 05, 2004 12:10 am

Hehe. I'm going to get a DS for sure. I can't wait for original Nintendo games. Metroid Prime was Game of the Year 2002, I can't wait for a DS title of Metroid.

Oh, and I so am going to die for everything that will happen to videogame market when Zelda NGC2 is launched.

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#605 Post by Jafar » Sun Dec 05, 2004 12:42 am

That game looks awesome. I just wish we had just a hint of the story...
Speaking of Zelda, am I the only one who didn't mind the cel shading in Wind Waker?

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#606 Post by Spikey » Sun Dec 05, 2004 12:57 am

Oh no, not by a longshot. It's just, on 2D is doesn't come out that well, I mean, screenshots and such. But the 3D effects are amazing I think. And, it caught me by surprise, like Zelda games do. Also, this game has some impressive scenes which shows the quality cellshading can give, like the Tower of Gods rising up from the sea, or Ganon and the big bird in the Forsaken Fortress.

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#607 Post by Pidgeot » Mon Dec 06, 2004 6:20 pm

I just found proof that you can't judge popularity in Japan by the attendance reported by IGN for Dragon Quest VIII and DS.

As you can see here, Dragon Quest VIII sold 167,072 copies in the first week of sales.
On the other hand, Nintendo DS (as mentioned above) sold 230,000 in the first DAY of sales.

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#608 Post by Angelus3K » Mon Dec 06, 2004 9:57 pm

They werent going by number of sales, they were just reporting what they had seen, 100s of people lining up for DQVIII and hardly any (about 20 they said) for DS.

Also the PSP has already SOLD OUT so we'll have to see how many sales that it, but I think Nintendo just annouced they have reached 500,000 DS sales!!

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#609 Post by Pidgeot » Tue Dec 07, 2004 1:51 pm

Which, for the record, is pretty much the same as being sold out, give or take a couple of thousand units.

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#610 Post by Spikey » Tue Dec 07, 2004 2:00 pm

"Consumers have voted the Nintendo DS as the hot item this holiday, so if you see one, you'd better buy it," says Reggie Fils-Aime, Nintendo of America's executive vice president of sales & marketing. "Nintendo owns the hand-held market, and once again we're the hit of the holiday season."

Not to mention they sold 800,000 GBA SPs through thanksgivingperiod, which is another ultimate record.

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#611 Post by Angelus3K » Tue Dec 07, 2004 2:06 pm

Pidgeot wrote:Which, for the record, is pretty much the same as being sold out, give or take a couple of thousand units.
Yea but the PSP has sold out even before its release. The DS has been launched in USA and Japan.

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#612 Post by Spikey » Tue Dec 07, 2004 2:31 pm

Sony will only have 200,000 units available for the Japan launch, though the propaganda-like marketingcampaign will be HUGE, and shipping figures suggest that there will be only 100,000 available at launch. This is Sony's typical marketing ploy. They did this for every system. They make around 10% of the systems they plan to sell at launch to create hysteria.
It will be a must-have-thing, and especially in Japan that's a fad.

Well I understand they want mass-hysteria to sell more, but 200,000 or 100,000 is really rediculously low. It should be somewhere around 500,000. So, when Sony sells a console out at launch, it isn't really surprising, cause that's how they market it.

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#613 Post by Angelus3K » Tue Dec 07, 2004 2:51 pm

I dont think $ony puroposely under supplies consoles because in the end they are the ones that are losing out.

We'll just have to see what happens on launch day.

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#614 Post by Spikey » Tue Dec 07, 2004 3:21 pm

I'm sorry, Angelus, the demand is much higher than 200,000 in Japan. It's really really really low. Shipping figures suggest only 100,000 available in Japan at launch. That's even lower. This is done on purpose, they could have handled higher shippingrates easily.

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#615 Post by Angelus3K » Tue Dec 07, 2004 4:20 pm

Spikey wrote:I'm sorry, Angelus, the demand is much higher than 200,000 in Japan. It's really really really low. Shipping figures suggest only 100,000 available in Japan at launch. That's even lower. This is done on purpose, they could have handled higher shippingrates easily.
What shipping figures do you have?

What do you mean the demand is higher than 200,000? Of course it is its sold out already!

According to IGN they're shipping 200,000 on the first day and plan to ship 100,000 a week reaching 500,000 by New Years.

Whereas DS had 500,000 at launch we'll have to see what the sales are like when the reports come in.

Obviously with supplies like that the DS may sell more initially but what I said (and I said quote me on it) is that I think the PSP will stomp over the DS, and to find that out we'll need to wait until sales figures come in for both systems.

Plus the PSP isnt even out in the US yet  :hat

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#616 Post by Angelus3K » Tue Dec 07, 2004 8:35 pm

Just got Prince of Persia 2 and Killzone!! Both have amazing graphics and stunning presentation!! Killzone looks like a movie!!

I've only played 5 mins of each but I'm hooked!

In other PS2 news, I bought a 80GB Maxtor DiamondMax9 for my PS2, fitted it and have been installing some of my games like Silent Hill 4, San Andreas and also Killzone and PoP2. Its really cool not having to search around for game discs and the mega reduced load times (as a result of loading from the HD instead of the disc) is uber-sweet!!!

I recommend it!!!

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#617 Post by Spikey » Tue Dec 07, 2004 10:52 pm

I was talking solely about Japan. The demand is much higher than 200,000 there, and insiders who try to stock up for the PSP in Japan (some large companies look into the possibilities of stocking) tell they are worried about the shippingrates, and seem to be convinced that's it's going to be only a lousy 100,000. It doesn't really matter, Sony says it's going to be 200,000 which is FAR too little for the demand in Japan.

What handheld consoles concerned, like I said earlier, don't forget the 800,000 GBA's sold through thanksgiving. DS is not going to replace the GBA.

I got Warrior Within for my Cube. It's so very different!!!! I like it.

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#618 Post by Spikey » Wed Dec 08, 2004 9:56 pm

BTW, according to the Nintendo sales figures for thanksgiving period, DS sold 90% of the 500,000 in the USA alone, plus 800,000 GBA.

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#619 Post by Angelus3K » Wed Dec 08, 2004 11:01 pm

Yea you've mentioned the GBA thing 3 times!

IGN reports that there have been "approximately 460,000 units" sold!! Thats alot of DS!!

But I think Spikey old chap, I'd rather play Ridge Racer on PSP

Image

Than Ridge Racer DS

Image

(Owwch! Look at those pixels! lol)

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#620 Post by Spikey » Wed Dec 08, 2004 11:50 pm

:lol  I'd rather not play such a crappy game at all.

PLUS: it's not all about graphics at all. Else you wouldn't play 2D adventuregames nor own a Playstation II.

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#621 Post by Parhelion » Thu Dec 09, 2004 10:47 pm


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#622 Post by Angelus3K » Thu Dec 09, 2004 10:55 pm

Spikey wrote::lol  I'd rather not play such a crappy game at all.

PLUS: it's not all about graphics at all. Else you wouldn't play 2D adventuregames nor own a Playstation II.
That is true Spikey, although I mainly dont mind old adventure games as there arent any new ones.

And I would hardly call the PS2 graphics bad, I wouldnt really call the DS graphics bad but looking at those screenshots after playing PSP Ridge Racers I dont think I could be bothered to play Ridge Racer DS.

But the DS does have some cool looking games on the way and that Pico chat thing looks awesome!!

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#623 Post by Parhelion » Thu Dec 09, 2004 11:05 pm

And, you won't be able to play old Sierra AGI games on a PSP (probably not at least.)

http://www.bripro.com/gbagi/index.php

I don't see why this wouldn't run on the DS.

Also, I remember on a forum Brian Provinciano being asked if he would release an SCI interpreter for the GBA.  He said no, but only because the screen resolution was too low.

Who knows?  We may someday be able to run VGA Sierra games on a DS, using the little touchscreen for a mouse.

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#624 Post by Spikey » Thu Dec 09, 2004 11:56 pm

Angelus3K wrote:
Spikey wrote::lol  I'd rather not play such a crappy game at all.

PLUS: it's not all about graphics at all. Else you wouldn't play 2D adventuregames nor own a Playstation II.
That is true Spikey, although I mainly dont mind old adventure games as there arent any new ones.

And I would hardly call the PS2 graphics bad, I wouldnt really call the DS graphics bad but looking at those screenshots after playing PSP Ridge Racers I dont think I could be bothered to play Ridge Racer DS.

But the DS does have some cool looking games on the way and that Pico chat thing looks awesome!!
Nah, you're right, I was kidding about the PS2  ;) . Though it's supposed to be the weakest of the three, I never noticed any real difference. And because of the different development modes developers don't look enough into on the Gamecube, many multiplatform games actually look much better on PS2 (like X-men Legends, I think).

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#625 Post by Spikey » Fri Dec 10, 2004 1:35 am

Bromios.
Brainiac.

Other people.

I just got into the most annoying and pointless n00bie discussion ever. So maybe you can help me out. I was talking to some people, who claimed that the Metroid Primes are no FPS. That, because of the Morphball Mode and lock-on.

Well, I think it's FPS, because most of the time you're in firstperson, shooting enemies, trying to stay alive by avoiding getting hit by enemy attacks and solving the "puzzles" to get further. You collect power-ups, new weapons and new visors. Also, the morphball mode and (like three noticeble sequences of) platformaction elements are just not enough to pull the game out of the genre. Plus, Nintendo calls these games "first person shooter".

I don't think that lock-on has anything to do with a game being categorised as non-FPS. It's just the "technology of Samus her suit", a feature of the game. Plus, the Halflife 1 series have auto-aim.

And not like I really care, just want to know what y'all think.

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