New Wizard Games
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New Wizard Games
Now, if you're a magic user there are two new games that you can play that weren't included in the original,
you have Keapon Laffin's Force Bolt Game and Aziza's Wizard's Whirl;
both games are made accessible once you have all the required spells FBG (Force Bolt, Trigger, Fetch and Detect Magic), AWW (Calm, Flame Dart, Open and Trigger), and then after you query with their relevant proprietor about magic and then magic games.
They are both strategy games, though Keapon's seems a little less intuititve than Aziza's. I had to almost trial and error Keapons before I kind of saw the pattern of reflection. Aziza's is complex in that you have to kind of predict behaviour, but is a lot more direct.
There are REWARDS - the first time you win either game the caster augments one of your spells and unlocks a special boost in combat. Basically, they let you charge your offensive magic spells and release for devestating damage...
I like these games, they give the wizard far more utility for his spells than just puzzle solvers. I wish these were in all the QFG games.
you have Keapon Laffin's Force Bolt Game and Aziza's Wizard's Whirl;
both games are made accessible once you have all the required spells FBG (Force Bolt, Trigger, Fetch and Detect Magic), AWW (Calm, Flame Dart, Open and Trigger), and then after you query with their relevant proprietor about magic and then magic games.
They are both strategy games, though Keapon's seems a little less intuititve than Aziza's. I had to almost trial and error Keapons before I kind of saw the pattern of reflection. Aziza's is complex in that you have to kind of predict behaviour, but is a lot more direct.
There are REWARDS - the first time you win either game the caster augments one of your spells and unlocks a special boost in combat. Basically, they let you charge your offensive magic spells and release for devestating damage...
I like these games, they give the wizard far more utility for his spells than just puzzle solvers. I wish these were in all the QFG games.
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Re: New Wizard Games
Can hybrids play these games too?
Re: New Wizard Games
Anyone with magic skill can definitely play Keapon's. I think Aziza's is just for actual magic-users, though.
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Re: New Wizard Games
I couldn't play Aziza's no matter what I asked on my Thief but I can play Keapons and it really does feel like a trial and error game till you get the jist.
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Re: New Wizard Games
Now THAT makes it worthwhile.Morningstar wrote: There are REWARDS - the first time you win either game the caster augments one of your spells and unlocks a special boost in combat. Basically, they let you charge your offensive magic spells and release for devestating damage...
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Re: New Wizard Games
very much so... with it, I can kill a terrosaur with two blasts.
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Re: New Wizard Games
Wizard's Whirl, you say? As in the Wizard's Whirl that was intended for QfG5? Was this game an invention of the AGD crew or did the Coles give you the intended form from Dragon Fire?
Re: New Wizard Games
According to Aziza, it's her "personal variant".Brainiac wrote:Wizard's Whirl, you say? As in the Wizard's Whirl that was intended for QfG5? Was this game an invention of the AGD crew or did the Coles give you the intended form from Dragon Fire?
Re: New Wizard Games
Only graduated wizards (who were pure mages before, no fighters/thieves with magic) can play Wizard's Whirl. (souped up flamedarts are kind their unique thing) Everyone can play Keapon's game.
You can play multiple times too. Keapon has another present that's slightly more useless. After that, both Aziza and Keapon reward you by completely restoring your mana pool. Also, playing games in itself is rewarding in the sense that magic/spell-related skills grow pretty fast during magical games.
As for Brainiac's question...the explanation Aziza gives at the start (including the Sim Siddhi pun) is a rewritten version of stuff that Lori Cole wrote. Wizard's whirl was originally meant to be implemented into QFG2, but the minigame never got out of the design stage. All that remained of them were some of the instructions from Aziza and a sketch of the game board. When Britney, Chris and I visited Lori Cole in Oakhurst, we got to see the QFG2 design documents and stumbled upon that sketch. Chris took a photo of it with his digital camera and John Paul Selwood edited and colored the photo into an actual game background. I then made the game design using the sketch and Lori's text as reference. I'd say that about 60% of the current Wizard's Whirl game design is Lori's and about 40% of it is mine.
Wizard's Whirl is, besides the Saurus Repair Shop, another element that was meant to be in the original EGA game, but was cut.

You can play multiple times too. Keapon has another present that's slightly more useless. After that, both Aziza and Keapon reward you by completely restoring your mana pool. Also, playing games in itself is rewarding in the sense that magic/spell-related skills grow pretty fast during magical games.
As for Brainiac's question...the explanation Aziza gives at the start (including the Sim Siddhi pun) is a rewritten version of stuff that Lori Cole wrote. Wizard's whirl was originally meant to be implemented into QFG2, but the minigame never got out of the design stage. All that remained of them were some of the instructions from Aziza and a sketch of the game board. When Britney, Chris and I visited Lori Cole in Oakhurst, we got to see the QFG2 design documents and stumbled upon that sketch. Chris took a photo of it with his digital camera and John Paul Selwood edited and colored the photo into an actual game background. I then made the game design using the sketch and Lori's text as reference. I'd say that about 60% of the current Wizard's Whirl game design is Lori's and about 40% of it is mine.
Wizard's Whirl is, besides the Saurus Repair Shop, another element that was meant to be in the original EGA game, but was cut.

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Re: New Wizard Games
all I can say is that Keapon Laffin is a huge fan 

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Re: New Wizard Games
Cool. I knew Wizard's Whirl was dropped from QfG5 (Erasmus & Whirlwind), but I had no idea it was originally dropped from QfG2.