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Surgeon General Warns & Night Guant Got Ya!

Posted: Wed Oct 21, 2009 7:40 pm
by Dr. Spengler
Hey, was there a part in QFG 4 where you can get the "use the lock pick to pick your nose" death in the game? Also, do the "Night Guants" make a return in that game?

Re: Surgeon General Warns & Night Guant Got Ya!

Posted: Wed Oct 21, 2009 8:07 pm
by Erpy
"Nope" to both.

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Re: Surgeon General Warns & Night Guant Got Ya!

Posted: Thu Oct 22, 2009 12:47 pm
by Brainiac
There are no Night Gaunts in Mordavia. They're just as scared of all the other stuff roaming the woods at night as anyone else.

Re: Surgeon General Warns & Night Guant Got Ya!

Posted: Thu Oct 22, 2009 5:56 pm
by Spikey
But why? They're such a friendly bunch. Necrotaurs, Wraiths, Tatiana...you gotta love them.

Re: Surgeon General Warns & Night Guant Got Ya!

Posted: Fri Oct 23, 2009 12:57 am
by Brainiac
You forgot Badders, Chernovy Wizards, and Revenants. Not to mention the Pit Horror and Avoozl itself...

Re: Surgeon General Warns & Night Guant Got Ya!

Posted: Fri Oct 23, 2009 4:48 am
by Dr. Spengler
But, why not the pick your nose death in Mordavia?

Re: Surgeon General Warns & Night Guant Got Ya!

Posted: Fri Oct 23, 2009 10:11 am
by Erpy
Your lock pick skill is already too high in that game.

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Re: Surgeon General Warns & Night Guant Got Ya!

Posted: Fri Oct 23, 2009 11:03 am
by Spikey
Brainiac wrote:You forgot Badders, Chernovy Wizards, and Revenants. Not to mention the Pit Horror and Avoozl itself...
Exsqueeze me, but I hardly forgot about them...the Pit Horror and Avoozl hardly roam the woods, since both are trapped inside the Dark One's cave. Ad Avis on the other hand, does, even though 'roaming' isn't exactly a great word, especially if you missed a certain note because of a certain bug (and I'm not talking about the Lorre kind of bug). ;)